?ula_dgnarena_dunbarton_lobby._ula_dgnarena_dunbarton_lobby1.prop.note0	;Rabbi. Arena.\n\nThis is the Exclusive Arena for Paladin and the Dark Knight.。\nChanging in the arena does not affect the time of the outside world.。\nRoles that run out of time off the field can change indefinitely in the arena.。\nThere will be no punishment for being defeated by monsters or enemies.。\nBut those who lose all the stars will be driven back to the hall.。\n- Walter. The pen. -
?ula_dgnarena_dunbarton_waitingroom._ula_dgnarena_dunbarton_waitingroom.event.note0	Do you want to exit into the arena hall??
_testregion._testarea.prop.note0	Blue test star moon gate.
_testregion._testarea.prop.note1	Red test star moon gate.
_testregion._testarea.prop.note2	<MINI>OUT</MINI> Please lord's room.
_testregion._testarea.prop.note3	<MINI>OUT</MINI> Please the lord have a good rest.
_testregion._testarea.prop.note4	<MINI>OUT</MINI> Please the lord have a good rest.
_testregion._testarea.prop.note5	Return to the lobby.。
_testregion._testarea.prop.note8	The platform of the God of Attoon.
_testregion._testarea_emainmacha.prop.note0	<MINI>ENTER</MINI> Julia's home.
_testregion_housing._testarea_housing.prop.note0	<MINI>OUT</MINI> Please the lord have a good rest.
abb_neagh_keep._abb_neagh_keep_0000.event.note0	Abnell City.
abb_neagh_keep._abb_neagh_keep_0000.event.note1	The castle where Abnell lived.。
abb_neagh_keep._abb_neagh_keep_0000.event.note2	Storage.
abb_neagh_keep._abb_neagh_keep_0000.event.note3	Where to store building materials.，Please put the material on the ground.。
abb_neagh_keep._abb_neagh_keep_0001.event.note0	The entrance to the city of Abnell.
abb_neagh_keep._abb_neagh_keep_0001.event.note1	The road to the city of Abunel.。
abb_neagh_keep._abb_neagh_keep_0001.event.note2	Moon stone.
abb_neagh_keep._abb_neagh_keep_0001.event.note3	You can collect the moonstones that return to the city of Abnell.。
abb_neagh_keep._abb_neagh_keep_0001.prop.note0	;Metro.\nThe road to the main city of Abnell.
abb_neagh_keep._abb_neagh_keep_0001.prop.note1	;Moon stone.\nAnyone can collect moonstones.。\n-The master of the city.-
abb_neagh_keep._abb_neagh_keep_0001.prop.note2	;Lake.\nThe road to Lake Abunell.
abb_neagh_keep._abb_neagh_keep_0001.prop.note3	;Metro.\nThe road to the main city of Abnell.
abb_neagh_keep._abb_neagh_keep_0001.prop.note4	<mini>TO</mini> Where Abnell lives.
abb_neagh_keep._abb_neagh_keep_0001.prop.note5	;The road to the city of Abunel.
abb_neagh_town._abb_neagh_town_0003.prop.note0	7_9
abb_neagh_town._abb_neagh_town_0003.prop.note1	7_10
abb_neagh_town._abb_neagh_town_0003.prop.note2	7_11
abb_neagh_town._abb_neagh_town_0003.prop.note3	7_13
abb_neagh_town._abb_neagh_town_0003.prop.note4	7_12
abb_neagh_town._abb_neagh_town_0003.prop.note5	7_8
abb_neagh_town._abb_neagh_town_0003.prop.note6	7_7
abb_neagh_town._abb_neagh_town_0003.prop.note7	7_6
abb_neagh_town._abb_neagh_town_0003.prop.note8	7_5
abb_neagh_town._abb_neagh_town_0003.prop.note9	;The road to Emin Macha.
abb_neagh_town._abb_neagh_town_0003.prop.note10	<mini>TO</mini>Emin Macha.
abb_neagh_town._abb_neagh_town_0003.prop.note11	;The road to Abunell.\nThe road to the city of Abunel.
abb_neagh_town._abb_neagh_town_0004.event.note0	Where Abnell lives.
abb_neagh_town._abb_neagh_town_0004.event.note1	The house where Abnell lived was gathered together.。
abb_neagh_town._abb_neagh_town_0004.event.note2	The stump square.
abb_neagh_town._abb_neagh_town_0004.event.note3	A square for the residents of Abunel.。
abb_neagh_town._abb_neagh_town_0004.prop.note0	2_19
abb_neagh_town._abb_neagh_town_0004.prop.note1	2_41
abb_neagh_town._abb_neagh_town_0004.prop.note2	2_40
abb_neagh_town._abb_neagh_town_0004.prop.note3	2_37
abb_neagh_town._abb_neagh_town_0004.prop.note4	2_38
abb_neagh_town._abb_neagh_town_0004.prop.note5	2_34
abb_neagh_town._abb_neagh_town_0004.prop.note6	2_35
abb_neagh_town._abb_neagh_town_0004.prop.note7	2_28
abb_neagh_town._abb_neagh_town_0004.prop.note8	2_29
abb_neagh_town._abb_neagh_town_0004.prop.note9	2_39
abb_neagh_town._abb_neagh_town_0004.prop.note10	2_36
abb_neagh_town._abb_neagh_town_0004.prop.note11	2_30
abb_neagh_town._abb_neagh_town_0004.prop.note12	4_41
abb_neagh_town._abb_neagh_town_0004.prop.note13	4_39
abb_neagh_town._abb_neagh_town_0004.prop.note14	4_36
abb_neagh_town._abb_neagh_town_0004.prop.note15	4_32
abb_neagh_town._abb_neagh_town_0004.prop.note16	4_40
abb_neagh_town._abb_neagh_town_0004.prop.note17	4_33
abb_neagh_town._abb_neagh_town_0004.prop.note18	4_37
abb_neagh_town._abb_neagh_town_0004.prop.note19	4_38
abb_neagh_town._abb_neagh_town_0004.prop.note20	4_34
abb_neagh_town._abb_neagh_town_0004.prop.note21	4_35
abb_neagh_town._abb_neagh_town_0004.prop.note22	4_31
abb_neagh_town._abb_neagh_town_0004.prop.note23	4_30
abb_neagh_town._abb_neagh_town_0004.prop.note24	4_28
abb_neagh_town._abb_neagh_town_0004.prop.note25	4_24
abb_neagh_town._abb_neagh_town_0004.prop.note26	4_17
abb_neagh_town._abb_neagh_town_0004.prop.note27	4_16
abb_neagh_town._abb_neagh_town_0004.prop.note28	4_23
abb_neagh_town._abb_neagh_town_0004.prop.note29	4_27
abb_neagh_town._abb_neagh_town_0004.prop.note30	4_29
abb_neagh_town._abb_neagh_town_0004.prop.note31	4_26
abb_neagh_town._abb_neagh_town_0004.prop.note32	4_22
abb_neagh_town._abb_neagh_town_0004.prop.note33	4_15
abb_neagh_town._abb_neagh_town_0004.prop.note34	4_14
abb_neagh_town._abb_neagh_town_0004.prop.note35	4_21
abb_neagh_town._abb_neagh_town_0004.prop.note36	4_25
abb_neagh_town._abb_neagh_town_0004.prop.note37	4_20
abb_neagh_town._abb_neagh_town_0004.prop.note38	4_19
abb_neagh_town._abb_neagh_town_0004.prop.note39	4_18
abb_neagh_town._abb_neagh_town_0004.prop.note40	4_10
abb_neagh_town._abb_neagh_town_0004.prop.note41	4_11
abb_neagh_town._abb_neagh_town_0004.prop.note42	4_12
abb_neagh_town._abb_neagh_town_0004.prop.note43	4_13
abb_neagh_town._abb_neagh_town_0004.prop.note44	2_17
abb_neagh_town._abb_neagh_town_0004.prop.note45	2_16
abb_neagh_town._abb_neagh_town_0004.prop.note46	2_15
abb_neagh_town._abb_neagh_town_0004.prop.note47	2_22
abb_neagh_town._abb_neagh_town_0004.prop.note48	2_23
abb_neagh_town._abb_neagh_town_0004.prop.note49	2_21
abb_neagh_town._abb_neagh_town_0004.prop.note50	2_14
abb_neagh_town._abb_neagh_town_0004.prop.note51	2_33
abb_neagh_town._abb_neagh_town_0004.prop.note52	2_27
abb_neagh_town._abb_neagh_town_0004.prop.note53	2_24
abb_neagh_town._abb_neagh_town_0004.prop.note54	2_20
abb_neagh_town._abb_neagh_town_0004.prop.note55	2_13
abb_neagh_town._abb_neagh_town_0004.prop.note56	2_32
abb_neagh_town._abb_neagh_town_0004.prop.note57	2_31
abb_neagh_town._abb_neagh_town_0004.prop.note58	2_25
abb_neagh_town._abb_neagh_town_0004.prop.note59	2_26
abb_neagh_town._abb_neagh_town_0004.prop.note60	2_18
abb_neagh_town._abb_neagh_town_0004.prop.note61	2_11
abb_neagh_town._abb_neagh_town_0004.prop.note62	2_12
abb_neagh_town._abb_neagh_town_0004.prop.note63	1_30
abb_neagh_town._abb_neagh_town_0004.prop.note64	1_29
abb_neagh_town._abb_neagh_town_0004.prop.note65	1_24
abb_neagh_town._abb_neagh_town_0004.prop.note66	1_23
abb_neagh_town._abb_neagh_town_0004.prop.note67	1_18
abb_neagh_town._abb_neagh_town_0004.prop.note68	1_17
abb_neagh_town._abb_neagh_town_0004.prop.note69	1_16
abb_neagh_town._abb_neagh_town_0004.prop.note70	1_15
abb_neagh_town._abb_neagh_town_0004.prop.note71	1_14
abb_neagh_town._abb_neagh_town_0004.prop.note72	1_39
abb_neagh_town._abb_neagh_town_0004.prop.note73	1_38
abb_neagh_town._abb_neagh_town_0004.prop.note74	1_36
abb_neagh_town._abb_neagh_town_0004.prop.note75	1_34
abb_neagh_town._abb_neagh_town_0004.prop.note76	1_37
abb_neagh_town._abb_neagh_town_0004.prop.note77	1_35
abb_neagh_town._abb_neagh_town_0004.prop.note78	1_31
abb_neagh_town._abb_neagh_town_0004.prop.note79	1_32
abb_neagh_town._abb_neagh_town_0004.prop.note80	5_42
abb_neagh_town._abb_neagh_town_0004.prop.note81	5_39
abb_neagh_town._abb_neagh_town_0004.prop.note82	5_35
abb_neagh_town._abb_neagh_town_0004.prop.note83	1_28
abb_neagh_town._abb_neagh_town_0004.prop.note84	1_27
abb_neagh_town._abb_neagh_town_0004.prop.note85	1_26
abb_neagh_town._abb_neagh_town_0004.prop.note86	1_25
abb_neagh_town._abb_neagh_town_0004.prop.note87	1_22
abb_neagh_town._abb_neagh_town_0004.prop.note88	1_21
abb_neagh_town._abb_neagh_town_0004.prop.note89	1_20
abb_neagh_town._abb_neagh_town_0004.prop.note90	1_19
abb_neagh_town._abb_neagh_town_0004.prop.note91	1_13
abb_neagh_town._abb_neagh_town_0004.prop.note92	1_12
abb_neagh_town._abb_neagh_town_0004.prop.note93	1_11
abb_neagh_town._abb_neagh_town_0004.prop.note94	1_10
abb_neagh_town._abb_neagh_town_0004.prop.note95	6_33
abb_neagh_town._abb_neagh_town_0004.prop.note96	6_31
abb_neagh_town._abb_neagh_town_0004.prop.note97	6_27
abb_neagh_town._abb_neagh_town_0004.prop.note98	6_30
abb_neagh_town._abb_neagh_town_0004.prop.note99	6_26
abb_neagh_town._abb_neagh_town_0004.prop.note100	6_23
abb_neagh_town._abb_neagh_town_0004.prop.note101	6_22
abb_neagh_town._abb_neagh_town_0004.prop.note102	6_21
abb_neagh_town._abb_neagh_town_0004.prop.note103	6_20
abb_neagh_town._abb_neagh_town_0004.prop.note104	6_15
abb_neagh_town._abb_neagh_town_0004.prop.note105	6_14
abb_neagh_town._abb_neagh_town_0004.prop.note106	6_13
abb_neagh_town._abb_neagh_town_0004.prop.note107	6_12
abb_neagh_town._abb_neagh_town_0004.prop.note108	6_19
abb_neagh_town._abb_neagh_town_0004.prop.note109	6_18
abb_neagh_town._abb_neagh_town_0004.prop.note110	6_11
abb_neagh_town._abb_neagh_town_0004.prop.note111	6_10
abb_neagh_town._abb_neagh_town_0004.prop.note112	6_25
abb_neagh_town._abb_neagh_town_0004.prop.note113	6_29
abb_neagh_town._abb_neagh_town_0004.prop.note114	6_32
abb_neagh_town._abb_neagh_town_0004.prop.note115	6_28
abb_neagh_town._abb_neagh_town_0004.prop.note116	6_24
abb_neagh_town._abb_neagh_town_0004.prop.note117	6_16
abb_neagh_town._abb_neagh_town_0004.prop.note118	6_8
abb_neagh_town._abb_neagh_town_0004.prop.note119	6_1
abb_neagh_town._abb_neagh_town_0004.prop.note120	6_17
abb_neagh_town._abb_neagh_town_0004.prop.note121	6_9
abb_neagh_town._abb_neagh_town_0004.prop.note122	6_2
abb_neagh_town._abb_neagh_town_0004.prop.note123	5_30
abb_neagh_town._abb_neagh_town_0004.prop.note124	5_40
abb_neagh_town._abb_neagh_town_0004.prop.note125	5_36
abb_neagh_town._abb_neagh_town_0004.prop.note126	5_31
abb_neagh_town._abb_neagh_town_0004.prop.note127	5_41
abb_neagh_town._abb_neagh_town_0004.prop.note128	1_33
abb_neagh_town._abb_neagh_town_0004.prop.note129	5_38
abb_neagh_town._abb_neagh_town_0004.prop.note130	5_37
abb_neagh_town._abb_neagh_town_0004.prop.note131	5_34
abb_neagh_town._abb_neagh_town_0004.prop.note132	5_33
abb_neagh_town._abb_neagh_town_0004.prop.note133	5_32
abb_neagh_town._abb_neagh_town_0004.prop.note134	5_26
abb_neagh_town._abb_neagh_town_0004.prop.note135	5_27
abb_neagh_town._abb_neagh_town_0004.prop.note136	5_28
abb_neagh_town._abb_neagh_town_0004.prop.note137	5_29
abb_neagh_town._abb_neagh_town_0004.prop.note138	5_14
abb_neagh_town._abb_neagh_town_0004.prop.note139	5_19
abb_neagh_town._abb_neagh_town_0004.prop.note140	5_18
abb_neagh_town._abb_neagh_town_0004.prop.note141	5_13
abb_neagh_town._abb_neagh_town_0004.prop.note142	5_17
abb_neagh_town._abb_neagh_town_0004.prop.note143	5_12
abb_neagh_town._abb_neagh_town_0004.prop.note144	5_16
abb_neagh_town._abb_neagh_town_0004.prop.note145	5_15
abb_neagh_town._abb_neagh_town_0004.prop.note146	5_1
abb_neagh_town._abb_neagh_town_0004.prop.note147	4_9
abb_neagh_town._abb_neagh_town_0004.prop.note148	4_8
abb_neagh_town._abb_neagh_town_0004.prop.note149	4_7
abb_neagh_town._abb_neagh_town_0004.prop.note150	4_1
abb_neagh_town._abb_neagh_town_0004.prop.note151	4_2
abb_neagh_town._abb_neagh_town_0004.prop.note152	4_3
abb_neagh_town._abb_neagh_town_0004.prop.note153	4_4
abb_neagh_town._abb_neagh_town_0004.prop.note154	4_5
abb_neagh_town._abb_neagh_town_0004.prop.note155	4_6
abb_neagh_town._abb_neagh_town_0004.prop.note156	2_3
abb_neagh_town._abb_neagh_town_0004.prop.note157	2_10
abb_neagh_town._abb_neagh_town_0004.prop.note158	2_9
abb_neagh_town._abb_neagh_town_0004.prop.note159	2_8
abb_neagh_town._abb_neagh_town_0004.prop.note160	3_35
abb_neagh_town._abb_neagh_town_0004.prop.note161	3_34
abb_neagh_town._abb_neagh_town_0004.prop.note162	3_21
abb_neagh_town._abb_neagh_town_0004.prop.note163	2_2
abb_neagh_town._abb_neagh_town_0004.prop.note164	2_1
abb_neagh_town._abb_neagh_town_0004.prop.note165	3_13
abb_neagh_town._abb_neagh_town_0004.prop.note166	3_15
abb_neagh_town._abb_neagh_town_0004.prop.note167	3_14
abb_neagh_town._abb_neagh_town_0004.prop.note168	3_5
abb_neagh_town._abb_neagh_town_0004.prop.note169	3_4
abb_neagh_town._abb_neagh_town_0004.prop.note170	3_3
abb_neagh_town._abb_neagh_town_0004.prop.note171	3_2
abb_neagh_town._abb_neagh_town_0004.prop.note172	3_1
abb_neagh_town._abb_neagh_town_0004.prop.note173	3_12
abb_neagh_town._abb_neagh_town_0004.prop.note174	3_11
abb_neagh_town._abb_neagh_town_0004.prop.note175	3_16
abb_neagh_town._abb_neagh_town_0004.prop.note176	3_17
abb_neagh_town._abb_neagh_town_0004.prop.note177	3_26
abb_neagh_town._abb_neagh_town_0004.prop.note178	3_27
abb_neagh_town._abb_neagh_town_0004.prop.note179	1_9
abb_neagh_town._abb_neagh_town_0004.prop.note180	1_8
abb_neagh_town._abb_neagh_town_0004.prop.note181	1_7
abb_neagh_town._abb_neagh_town_0004.prop.note182	1_6
abb_neagh_town._abb_neagh_town_0004.prop.note183	1_5
abb_neagh_town._abb_neagh_town_0004.prop.note184	1_4
abb_neagh_town._abb_neagh_town_0004.prop.note185	3_28
abb_neagh_town._abb_neagh_town_0004.prop.note186	3_18
abb_neagh_town._abb_neagh_town_0004.prop.note187	3_19
abb_neagh_town._abb_neagh_town_0004.prop.note188	3_20
abb_neagh_town._abb_neagh_town_0004.prop.note189	3_22
abb_neagh_town._abb_neagh_town_0004.prop.note190	3_23
abb_neagh_town._abb_neagh_town_0004.prop.note191	3_24
abb_neagh_town._abb_neagh_town_0004.prop.note192	3_25
abb_neagh_town._abb_neagh_town_0004.prop.note193	3_31
abb_neagh_town._abb_neagh_town_0004.prop.note194	3_30
abb_neagh_town._abb_neagh_town_0004.prop.note195	3_29
abb_neagh_town._abb_neagh_town_0004.prop.note196	2_4
abb_neagh_town._abb_neagh_town_0004.prop.note197	2_5
abb_neagh_town._abb_neagh_town_0004.prop.note198	3_33
abb_neagh_town._abb_neagh_town_0004.prop.note199	2_7
abb_neagh_town._abb_neagh_town_0004.prop.note200	2_6
abb_neagh_town._abb_neagh_town_0004.prop.note201	3_32
abb_neagh_town._abb_neagh_town_0004.prop.note202	1_3
abb_neagh_town._abb_neagh_town_0004.prop.note203	1_2
abb_neagh_town._abb_neagh_town_0004.prop.note204	1_1
abb_neagh_town._abb_neagh_town_0004.prop.note205	7_32
abb_neagh_town._abb_neagh_town_0004.prop.note206	7_28
abb_neagh_town._abb_neagh_town_0004.prop.note207	7_24
abb_neagh_town._abb_neagh_town_0004.prop.note208	7_25
abb_neagh_town._abb_neagh_town_0004.prop.note209	7_29
abb_neagh_town._abb_neagh_town_0004.prop.note210	7_33
abb_neagh_town._abb_neagh_town_0004.prop.note211	7_19
abb_neagh_town._abb_neagh_town_0004.prop.note212	7_18
abb_neagh_town._abb_neagh_town_0004.prop.note213	7_17
abb_neagh_town._abb_neagh_town_0004.prop.note214	7_16
abb_neagh_town._abb_neagh_town_0004.prop.note215	7_15
abb_neagh_town._abb_neagh_town_0004.prop.note216	7_14
abb_neagh_town._abb_neagh_town_0004.prop.note217	7_31
abb_neagh_town._abb_neagh_town_0004.prop.note218	7_30
abb_neagh_town._abb_neagh_town_0004.prop.note219	7_27
abb_neagh_town._abb_neagh_town_0004.prop.note220	7_26
abb_neagh_town._abb_neagh_town_0004.prop.note221	7_23
abb_neagh_town._abb_neagh_town_0004.prop.note222	7_22
abb_neagh_town._abb_neagh_town_0004.prop.note223	7_21
abb_neagh_town._abb_neagh_town_0004.prop.note224	7_20
abb_neagh_town._abb_neagh_town_0004.prop.note225	7_4
abb_neagh_town._abb_neagh_town_0004.prop.note226	7_3
abb_neagh_town._abb_neagh_town_0004.prop.note227	7_2
abb_neagh_town._abb_neagh_town_0004.prop.note228	7_1
abb_neagh_town._abb_neagh_town_0004.prop.note229	6_7
abb_neagh_town._abb_neagh_town_0004.prop.note230	6_6
abb_neagh_town._abb_neagh_town_0004.prop.note231	6_5
abb_neagh_town._abb_neagh_town_0004.prop.note232	6_4
abb_neagh_town._abb_neagh_town_0004.prop.note233	6_3
abb_neagh_town._abb_neagh_town_0004.prop.note234	5_25
abb_neagh_town._abb_neagh_town_0004.prop.note235	5_24
abb_neagh_town._abb_neagh_town_0004.prop.note236	5_23
abb_neagh_town._abb_neagh_town_0004.prop.note237	5_22
abb_neagh_town._abb_neagh_town_0004.prop.note238	5_21
abb_neagh_town._abb_neagh_town_0004.prop.note239	5_20
abb_neagh_town._abb_neagh_town_0004.prop.note240	5_9
abb_neagh_town._abb_neagh_town_0004.prop.note241	5_8
abb_neagh_town._abb_neagh_town_0004.prop.note242	;The road to Abunell.
abb_neagh_town._abb_neagh_town_0004.prop.note243	;The road to Abunell.
abb_neagh_town._abb_neagh_town_0004.prop.note244	;The road to the city of Abunel.\nThe road to Emin Macha.
abb_neagh_town._abb_neagh_town_0004.prop.note245	;The road to Emin Macha.
abb_neagh_town._abb_neagh_town_0004.prop.note246	;The road to Emin Macha.
abb_neagh_town._abb_neagh_town_0004.prop.note247	;The road to Abunell.\nThe road to the city of Abunel.
abb_neagh_town._abb_neagh_town_0004.prop.note248	; The road to the city of Abunel.
abb_neagh_town._abb_neagh_town_0004.prop.note249	;The road to the city of Abunel.\nThe road to Emin Macha.
abb_neagh_town._abb_neagh_town_0004.prop.note250	;The road to the city of Abunel.
abb_neagh_town._abb_neagh_town_0004.prop.note251	; The road to the city of Abunel.
abb_neagh_town._abb_neagh_town_0004.prop.note252	;The road to Abunell.\nThe road to Emin Macha.
abb_neagh_town._abb_neagh_town_0004.prop.note253	; The road to the city of Abunel.
abb_neagh_town._abb_neagh_town_0004.prop.note254	;The road to Abunell.
abb_neagh_town._abb_neagh_town_0004.prop.note255	;The road to Abunell.
abb_neagh_town._abb_neagh_town_0004.prop.note256	;The road to the city of Abunel.\nThe road to Emin Macha.
abb_neagh_town._abb_neagh_town_0004.prop.note257	;The road to Abunell.\nThe road to Emin Macha.
abb_neagh_town._abb_neagh_town_0005.prop.note0	3_7
abb_neagh_town._abb_neagh_town_0005.prop.note1	3_8
abb_neagh_town._abb_neagh_town_0005.prop.note2	3_9
abb_neagh_town._abb_neagh_town_0005.prop.note3	3_10
abb_neagh_town._abb_neagh_town_0005.prop.note4	3_6
abb_neagh_town._abb_neagh_town_0005.prop.note5	<mini>TO</mini> Abnell City.
abb_neagh_town._abb_neagh_town_0005.prop.note6	3_7
abb_neagh_town._abb_neagh_town_0005.prop.note7	3_8
abb_neagh_town._abb_neagh_town_0005.prop.note8	3_9
abb_neagh_town._abb_neagh_town_0005.prop.note9	3_10
abb_neagh_town._abb_neagh_town_0005.prop.note10	3_6
abb_neagh_town._abb_neagh_town_0005.prop.note11	<mini>TO</mini> Abnell City.
abb_neagh_town._abb_neagh_town_0005.prop.note12	<mini>TO</mini> Abnell.
abb_neagh_town._abb_neagh_town_0005.prop.note13	;The road to the city of Abunel.
abb_neagh_town._abb_neagh_town_0005.prop.note14	3_7
abb_neagh_town._abb_neagh_town_0005.prop.note15	3_8
abb_neagh_town._abb_neagh_town_0005.prop.note16	3_9
abb_neagh_town._abb_neagh_town_0005.prop.note17	3_10
abb_neagh_town._abb_neagh_town_0005.prop.note18	3_6
abb_neagh_town._abb_neagh_town_0005.prop.note19	<mini>TO</mini> Abnell City.
abb_neagh_town._abb_neagh_town_0005.prop.note20	<mini>TO</mini> Abnell.
abb_neagh_town._abb_neagh_town_0005.prop.note21	;The road to the city of Abunel.
abb_neagh_town._abb_neagh_town_0005.prop.note22	;The road to the city of Abunel.\nThe road to Emin Macha.
abb_neagh_town._abb_neagh_town_0005.prop.note23	;The road to Abunell.\nThe road to Emin Macha.
abb_neagh_town._abb_neagh_town_0007.prop.note0	5_11
abb_neagh_town._abb_neagh_town_0007.prop.note1	5_10
abb_neagh_town._abb_neagh_town_0007.prop.note2	5_4
abb_neagh_town._abb_neagh_town_0007.prop.note3	5_5
abb_neagh_town._abb_neagh_town_0007.prop.note4	5_2
abb_neagh_town._abb_neagh_town_0007.prop.note5	5_3
abb_neagh_town._abb_neagh_town_0007.prop.note6	5_7
abb_neagh_town._abb_neagh_town_0007.prop.note7	5_6
abb_neagh_town._abb_neagh_town_0007.prop.note8	5_11
abb_neagh_town._abb_neagh_town_0007.prop.note9	5_10
abb_neagh_town._abb_neagh_town_0007.prop.note10	5_4
abb_neagh_town._abb_neagh_town_0007.prop.note11	5_5
abb_neagh_town._abb_neagh_town_0007.prop.note12	5_2
abb_neagh_town._abb_neagh_town_0007.prop.note13	5_3
abb_neagh_town._abb_neagh_town_0007.prop.note14	5_7
abb_neagh_town._abb_neagh_town_0007.prop.note15	5_6
avon_main_field.avon_main_field_0012.event.note0	Evan.
avon_main_field.avon_main_field_0012.event.note1	Welcome to Shakespeare's stage.。
avon_main_field.avon_main_field_0012.event.note2	Put the drama pages collected from paper sheep on a magic spinning wheel.\nyou can make a theatrical mission pass.。
avon_main_field.avon_main_field_0012.prop.note0	<mini>TO</mini> Inside the theater.
befast_courthouse._befast_courthouse_1.prop.note0	<mini>OUT</mini> Exit.
befast_courthouse._befast_courthouse_1.prop.note1	<mini>OUT</mini> Exit.
beginner_tutorial._beginner_tutorial.prop.note0	<mini> <mini>
beginner_tutorial._beginner_tutorial.prop.note1	;<A new human coming from the flow of the soul.>\nFrom here to the northeast is Dilconel.。\nPlease don't touch the fence.。\n- Dean. -
beginner_tutorial._beginner_tutorial.prop.note2	;An article left in memory of returning to the jungle.。Is this the reality?？Everyone knows Dilconel is on the west side of the jungle.，But they can't come back here.。Although there is no need to come back....\n- TravellersA -
beginner_tutorial._beginner_tutorial.prop.note3	;This is where I want to build a house.，Don't touch anything.。\n- Dean. -
beginner_tutorial._beginner_tutorial.prop.note4	;Even if Nail's help service ends tomorrow.，We will also plant an apple tree today.。\n- Lo Xiaoqi. -
beginner_tutorial._beginner_tutorial.prop.note5	;Don't always break the fence.！\nBecause raccoons often come in.！\n- Dean. -
beginner_tutorial._beginner_tutorial.prop.note6	;If someone puts a strange raccoon in.，I will never spare him lightly.。\n- Dean. -
beginner_tutorial._beginner_tutorial.prop.note7	;Dark Wizard.。What the hell did you do to the animals?！\n- Dean. -
beginner_tutorial._beginner_tutorial.prop.note8	;Reborn.！\nThe new hairstyle suits you very well.！\n- A transincarnation. -
beginner_tutorial._beginner_tutorial.prop.note9	;Miss Nara.！\nWhat time will the next birthday come?...\n- TravellersB -
beginner_tutorial._beginner_tutorial.prop.note10	;The way to Dilconel.
beginner_tutorial._beginner_tutorial.prop.note11	;Welcome to Dilconel's traveler.。\nDon't sleep outside.，Go to the hotel.！\nBut how did I get to this jungle?？\n- Laura. -
beginner_tutorial._beginner_tutorial.prop.note12	;From here, it's Dilconel.。Once out.，There's no way back.。But.，Next time you re-birth.，You can come back here again.。\n- Reborn veteran traveler. C -
beginner_tutorial._beginner_tutorial.prop.note13	<mini>ENTER</mini> Go to Dilconel.
beginner_tutorial._beginner_tutorial.prop.note14	;There are often great monsters here.。Please be careful.！ - Decay. -
beginner_tutorial._beginner_tutorial.prop.note15	;To protect travelers.，First-time visitor.，No access to this place.。Come back next time you retake your life.。\n- Dean. -
beginner_tutorial._beginner_tutorial.prop.note16	;Fighting is only a part of life.。Except for war in the world.，There is still much more to be done.。But.，See if they want to knock them down.？I've had this idea for a while.。\n - TravellersD -
beginner_tutorial._beginner_tutorial.prop.note17	<mini>ENTER</mini> Enter.
beginner_tutorial._beginner_tutorial.prop.note18	<mini>EXIT</mini> Exit.
beginner_tutorial._beginner_tutorial.prop.note19	;- Practice the dungeon. -\n\nThe space is set up for novices to become familiar with the combat system.。Please click on the plank.。
beginner_tutorial._beginner_tutorial.prop.note20	<mini> ENTER</mini> Practice the dungeon.
belfast_human._belfast_human_2.prop.note0	; Meginas is the star moon gate.
belfast_human._belfast_human_6.prop.note0	;The tomb of Yaraans.\n\nLooking for hope in the sea of pain she was looking for.，Now it's time to sleep here.
belfast_human._belfast_human_6.prop.note1	;Belfast Court.\n\nWhere justice is done.。
belfast_human._belfast_human_6.prop.note2	;Belfast Church.\n\nA place where gods care.。
belfast_human._belfast_human_6.prop.note3	;Belfast Cemetery.\n\nThe land of dreams and thoughts.。
belfast_human._belfast_human_6.prop.note4	;The other yard of The Governor of Irving.。
belfast_human._belfast_human_6.prop.note5	<mini>Enter</mini> Court.
belfast_human._belfast_human_7.event.note0	Belfast.
belfast_human._belfast_human_7.event.note1	Welcome to Belfast Island.。
belfast_human._belfast_human_7.prop.note0	;Belfast Bank.\n\nLoans with the lowest interest rates and no guarantee.。
belfast_human._belfast_human_7.prop.note1	;Only those who are good at playing are welcome.\nRecruitment time.: Morning.10Point.，\nThe shadow starts when facing north-west.\n- Baal. -
belfast_human._belfast_human_7.prop.note2	;Only fresh seafood is accepted.\nRecruitment time.: Morning.9Point.，\nThe shadow starts when facing north-west.\n- Pana Lane. -
belfast_human._belfast_human_8.prop.note0	;Belfast Pier.\n\nA place in Erin's world where dreams of sailing.。
belfast_human._belfast_human_8.prop.note1	;Belfast Self-Government Territory.\n\nFor the prosperity of mankind and the demons.
belfast_human._belfast_human_8.prop.note2	<mini>TO</mini> Cap Port.
belfast_human._belfast_human_10.prop.note0	<mini>TO</mini> Skaha Waterfront.
belfast_human._belfast_human_11.prop.note0	; Courtyard Star Moon Gate.
belfast_human._belfast_human_19.prop.note0	;Only the guy who makes money is welcome.\nRecruitment time.: Morning.6Point.，\nThe shadow orientation.…… Do not say.，You know.，Isn't it.？\n- Monty. -
belfast_skatha_cave_01._belfast_skatha_cave_01_4.event.note0	Wonder Woman Cave.
belfast_skatha_cave_01._belfast_skatha_cave_01_4.event.note1	The place where The Wonder Woman Scaha lives.。
belfast_skatha_cave_01._belfast_skatha_cave_01_4.prop.note0	<mini>OUT<mini> Exit.
belfast_skatha_cave_01._belfast_skatha_cave_01_4.prop.note1	<mini>OUT<mini> Exit.
belfast_skatha_main_field._belfast_skatha_main_field_6.event.note0	Skaha Reconnaissance Camp.
belfast_skatha_main_field._belfast_skatha_main_field_6.event.note1	Welcome to the Scaha Reconnaissance Camp.。
belfast_skatha_main_field._belfast_skatha_main_field_6.prop.note0	Fishing attention.!\n\nIt is often the time for monsters to climb up the fishing line.，Attack stoise's thing.!
belfast_skatha_main_field._belfast_skatha_main_field_6.prop.note1	Fishing attention.!\n\nIt is often the time for monsters to climb up the fishing line.，Attack stoise's thing.!
belfast_skatha_main_field._belfast_skatha_main_field_6.prop.note2	<mini>TO</mini> Belfast Self-Government Territory.
belfast_skatha_main_field._belfast_skatha_main_field_6.prop.note3	; Skaha Scout Camp Star Moon Gate.
belfast_skatha_main_field._belfast_skatha_main_field_6.prop.note4	; Fishing at the Star Moon Gate.
belfast_skatha_main_field._belfast_skatha_main_field_7.prop.note0	; The water source is the star moon gate.
belfast_skatha_main_field._belfast_skatha_main_field_7.prop.note1	<mini>TO</mini> Ambrenmen.
belfast_skatha_main_field._belfast_skatha_main_field_10.prop.note0	; Black Sand Beach Star Moon Gate.
belfast_skatha_main_field._belfast_skatha_main_field_11.prop.note0	Fishing attention.!\n\nIt is often the time for monsters to climb up the fishing line.，Attack stoise's thing.!
belfast_skatha_main_field._belfast_skatha_main_field_11.prop.note1	Fishing attention.!\n\nIt is often the time for monsters to climb up the fishing line.，Attack stoise's thing.!
belfast_skatha_main_field._belfast_skatha_main_field_11.prop.note2	<mini>ENTER</mini> Wonder Woman Cave.
belfast_skatha_main_field._belfast_skatha_main_field_11.prop.note3	; Wonder Woman Cave Star Moon Gate.
common.events.quitdungeon.message	Leaving the dungeon??
common.events.quitdungeon.title	Quit Dungeon\nLeave the dungeon.
dg_albantraning_stage._dg_albantraning_stage_1.event.note0	The Order of The Asda training institute.
dg_albantraning_stage._dg_albantraning_stage_1.event.note1	This is the waiting room for the Avan Knights Training Room.。
dg_albantraning_stage._dg_albantraning_stage_1.prop.note0	<mini>OUT</mini> Exit.
dg_halloween_alley_01._dg_halloween_rooma_01.prop.note0	; Please avoid the dead of the book.，Collect books that fall on the ground.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_rooma_02.prop.note0	; Please avoid the dead of the book.，Collect books that fall on the ground.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_rooma_03.prop.note0	; Please avoid the dead of the book.，Collect books that fall on the ground.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_rooma_04.prop.note0	; Please avoid the dead of the book.，Collect books that fall on the ground.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomb_01.prop.note0	; Please remove the pile of books that have fallen to the ground.，side forward.。If there is already someone passing through here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomb_02.prop.note0	; Please remove the pile of books that have fallen to the ground.，side forward.。If there is already someone passing through here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomb_03.prop.note0	; Please remove the pile of books that have fallen to the ground.，side forward.。If there is already someone passing through here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomc_01.prop.note0	; Enter the direction of the arrow sediton in the screen correctly at the table.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomc_02.prop.note0	; Enter the direction of the arrow sediton in the screen correctly at the table.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomc_03.prop.note0	; Enter the direction of the arrow sediton in the screen correctly at the table.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomd_01.prop.note0	; Please defeat all the noisy cannibals and cave giants.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomd_02.prop.note0	; Please defeat all the noisy cannibals and cave giants.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomd_03.prop.note0	; Please defeat all the noisy cannibals and cave giants.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomd_04.prop.note0	; Please defeat all the noisy cannibals and cave giants.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roome_01.prop.note0	; Protect against any zombie swarms that rush to the center outside the circle.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roome_02.prop.note0	; Protect against any zombie swarms that rush to the center outside the circle.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roome_03.prop.note0	; Protect against any zombie swarms that rush to the center outside the circle.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomf_01.prop.note0	; Please beat all the fast-moving crazy puppets.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomf_02.prop.note0	; Please beat all the fast-moving crazy puppets.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomf_03.prop.note0	; Please beat all the fast-moving crazy puppets.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomf_04.prop.note0	; Please beat all the fast-moving crazy puppets.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomg_01.prop.note0	; Please mess with these rat in the warehouse.，Gather in the circle for clearance.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomg_02.prop.note0	; Please mess with these rat in the warehouse.，Gather in the circle for clearance.。If someone has passed from here.，The exit should have been opened.。
dg_halloween_alley_01._dg_halloween_roomg_03.prop.note0	; Please mess with these rat in the warehouse.，Gather in the circle for clearance.。If someone has passed from here.，The exit should have been opened.。
dgc_main_field._dgc_main_field_02.prop.note0	<mini>TO</mini> Skaha by the sea.
dgc_main_field._dgc_main_field_02.prop.note1	<mini>TO</mini> Skaha by the sea.
dgc_main_field._dgc_main_field_03.event.note0	Ambrenmen.
dgc_main_field._dgc_main_field_03.event.note1	A gateway to the holy site of the ancient Order of The Avan.。
dugald_aisle_keep._dugald_aisle_keep_001.event.note0	The entrance to the city of Dugard.
dugald_aisle_keep._dugald_aisle_keep_001.event.note1	The road to the city of Dugard.。
dugald_aisle_keep._dugald_aisle_keep_001.event.note2	Dugard City.
dugald_aisle_keep._dugald_aisle_keep_001.event.note3	The castle where Dugard lived.。
dugald_aisle_keep._dugald_aisle_keep_001.event.note4	Moon stone.
dugald_aisle_keep._dugald_aisle_keep_001.event.note5	You can collect the moonstones that return to the city of Dugard.。
dugald_aisle_keep._dugald_aisle_keep_001.event.note6	Storage.
dugald_aisle_keep._dugald_aisle_keep_001.event.note7	Where to store building materials.，Please put the material on the ground.。
dugald_aisle_keep._dugald_aisle_keep_001.prop.note0	;Fishing grounds.\nAnyone can fish.。\n-The master of the city.-
dugald_aisle_keep._dugald_aisle_keep_001.prop.note1	;The road to Dugard's place of residence.
dugald_aisle_keep._dugald_aisle_keep_001.prop.note2	;Moon stone.\nAnyone can collect moonstones.。\n-The master of the city.-
dugald_aisle_keep._dugald_aisle_keep_001.prop.note3	<mini>TO</mini> Dugard's place of residence.
dugald_aisle_keep._dugald_aisle_keep_001.prop.note4	Moon stone.
dugald_aisle_keep._dugald_aisle_keep_001.prop.note5	;A place where the materials for the construction of the city are stored.。\nIt's like dropping something on top of the dungeon altar.，This is also the range of the cable representation can be thrown.。\nThe castle will disappear when it is built.。
dugald_aisle_keep._dugald_aisle_keep_001.prop.note6	;The moon-length stone can be collected with a cruta.。
dugald_aisle_keep._dugald_aisle_keep_001.prop.note7	;Metro.\nThe road to the main city of Dugard.
dugald_aisle_keep_dgnhall_after._dugald_aisle_keep_dgnhall_after.event.note0	Exit the dungeon.
dugald_aisle_keep_dgnhall_after._dugald_aisle_keep_dgnhall_after.event.note1	Want to leave the dungeon?？
dugald_aisle_keep_dgnhall_after._dugald_aisle_keep_dgnhall_after.prop.note0	<mini>DOWN</mini> next floor.
dugald_aisle_keep_dgnhall_before._dugald_aisle_keep_dgnhall_before.event.note0	The altar of the goddess.
dugald_aisle_keep_dgnhall_before._dugald_aisle_keep_dgnhall_before.event.note1	Drop a city pass on the altar and move to the dungeon.。
dugald_aisle_keep_dgnhall_before._dugald_aisle_keep_dgnhall_before.prop.note0	<mini>EXIT</mini> Exit.
dugald_aisle_modelhouse._dugald_aisle_modelhouse.event.note0	Nak's home.
dugald_aisle_modelhouse._dugald_aisle_modelhouse.event.note1	The home in which Nak used to live.。
dugald_aisle_modelhouse._dugald_aisle_modelhouse.prop.note0	;Samples are not available.。
dugald_aisle_modelhouse._dugald_aisle_modelhouse.prop.note1	;Samples are not available.。
dugald_aisle_modelhouse._dugald_aisle_modelhouse.prop.note2	;Samples are not available.。
dugald_aisle_modelhouse._dugald_aisle_modelhouse.prop.note3	;<Nak's room.>\nThe interior design style of the house that the player can build.。\nYou can put it into a loom.、Production tools such as spades.，You can also place items for sale and open a small shop.。\nYou can place a wide variety of jewelry.，You can also choose the type and color of floors and walls.。\n- Nak. -
dugald_aisle_modelhouse._dugald_aisle_modelhouse.prop.note4	Nak's bed....\n\n- Nak. -
dugald_aisle_modelhouse._dugald_aisle_modelhouse.prop.note5	;<The method of buying a house.>\nIf there is a union in Dugard Castle.，So the union.\nyou can build a house.。The union can rent out the house.，\nAs long as you can make a price.\nYou can check in.。\n- Nak. -
dugald_aisle_modelhouse._dugald_aisle_modelhouse.prop.note6	;<Dugard Castle area.>\nFollow Dugard's place of residence. the road.\nGo north to the Dugard Castle area.。\nThere are banks and grocery stores in the middle of the residence.\nThe stump square.，Please drop in the way.。\n- Nak. -
dugald_aisle_town._dugald_aisle_town_001.event.note0	Dugard's place of residence.
dugald_aisle_town._dugald_aisle_town_001.event.note1	The house where Dugard lived came together.。
dugald_aisle_town._dugald_aisle_town_001.event.note2	The stump square.
dugald_aisle_town._dugald_aisle_town_001.event.note3	A square for the residents of Dugard's residence.。
dugald_aisle_town._dugald_aisle_town_001.event.note4	Anyone can visit Nak's home.。
dugald_aisle_town._dugald_aisle_town_001.event.note5	Nak's doorstep.
dugald_aisle_town._dugald_aisle_town_001.prop.note0	;The road leading to the area of Dugard Castle.
dugald_aisle_town._dugald_aisle_town_001.prop.note1	<mini>TO</mini> Dugard corridor.
dugald_aisle_town._dugald_aisle_town_001.prop.note2	4_14
dugald_aisle_town._dugald_aisle_town_001.prop.note3	4_44
dugald_aisle_town._dugald_aisle_town_001.prop.note4	4_12
dugald_aisle_town._dugald_aisle_town_001.prop.note5	4_45
dugald_aisle_town._dugald_aisle_town_001.prop.note6	4_5
dugald_aisle_town._dugald_aisle_town_001.prop.note7	4_4
dugald_aisle_town._dugald_aisle_town_001.prop.note8	4_3
dugald_aisle_town._dugald_aisle_town_001.prop.note9	4_2
dugald_aisle_town._dugald_aisle_town_001.prop.note10	4_1
dugald_aisle_town._dugald_aisle_town_001.prop.note11	4_28
dugald_aisle_town._dugald_aisle_town_001.prop.note12	4_27
dugald_aisle_town._dugald_aisle_town_001.prop.note13	4_43
dugald_aisle_town._dugald_aisle_town_001.prop.note14	4_42
dugald_aisle_town._dugald_aisle_town_001.prop.note15	4_41
dugald_aisle_town._dugald_aisle_town_001.prop.note16	4_40
dugald_aisle_town._dugald_aisle_town_001.prop.note17	4_39
dugald_aisle_town._dugald_aisle_town_001.prop.note18	4_38
dugald_aisle_town._dugald_aisle_town_001.prop.note19	4_36
dugald_aisle_town._dugald_aisle_town_001.prop.note20	4_35
dugald_aisle_town._dugald_aisle_town_001.prop.note21	4_34
dugald_aisle_town._dugald_aisle_town_001.prop.note22	4_33
dugald_aisle_town._dugald_aisle_town_001.prop.note23	4_6
dugald_aisle_town._dugald_aisle_town_001.prop.note24	4_32
dugald_aisle_town._dugald_aisle_town_001.prop.note25	4_30
dugald_aisle_town._dugald_aisle_town_001.prop.note26	4_29
dugald_aisle_town._dugald_aisle_town_001.prop.note27	4_26
dugald_aisle_town._dugald_aisle_town_001.prop.note28	5_34
dugald_aisle_town._dugald_aisle_town_001.prop.note29	4_23
dugald_aisle_town._dugald_aisle_town_001.prop.note30	4_15
dugald_aisle_town._dugald_aisle_town_001.prop.note31	4_10
dugald_aisle_town._dugald_aisle_town_001.prop.note32	4_9
dugald_aisle_town._dugald_aisle_town_001.prop.note33	4_8
dugald_aisle_town._dugald_aisle_town_001.prop.note34	4_7
dugald_aisle_town._dugald_aisle_town_001.prop.note35	4_19
dugald_aisle_town._dugald_aisle_town_001.prop.note36	4_20
dugald_aisle_town._dugald_aisle_town_001.prop.note37	4_21
dugald_aisle_town._dugald_aisle_town_001.prop.note38	4_16
dugald_aisle_town._dugald_aisle_town_001.prop.note39	4_17
dugald_aisle_town._dugald_aisle_town_001.prop.note40	4_18
dugald_aisle_town._dugald_aisle_town_001.prop.note41	4_22
dugald_aisle_town._dugald_aisle_town_001.prop.note42	4_24
dugald_aisle_town._dugald_aisle_town_001.prop.note43	6_19
dugald_aisle_town._dugald_aisle_town_001.prop.note44	1_20
dugald_aisle_town._dugald_aisle_town_001.prop.note45	1_11
dugald_aisle_town._dugald_aisle_town_001.prop.note46	1_9
dugald_aisle_town._dugald_aisle_town_001.prop.note47	1_8
dugald_aisle_town._dugald_aisle_town_001.prop.note48	1_2
dugald_aisle_town._dugald_aisle_town_001.prop.note49	1_3
dugald_aisle_town._dugald_aisle_town_001.prop.note50	2_1
dugald_aisle_town._dugald_aisle_town_001.prop.note51	2_51
dugald_aisle_town._dugald_aisle_town_001.prop.note52	2_7
dugald_aisle_town._dugald_aisle_town_001.prop.note53	3_1
dugald_aisle_town._dugald_aisle_town_001.prop.note54	5_12
dugald_aisle_town._dugald_aisle_town_001.prop.note55	5_11
dugald_aisle_town._dugald_aisle_town_001.prop.note56	5_9
dugald_aisle_town._dugald_aisle_town_001.prop.note57	5_8
dugald_aisle_town._dugald_aisle_town_001.prop.note58	5_4
dugald_aisle_town._dugald_aisle_town_001.prop.note59	5_2
dugald_aisle_town._dugald_aisle_town_001.prop.note60	5_3
dugald_aisle_town._dugald_aisle_town_001.prop.note61	5_1
dugald_aisle_town._dugald_aisle_town_001.prop.note62	5_16
dugald_aisle_town._dugald_aisle_town_001.prop.note63	5_49
dugald_aisle_town._dugald_aisle_town_001.prop.note64	5_39
dugald_aisle_town._dugald_aisle_town_001.prop.note65	3_4
dugald_aisle_town._dugald_aisle_town_001.prop.note66	2_2
dugald_aisle_town._dugald_aisle_town_001.prop.note67	3_23
dugald_aisle_town._dugald_aisle_town_001.prop.note68	3_2
dugald_aisle_town._dugald_aisle_town_001.prop.note69	1_4
dugald_aisle_town._dugald_aisle_town_001.prop.note70	;The road leading to the area of Dugard Castle.
dugald_aisle_town._dugald_aisle_town_001.prop.note71	;The road leading to the area of Dugard Castle.
dugald_aisle_town._dugald_aisle_town_001.prop.note72	1_12
dugald_aisle_town._dugald_aisle_town_001.prop.note73	5_37
dugald_aisle_town._dugald_aisle_town_001.prop.note74	1_18
dugald_aisle_town._dugald_aisle_town_001.prop.note75	1_27
dugald_aisle_town._dugald_aisle_town_001.prop.note76	1_7
dugald_aisle_town._dugald_aisle_town_001.prop.note77	1_6
dugald_aisle_town._dugald_aisle_town_001.prop.note78	2_3
dugald_aisle_town._dugald_aisle_town_001.prop.note79	1_22
dugald_aisle_town._dugald_aisle_town_001.prop.note80	6_10
dugald_aisle_town._dugald_aisle_town_001.prop.note81	1_15
dugald_aisle_town._dugald_aisle_town_001.prop.note82	1_21
dugald_aisle_town._dugald_aisle_town_001.prop.note83	1_13
dugald_aisle_town._dugald_aisle_town_001.prop.note84	2_4
dugald_aisle_town._dugald_aisle_town_001.prop.note85	1_14
dugald_aisle_town._dugald_aisle_town_001.prop.note86	1_5
dugald_aisle_town._dugald_aisle_town_001.prop.note87	1_10
dugald_aisle_town._dugald_aisle_town_001.prop.note88	3_27
dugald_aisle_town._dugald_aisle_town_001.prop.note89	1_17
dugald_aisle_town._dugald_aisle_town_001.prop.note90	1_19
dugald_aisle_town._dugald_aisle_town_001.prop.note91	1_29
dugald_aisle_town._dugald_aisle_town_001.prop.note92	1_23
dugald_aisle_town._dugald_aisle_town_001.prop.note93	6_9
dugald_aisle_town._dugald_aisle_town_001.prop.note94	1_24
dugald_aisle_town._dugald_aisle_town_001.prop.note95	1_30
dugald_aisle_town._dugald_aisle_town_001.prop.note96	6_32
dugald_aisle_town._dugald_aisle_town_001.prop.note97	2_48
dugald_aisle_town._dugald_aisle_town_001.prop.note98	2_11
dugald_aisle_town._dugald_aisle_town_001.prop.note99	2_9
dugald_aisle_town._dugald_aisle_town_001.prop.note100	2_10
dugald_aisle_town._dugald_aisle_town_001.prop.note101	2_21
dugald_aisle_town._dugald_aisle_town_001.prop.note102	2_22
dugald_aisle_town._dugald_aisle_town_001.prop.note103	2_47
dugald_aisle_town._dugald_aisle_town_001.prop.note104	2_23
dugald_aisle_town._dugald_aisle_town_001.prop.note105	1_26
dugald_aisle_town._dugald_aisle_town_001.prop.note106	1_31
dugald_aisle_town._dugald_aisle_town_001.prop.note107	2_49
dugald_aisle_town._dugald_aisle_town_001.prop.note108	2_53
dugald_aisle_town._dugald_aisle_town_001.prop.note109	3_28
dugald_aisle_town._dugald_aisle_town_001.prop.note110	3_9
dugald_aisle_town._dugald_aisle_town_001.prop.note111	2_13
dugald_aisle_town._dugald_aisle_town_001.prop.note112	2_14
dugald_aisle_town._dugald_aisle_town_001.prop.note113	2_45
dugald_aisle_town._dugald_aisle_town_001.prop.note114	2_17
dugald_aisle_town._dugald_aisle_town_001.prop.note115	2_18
dugald_aisle_town._dugald_aisle_town_001.prop.note116	2_27
dugald_aisle_town._dugald_aisle_town_001.prop.note117	2_8
dugald_aisle_town._dugald_aisle_town_001.prop.note118	2_19
dugald_aisle_town._dugald_aisle_town_001.prop.note119	2_20
dugald_aisle_town._dugald_aisle_town_001.prop.note120	2_29
dugald_aisle_town._dugald_aisle_town_001.prop.note121	2_31
dugald_aisle_town._dugald_aisle_town_001.prop.note122	2_37
dugald_aisle_town._dugald_aisle_town_001.prop.note123	2_12
dugald_aisle_town._dugald_aisle_town_001.prop.note124	6_44
dugald_aisle_town._dugald_aisle_town_001.prop.note125	2_26
dugald_aisle_town._dugald_aisle_town_001.prop.note126	3_3
dugald_aisle_town._dugald_aisle_town_001.prop.note127	6_1
dugald_aisle_town._dugald_aisle_town_001.prop.note128	4_13
dugald_aisle_town._dugald_aisle_town_001.prop.note129	2_46
dugald_aisle_town._dugald_aisle_town_001.prop.note130	2_44
dugald_aisle_town._dugald_aisle_town_001.prop.note131	3_5
dugald_aisle_town._dugald_aisle_town_001.prop.note132	6_43
dugald_aisle_town._dugald_aisle_town_001.prop.note133	6_22
dugald_aisle_town._dugald_aisle_town_001.prop.note134	2_32
dugald_aisle_town._dugald_aisle_town_001.prop.note135	2_34
dugald_aisle_town._dugald_aisle_town_001.prop.note136	2_43
dugald_aisle_town._dugald_aisle_town_001.prop.note137	2_40
dugald_aisle_town._dugald_aisle_town_001.prop.note138	2_35
dugald_aisle_town._dugald_aisle_town_001.prop.note139	2_54
dugald_aisle_town._dugald_aisle_town_001.prop.note140	2_55
dugald_aisle_town._dugald_aisle_town_001.prop.note141	2_24
dugald_aisle_town._dugald_aisle_town_001.prop.note142	2_36
dugald_aisle_town._dugald_aisle_town_001.prop.note143	2_28
dugald_aisle_town._dugald_aisle_town_001.prop.note144	2_30
dugald_aisle_town._dugald_aisle_town_001.prop.note145	2_25
dugald_aisle_town._dugald_aisle_town_001.prop.note146	2_15
dugald_aisle_town._dugald_aisle_town_001.prop.note147	2_50
dugald_aisle_town._dugald_aisle_town_001.prop.note148	2_33
dugald_aisle_town._dugald_aisle_town_001.prop.note149	2_16
dugald_aisle_town._dugald_aisle_town_001.prop.note150	1_28
dugald_aisle_town._dugald_aisle_town_001.prop.note151	2_5
dugald_aisle_town._dugald_aisle_town_001.prop.note152	2_6
dugald_aisle_town._dugald_aisle_town_001.prop.note153	1_1
dugald_aisle_town._dugald_aisle_town_001.prop.note154	1_25
dugald_aisle_town._dugald_aisle_town_001.prop.note155	2_56
dugald_aisle_town._dugald_aisle_town_001.prop.note156	5_51
dugald_aisle_town._dugald_aisle_town_001.prop.note157	5_48
dugald_aisle_town._dugald_aisle_town_001.prop.note158	5_5
dugald_aisle_town._dugald_aisle_town_001.prop.note159	3_6
dugald_aisle_town._dugald_aisle_town_001.prop.note160	3_20
dugald_aisle_town._dugald_aisle_town_001.prop.note161	3_21
dugald_aisle_town._dugald_aisle_town_001.prop.note162	3_18
dugald_aisle_town._dugald_aisle_town_001.prop.note163	3_19
dugald_aisle_town._dugald_aisle_town_001.prop.note164	3_14
dugald_aisle_town._dugald_aisle_town_001.prop.note165	3_15
dugald_aisle_town._dugald_aisle_town_001.prop.note166	3_26
dugald_aisle_town._dugald_aisle_town_001.prop.note167	3_25
dugald_aisle_town._dugald_aisle_town_001.prop.note168	3_32
dugald_aisle_town._dugald_aisle_town_001.prop.note169	6_42
dugald_aisle_town._dugald_aisle_town_001.prop.note170	3_7
dugald_aisle_town._dugald_aisle_town_001.prop.note171	3_13
dugald_aisle_town._dugald_aisle_town_001.prop.note172	3_16
dugald_aisle_town._dugald_aisle_town_001.prop.note173	3_31
dugald_aisle_town._dugald_aisle_town_001.prop.note174	3_22
dugald_aisle_town._dugald_aisle_town_001.prop.note175	3_8
dugald_aisle_town._dugald_aisle_town_001.prop.note176	3_12
dugald_aisle_town._dugald_aisle_town_001.prop.note177	3_11
dugald_aisle_town._dugald_aisle_town_001.prop.note178	3_17
dugald_aisle_town._dugald_aisle_town_001.prop.note179	3_29
dugald_aisle_town._dugald_aisle_town_001.prop.note180	3_10
dugald_aisle_town._dugald_aisle_town_001.prop.note181	3_24
dugald_aisle_town._dugald_aisle_town_001.prop.note182	3_30
dugald_aisle_town._dugald_aisle_town_001.prop.note183	2_41
dugald_aisle_town._dugald_aisle_town_001.prop.note184	2_38
dugald_aisle_town._dugald_aisle_town_001.prop.note185	2_52
dugald_aisle_town._dugald_aisle_town_001.prop.note186	5_13
dugald_aisle_town._dugald_aisle_town_001.prop.note187	5_30
dugald_aisle_town._dugald_aisle_town_001.prop.note188	5_29
dugald_aisle_town._dugald_aisle_town_001.prop.note189	5_14
dugald_aisle_town._dugald_aisle_town_001.prop.note190	5_15
dugald_aisle_town._dugald_aisle_town_001.prop.note191	5_38
dugald_aisle_town._dugald_aisle_town_001.prop.note192	5_35
dugald_aisle_town._dugald_aisle_town_001.prop.note193	5_17
dugald_aisle_town._dugald_aisle_town_001.prop.note194	5_47
dugald_aisle_town._dugald_aisle_town_001.prop.note195	5_31
dugald_aisle_town._dugald_aisle_town_001.prop.note196	5_33
dugald_aisle_town._dugald_aisle_town_001.prop.note197	6_26
dugald_aisle_town._dugald_aisle_town_001.prop.note198	6_20
dugald_aisle_town._dugald_aisle_town_001.prop.note199	5_23
dugald_aisle_town._dugald_aisle_town_001.prop.note200	6_4
dugald_aisle_town._dugald_aisle_town_001.prop.note201	6_15
dugald_aisle_town._dugald_aisle_town_001.prop.note202	5_41
dugald_aisle_town._dugald_aisle_town_001.prop.note203	5_36
dugald_aisle_town._dugald_aisle_town_001.prop.note204	5_26
dugald_aisle_town._dugald_aisle_town_001.prop.note205	5_46
dugald_aisle_town._dugald_aisle_town_001.prop.note206	5_44
dugald_aisle_town._dugald_aisle_town_001.prop.note207	5_43
dugald_aisle_town._dugald_aisle_town_001.prop.note208	5_7
dugald_aisle_town._dugald_aisle_town_001.prop.note209	5_6
dugald_aisle_town._dugald_aisle_town_001.prop.note210	5_28
dugald_aisle_town._dugald_aisle_town_001.prop.note211	5_25
dugald_aisle_town._dugald_aisle_town_001.prop.note212	5_42
dugald_aisle_town._dugald_aisle_town_001.prop.note213	5_40
dugald_aisle_town._dugald_aisle_town_001.prop.note214	5_32
dugald_aisle_town._dugald_aisle_town_001.prop.note215	5_52
dugald_aisle_town._dugald_aisle_town_001.prop.note216	6_2
dugald_aisle_town._dugald_aisle_town_001.prop.note217	6_8
dugald_aisle_town._dugald_aisle_town_001.prop.note218	6_11
dugald_aisle_town._dugald_aisle_town_001.prop.note219	6_12
dugald_aisle_town._dugald_aisle_town_001.prop.note220	6_45
dugald_aisle_town._dugald_aisle_town_001.prop.note221	6_14
dugald_aisle_town._dugald_aisle_town_001.prop.note222	6_13
dugald_aisle_town._dugald_aisle_town_001.prop.note223	6_6
dugald_aisle_town._dugald_aisle_town_001.prop.note224	6_31
dugald_aisle_town._dugald_aisle_town_001.prop.note225	6_17
dugald_aisle_town._dugald_aisle_town_001.prop.note226	6_34
dugald_aisle_town._dugald_aisle_town_001.prop.note227	6_35
dugald_aisle_town._dugald_aisle_town_001.prop.note228	6_36
dugald_aisle_town._dugald_aisle_town_001.prop.note229	6_37
dugald_aisle_town._dugald_aisle_town_001.prop.note230	6_38
dugald_aisle_town._dugald_aisle_town_001.prop.note231	6_39
dugald_aisle_town._dugald_aisle_town_001.prop.note232	6_40
dugald_aisle_town._dugald_aisle_town_001.prop.note233	6_41
dugald_aisle_town._dugald_aisle_town_001.prop.note234	6_7
dugald_aisle_town._dugald_aisle_town_001.prop.note235	6_3
dugald_aisle_town._dugald_aisle_town_001.prop.note236	6_5
dugald_aisle_town._dugald_aisle_town_001.prop.note237	6_27
dugald_aisle_town._dugald_aisle_town_001.prop.note238	6_30
dugald_aisle_town._dugald_aisle_town_001.prop.note239	6_25
dugald_aisle_town._dugald_aisle_town_001.prop.note240	6_28
dugald_aisle_town._dugald_aisle_town_001.prop.note241	6_21
dugald_aisle_town._dugald_aisle_town_001.prop.note242	6_29
dugald_aisle_town._dugald_aisle_town_001.prop.note243	6_24
dugald_aisle_town._dugald_aisle_town_001.prop.note244	6_23
dugald_aisle_town._dugald_aisle_town_001.prop.note245	6_18
dugald_aisle_town._dugald_aisle_town_001.prop.note246	6_16
dugald_aisle_town._dugald_aisle_town_001.prop.note247	;The road to the Dugard corridor.
dugald_aisle_town._dugald_aisle_town_001.prop.note248	2_42
dugald_aisle_town._dugald_aisle_town_001.prop.note249	2_39
dugald_aisle_town._dugald_aisle_town_001.prop.note250	5_10
dugald_aisle_town._dugald_aisle_town_001.prop.note251	5_21
dugald_aisle_town._dugald_aisle_town_001.prop.note252	5_22
dugald_aisle_town._dugald_aisle_town_001.prop.note253	5_19
dugald_aisle_town._dugald_aisle_town_001.prop.note254	6_33
dugald_aisle_town._dugald_aisle_town_001.prop.note255	5_18
dugald_aisle_town._dugald_aisle_town_001.prop.note256	5_20
dugald_aisle_town._dugald_aisle_town_001.prop.note257	5_50
dugald_aisle_town._dugald_aisle_town_001.prop.note258	4_25
dugald_aisle_town._dugald_aisle_town_001.prop.note259	4_31
dugald_aisle_town._dugald_aisle_town_001.prop.note260	5_45
dugald_aisle_town._dugald_aisle_town_001.prop.note261	1_16
dugald_aisle_town._dugald_aisle_town_001.prop.note262	5_24
dugald_aisle_town._dugald_aisle_town_001.prop.note263	5_27
dugald_aisle_town._dugald_aisle_town_001.prop.note264	4_37
dugald_aisle_town._dugald_aisle_town_001.prop.note265	4_11
dugald_aisle_town._dugald_aisle_town_001.prop.note266	;The road to the Dugard corridor.
dugald_aisle_town._dugald_aisle_town_001.prop.note267	;<Nak's home.>\nIt's something the player can build. \nHouse model.。\nThere are many kinds of houses.，The color of each part. \nYou can also choose.。\nIn order to build a house. \nThe preferred need to build a castle.。 \n- Nak. -
dugald_aisle_town._dugald_aisle_town_001.prop.note268	;The road leading to the area of Dugard Castle.
dugald_aisle_town._dugald_aisle_town_001.prop.note269	<mini>ENTER</mini> Nak's home.
dugald_aisle_town._dugald_aisle_town_001.prop.note270	;The road leading to the area of Dugard Castle.
dugald_aisle_town._dugald_aisle_town_001.prop.note271	;The road to the Dugard corridor.
dugald_aisle_town._dugald_aisle_town_001.prop.note272	;The road to the Dugard corridor.
dugald_aisle_town._dugald_aisle_town_014.prop.note0	<mini>TO</mini> The area of Dugard Castle.
dugald_aisle_usercastle_guildroom._dugald_aisle_usercastle_guildroom.prop.note0	<mini>OUT</mini> Hall.
dugald_aisle_usercastle_hall._dugald_aisle_usercastle_hall.prop.note0	<mini>ENTER</mini> Management room.
dugald_aisle_usercastle_hall._dugald_aisle_usercastle_hall.prop.note1	<mini>OUT</mini>Out.
dugald_aisle_usercastle_hall._dugald_aisle_usercastle_hall.prop.note2	<mini>DOWN</mini> Underground storage room.
dugald_aisle_usercastle_warehouse._dugald_aisle_usercastle_warehouse.prop.note0	<mini>UP</mini> Hall.
dugald_aisle_usercastle_warehouse._dugald_aisle_usercastle_warehouse.prop.note1	<mini>ENTER</mini> The entrance to the dungeon.
dungeonprop_temp.dungeonprop_area.prop.note0	<mini>DOWN</mini> next floor.
dungeonprop_temp.dungeonprop_area.prop.note1	<mini>EXIT</mini> Exit.
dungeonprop_temp.dungeonprop_area.prop.note2	<mini>UP</mini> To the upper level.
dungeonprop_temp.dungeonprop_area.prop.note3	<mini>UP</mini> To the upper level.
dungeonprop_temp.dungeonprop_area.prop.note4	<mini>UP</mini> To the upper level.
dungeonprop_temp.dungeonprop_area.prop.note5	<mini>DOWN</mini> next floor.
dungeonprop_temp.dungeonprop_area.prop.note6	<mini>EXIT</mini> Exit.
dungeonprop_temp.dungeonprop_area.prop.note7	<mini>EXIT</mini> Exit.
dungeonprop_temp.dungeonprop_area.prop.note8	<mini>DOWN</mini> next floor.
dungeonprop_temp.dungeonprop_area.prop.note9	<mini>DOWN</mini> next floor.
dungeonprop_temp.dungeonprop_area.prop.note10	<mini>UP</mini> To the upper level.
dungeonprop_temp.dungeonprop_area.prop.note11	<mini>EXIT</mini> Exit.
event_moonsurface._event_moonsurface.event.note0	Want to move to the last city you visited?？
event_moonsurface._event_moonsurface.prop.note0	The star gate to Erin.
event_snowfield._event_snowfield.prop.note0	<mini>TO</mini> Back to the village.
event_snowfield._event_snowfield.prop.note1	;<color=2>(Warning.) From here you can go back to the village.！</color>\n- Snowman. -
event_snowfield._event_snowfield.prop.note2	The exit used by the laggards.
event_snowfield._event_snowfield.prop.note3	;About Santa Claus. 900m\n- Snowman. -
event_snowfield._event_snowfield.prop.note4	;It's halfway there.！\nAbout Santa Claus. 450m！\n- Snowman. -
event_snowfield._event_snowfield.prop.note5	The exit used by the laggards.
event_snowfield._event_snowfield.prop.note6	;From here you can go back to the village.。\n- Snowman. -
event_snowfield._event_snowfield.prop.note7	;<color=2>(Warning.) From here you can go back to the village.！</color>\n- Snowman. -
event_snowfield._event_snowfield.prop.note8	;Break through the first stage.！\nAbout Santa Claus. 700m\n- Snowman. -
event_snowfield._event_snowfield.prop.note9	;<color=2>(Warning.) From here you can go back to the village.！</color>\n- Snowman. -
event_snowfield._event_snowfield.prop.note10	;This is Santa Claus.。\nDon't judge people by their faces alone....\n- Snowman. -
event_snowfield._event_snowfield.prop.note11	The exit used by the laggards.
event_snowfield._event_snowfield.prop.note12	;To go back to the village please walk the exit after the tree.。
event_snowfield._event_snowfield.prop.note13	;Ladies and gentleman \nStart your engine~
event_snowfield._event_snowfield.prop.note14	;From here you can go back to the village.。\n- Snowman. -
event_snowfield._event_snowfield.prop.note15	;The final sprint.！\nAbout Santa Claus. 200m！\n- Snowman. -
event_snowfield._event_snowfield.prop.note16	<mini>TO</mini> Back to the village.
event_snowfield._event_snowfield.prop.note17	;From here you can go back to the village.。\n- Snowman. -
event_snowfield._event_snowfield.prop.note18	<mini>EXIT</mini> Returns to the starting point.
event_snowfield._event_snowfield.prop.note19	<mini>EXIT</mini>Returns to the starting point.
event_snowfield._event_snowfield.prop.note20	<mini>EXIT</mini>Returns to the starting point.
event_snowfield._event_snowfield.prop.note21	;<color=2>(Warning.)From here, entering will return to the starting point.！</color>\n- Snowman. -
event_snowfield._event_snowfield.prop.note22	;<color=2>(Warning.)From here, entering will return to the starting point.！</color>\n- Snowman. -
event_snowfield._event_snowfield.prop.note23	<mini>EXIT</mini> Return to the last village.
event_snowfield._event_snowfield.prop.note24	<mini>EXIT</mini> Return to the last village.
event_snowfield._event_snowfield.prop.note25	;<color=2>(Warning.)From here, entering will return to the starting point.！</color>\n- Snowman. -
iria_c_main_field._iria_c_main_field_0016.prop.note0	;Dragon pattern magic gate.
iria_c_main_field._iria_c_main_field_0018.prop.note0	Damaged Leba Magic Gate.
iria_c_main_field._iria_c_main_field_0020.prop.note0	; Click to start.。
iria_c_main_field._iria_c_main_field_0020.prop.note1	; Click to start.。
iria_c_main_field._iria_c_main_field_0020.prop.note2	; Click to start.。
iria_c_main_field._iria_c_main_field_0020.prop.note3	;The gate of magic in the Latel mountains.
iria_c_main_field._iria_c_main_field_0027.event.note0	Oruk Falls gold rush.
iria_c_main_field._iria_c_main_field_0027.event.note1	Use gold digging to the seaside or where the river is flashing.\ncan collect ore and gems.。\nBuy a gold-digging sieve at the grocery store and get to know about gold rush.。
iria_c_main_field._iria_c_main_field_0028.event.note0	Leave.
iria_c_main_field._iria_c_main_field_0028.event.note1	Are you really leaving?？
iria_c_main_field._iria_c_main_field_0028.event.note2	Leave.
iria_c_main_field._iria_c_main_field_0028.event.note3	Are you really leaving?？
iria_c_main_field._iria_c_main_field_0028.event.note4	Leave.
iria_c_main_field._iria_c_main_field_0028.event.note5	Are you really leaving?？
iria_c_main_field._iria_c_main_field_0028.prop.note0	; The Gate of Magic at Oruk Falls.
iria_c_main_field._iria_c_main_field_0028.prop.note1	; Damaged Oruk Falls Magic Gate.
iria_c_main_field._iria_c_main_field_0029.event.note0	Giant dragon patterns can be seen on the ground.
iria_c_main_field._iria_c_main_field_0029.event.note1	Dragon pattern.
iria_c_main_field._iria_c_main_field_0032.prop.note0	The gate of magic in the Latel mountains.
iria_c_main_field._iria_c_main_field_0041.prop.note0	;Leba Raft Terminal Magic Gate.
iria_c_main_field._iria_c_main_field_0044.prop.note0	;The gate of magic in the middle of the Latel Mountain.
iria_c_main_field._iria_c_main_field_0052.prop.note0	;The Gate of Magic in the Western Bay of Bantoi Marsh.
iria_c_main_field._iria_c_main_field_0057.prop.note0	;The Gate of Magic in the northern part of the Latel Alpine Region.
iria_c_main_field._iria_c_main_field_0063.prop.note0	;The Gate of Magic in the Southern Bay of Bantoi Marshes.
iria_c_main_field._iria_c_main_field_0065.prop.note0	; Click to start.。
iria_c_main_field._iria_c_main_field_0065.prop.note1	; Click to start.。
iria_c_main_field._iria_c_main_field_0065.prop.note2	; Click to start.。
iria_c_main_field._iria_c_main_field_0065.prop.note3	;The Gate of Magic in the Western Part of the Herba Jungle.
iria_c_main_field._iria_c_main_field_0067.event.note0	A pattern of jungle trees painted on the ground with stout branches.
iria_c_main_field._iria_c_main_field_0067.event.note1	Jungle tree pattern.
iria_c_main_field._iria_c_main_field_0067.prop.note0	;The door of the magic of the tree pattern.
iria_c_main_field._iria_c_main_field_0073.prop.note0	;The Gate of Magic in the South of Craig.
iria_c_main_field._iria_c_main_field_0076.event.note0	The pattern of the dragonfly with its wings is drawn.
iria_c_main_field._iria_c_main_field_0076.event.note1	The pattern of the dragonfly.
iria_c_main_field._iria_c_main_field_0076.prop.note0	; Click to start.。
iria_c_main_field._iria_c_main_field_0076.prop.note1	; Click to start.。
iria_c_main_field._iria_c_main_field_0076.prop.note2	; Click to start.。
iria_c_main_field._iria_c_main_field_0076.prop.note3	;The Gate of Magic at the Bantoi Marsh Raft Terminal.
iria_c_main_field._iria_c_main_field_0091.prop.note0	;The Gate of Magic in the Central Hall of the Herba Jungle.
iria_c_main_field._iria_c_main_field_0098.prop.note0	The Gate of Magic in the Eastern Bay Ofta.
iria_c_main_field._iria_c_main_field_0113.prop.note0	;The Gate of Magic in the East of the Herba Jungle.
iria_c_main_field._iria_c_main_field_0114.event.note0	Welcome to Kula.
iria_c_main_field._iria_c_main_field_0114.event.note1	Kula.
iria_c_main_field._iria_c_main_field_0114.prop.note0	Well.
iria_c_main_field._iria_c_main_field_0115.prop.note0	The Gate of Magic in the Village of Kula.
iria_c_main_field._iria_c_main_field_0116.event.note0	The gold rush by the sea in Kula.
iria_c_main_field._iria_c_main_field_0116.event.note1	Use gold digging to the seaside or where the river is flashing.\ncan collect ore and gems.。\nBuy a gold-digging sieve at the grocery store and get to know about gold rush.。
iria_c_main_field._iria_c_main_field_0116.prop.note0	;The gold rush by the sea in Kula.
iria_c_main_field._iria_c_main_field_0136.prop.note0	Hellba Jungle Magic Gate.
iria_c_main_field._iria_c_main_field_0136.prop.note1	;Kneishadana's Southern Gate of Magic.
iria_c_main_field._iria_c_main_field_0138.prop.note0	;Knaysbana's Central Gate of Magic.
iria_c_main_field._iria_c_main_field_0161.event.note0	A pattern of mountains can be seen above the Sabana Plain.
iria_c_main_field._iria_c_main_field_0161.event.note1	Mountain pattern.
iria_c_main_field._iria_c_main_field_0164.prop.note0	Kneishadana's Gate of Magic.
iria_c_main_field._iria_c_main_field_0218.prop.note0	;Kneishadana's Eastern Gate of Magic.
iria_c_main_field._iria_c_main_field_0225.event.note0	Use ice crystals here.，It seems like you can build a bridge.。
iria_c_main_field._iria_c_main_field_0225.event.note1	Use ice crystals here.，It seems like you can build a bridge.。
iria_c_main_field._iria_c_main_field_0225.event.note2	Use ice crystals here.，It seems like you can build a bridge.。
iria_c_main_field._iria_c_main_field_0225.event.note3	Use ice crystals here.，It seems like you can build a bridge.。
iria_c_main_field._iria_c_main_field_0225.event.note4	Use ice crystals here.，It seems like you can build a bridge.。
iria_c_main_field._iria_c_main_field_0226.event.note0	Use ice crystals here.，It seems like you can build a bridge.。
iria_c_main_field._iria_c_main_field_0226.event.note1	Use ice crystals here.，It seems like you can build a bridge.。
iria_c_main_field._iria_c_main_field_0226.event.note2	Use ice crystals here.，It seems like you can build a bridge.。
iria_c_main_field._iria_c_main_field_0226.event.note3	Use ice crystals here.，It seems like you can build a bridge.。
iria_c_main_field._iria_c_main_field_0226.event.note4	Use ice crystals here.，It seems like you can build a bridge.。
iria_elf_tutorial._iria_elf_tutorial_0001.prop.note0	<mini>ENTER</mini> Figlia.
iria_harbor_01._iria_harbor_01_001.event.note0	The port of Cara on the continent of Ilia.。
iria_harbor_01._iria_harbor_01_001.prop.note0	<mini>TO</mini> Go to the camp.
iria_harbor_01._iria_harbor_01_001.prop.note1	<mini>TO</mini> Take a boat.
iria_harbor_01._iria_harbor_01_001.prop.note2	<mini>TO</mini>Cap Port.
iria_harbor_01._iria_harbor_01_001.prop.note3	;The Gate of Magic at The Port of Clare.
iria_harbor_01._iria_harbor_01_004.event.note0	The gold-digging field by the sea.
iria_harbor_01._iria_harbor_01_004.event.note1	Use gold digging to the seaside or where the river is flashing.\ncan collect ore and gems.。\nBuy a gold-digging sieve at the grocery store and get to know about gold rush.。
iria_nn_main_field._iria_nn_main_field_0020.prop.note0	;The Gate of Magic in Volcanic Canyon.
iria_nn_main_field._iria_nn_main_field_0022.prop.note0	;The Gate of Magic in the Firestone Zone.
iria_nn_main_field._iria_nn_main_field_0029.prop.note0	;The Gate of Magic in the Eastern Part of The Pera Volcano.
iria_nn_main_field._iria_nn_main_field_0030.prop.note0	Pera's Gate of Magic.
iria_nn_main_field._iria_nn_main_field_0030.prop.note1	;The gate of the magic of The Eira Volcano.
iria_nn_main_field._iria_nn_main_field_0033.prop.note0	Raspa's Gate of Magic.
iria_nn_main_field._iria_nn_main_field_0035.prop.note0	;The gate of magic in the sulphur belt.
iria_nn_main_field._iria_nn_main_field_0037.prop.note0	;Zaldin Coast.
iria_nn_main_field._iria_nn_main_field_0042.prop.note0	;<Reduce muscle hot springs.>\nCuckoo.~Cuckoo.~\n-Luvay.
iria_nn_main_field._iria_nn_main_field_0046.prop.note0	<mini>ENTER</mini>Reines.
iria_nn_main_field._iria_nn_main_field_0046.prop.note1	Reines Magic Gate.
iria_nn_main_field._iria_nn_main_field_0050.prop.note0	;<Weight Loss Hot Springs.>\nWant to slim off?？\nWant to have a well-balanced figure?？\nThere's a magical hot spring where you can lose weight with just a bath.。\n- Kana Fancho.
iria_nn_main_field._iria_nn_main_field_0050.prop.note1	;<Treatment of hot springs.>\nEven the scars in my heart.\nCan cure the feeling.。\n- Wopaka.
iria_nn_main_field._iria_nn_main_field_0050.prop.note2	;<Fattening hot springs.>\nWow.~I fell asleep by accident.，The body rose.。\nAh, yes.？There are already swimming rings on the stomach.。\nI heard there is a long muscle hot spring near here.\nThat's why I came....\nBut here is the hot spring of long fat.？？\n-Pauled.
iria_nn_main_field._iria_nn_main_field_0050.prop.note3	;<Hot springs that increase muscle.>\nIncrease your muscles here.。\n-Sheva.
iria_nn_main_field._iria_nn_main_field_0050.prop.note4	Volcanic Hot Spring Magic Door.
iria_nn_main_field._iria_nn_main_field_0050.prop.note5	;The Gate of Magic at the Zaldin Bridge.
iria_nn_main_field._iria_nn_main_field_0058.prop.note0	;The Gate of Magic in the East of Zaldin.
iria_nn_main_field._iria_nn_main_field_0065.prop.note0	<mini>TO</mini> Persings.
iria_nn_main_field._iria_nn_main_field_0066.event.note0	Kellyda Adventure Camp.
iria_nn_main_field._iria_nn_main_field_0066.event.note1	Welcome to the Kelida Adventure Camp.。
iria_nn_main_field._iria_nn_main_field_0066.prop.note0	Kellyda's Gate of Magic.
iria_nn_main_field._iria_nn_main_field_0068.prop.note0	;The Gate of Magic at Lake Kilda.
iria_nw_chiefhouse._iria_nw_chiefhouse_1.event.note0	The Chief's Hall.
iria_nw_chiefhouse._iria_nw_chiefhouse_1.event.note1	The home of Chief Kruger.。
iria_nw_chiefhouse._iria_nw_chiefhouse_1.event.note2	The Chief's Hall.
iria_nw_chiefhouse._iria_nw_chiefhouse_1.event.note3	The home of Chief Kruger.。
iria_nw_chiefhouse._iria_nw_chiefhouse_1.prop.note0	<mini>OUT</mini> Exit.
iria_nw_chiefhouse._iria_nw_chiefhouse_1.prop.note1	<mini>OUT</mini> Exit.
iria_nw_glacier01_dg_after._iria_nw_glacier01_dg_after.event.note0	Exit the dungeon.
iria_nw_glacier01_dg_after._iria_nw_glacier01_dg_after.event.note1	Want to exit the dungeon?？
iria_nw_glacier01_dg_after._iria_nw_glacier01_dg_after.prop.note0	<MINI>DOWN</MINI> next floor.
iria_nw_glacier01_dg_after._iria_nw_glacier01_dg_after.prop.note1	<MINI>DOWN</MINI> next floor.
iria_nw_glacier01_dg_before._iria_nw_glacier01_dg_before.event.note0	Drop items at the entrance to the ruins.，you can get inside the ruins.。
iria_nw_glacier01_dg_before._iria_nw_glacier01_dg_before.prop.note0	<OUT> Exit.
iria_nw_main_field._iria_nw_main_field_0011.prop.note0	;The gate of magic on the Sierra Coast.
iria_nw_main_field._iria_nw_main_field_0016.prop.note0	The Gate of Magic on the Sierra Coast.
iria_nw_main_field._iria_nw_main_field_0023.prop.note0	<MINI>TO The dungeon gate.</MINI>
iria_nw_main_field._iria_nw_main_field_0023.prop.note1	;The gate of the dungeon.
iria_nw_main_field._iria_nw_main_field_0024.prop.note0	;-Departure point.-\nClick on the flag to ski.。\nYou can manipulate the keyboard.W(Forward.), A(Left.), D(Turn right.)Ski.。\nPress the keyboard together.SPACEAAnd.A，DKeys can make special movements.。\nIf you don't pass the flag gate, you'll give you a penalty.。
iria_nw_main_field._iria_nw_main_field_0024.prop.note1	;-Departure point.-\nClick on the flag to ski.。\nYou can manipulate the keyboard.W(Forward.), A(Left.), D(Turn right.)Ski.。\nPress the keyboard together.SPACEAAnd.A，DKeys can make special movements.。\nIf you don't pass the flag gate, you'll give you a penalty.。
iria_nw_main_field._iria_nw_main_field_0026.event.note0	Vortex.
iria_nw_main_field._iria_nw_main_field_0026.event.note1	There is a messy swirl pattern on the snow.。
iria_nw_main_field._iria_nw_main_field_0026.prop.note0	;The gate of magic in the swirl pattern.
iria_nw_main_field._iria_nw_main_field_0030.event.note0	Reindeer pattern.
iria_nw_main_field._iria_nw_main_field_0030.event.note1	There is a mysterious reindeer pattern on the snowfield.。
iria_nw_main_field._iria_nw_main_field_0032.prop.note0	;-The place of arrival.-\nThe shortest ski time will be used.\nand reach the end point to rank.。\nYou can rejoin at the departure point.。
iria_nw_main_field._iria_nw_main_field_0032.prop.note1	;-The place of arrival.-\nThe shortest ski time will be used.\nand reach the end point to rank.。\nYou can rejoin at the departure point.。
iria_nw_main_field._iria_nw_main_field_0040.prop.note0	;The Gate of Magic at the Sylvan Mine.
iria_nw_main_field._iria_nw_main_field_0042.prop.note0	;The Gate of Magic in the Southern Simba Forest.
iria_nw_main_field._iria_nw_main_field_0046.prop.note0	The gate of bales magic.
iria_nw_main_field._iria_nw_main_field_0047.prop.note0	<mini>ENTER</mini> Silver Mine.
iria_nw_main_field._iria_nw_main_field_0051.prop.note0	The Gate of Magic in the Simba Forest.
iria_nw_main_field._iria_nw_main_field_0053.event.note0	Welcome to Ballas.。
iria_nw_main_field._iria_nw_main_field_0053.event.note1	Bales.
iria_nw_main_field._iria_nw_main_field_0053.prop.note0	<MINI>ENTER Enter.</MINI>
iria_nw_main_field._iria_nw_main_field_0053.prop.note1	<mini>ENTER</mini>The Chief's Hall.
iria_nw_main_field._iria_nw_main_field_0064.event.note0	A horse with wings.
iria_nw_main_field._iria_nw_main_field_0064.event.note1	There is a horse pattern with wings on the snowfield.。
iria_nw_main_field._iria_nw_main_field_0064.event.note2	Use ice crystals here.，It seems to be possible to build an ice bridge.。
iria_nw_main_field._iria_nw_main_field_0064.event.note3	Use ice crystals here.，It seems to be possible to build an ice bridge.。
iria_nw_main_field._iria_nw_main_field_0064.event.note4	Use ice crystals here.，It seems to be possible to build an ice bridge.。
iria_nw_main_field._iria_nw_main_field_0064.event.note5	Use ice crystals here.，It seems to be possible to build an ice bridge.。
iria_nw_main_field._iria_nw_main_field_0064.event.note6	Use ice crystals here.，It seems to be possible to build an ice bridge.。
iria_nw_main_field._iria_nw_main_field_0064.prop.note0	;The Gate of Magic in the southern part of the Lunay Valley.
iria_nw_main_field._iria_nw_main_field_0067.event.note0	Wild fruit trees.
iria_nw_main_field._iria_nw_main_field_0067.event.note1	There is a pattern of wild fruit trees on the snow.。
iria_nw_main_field._iria_nw_main_field_0068.prop.note0	<mini>ENTER</mini> The remains of Parra.
iria_nw_main_field._iria_nw_main_field_0068.prop.note1	<mini>ENTER</mini> The remains of Parra.
iria_nw_main_field._iria_nw_main_field_0068.prop.note2	;The Gate of Magic at Para Ruins.
iria_nw_main_field._iria_nw_main_field_0071.event.note0	Use ice crystals here.，It seems to be possible to build an ice bridge.。
iria_nw_main_field._iria_nw_main_field_0071.event.note1	Use ice crystals here.，It seems to be possible to build an ice bridge.。
iria_nw_main_field._iria_nw_main_field_0071.event.note2	Use ice crystals here.，It seems to be possible to build an ice bridge.。
iria_nw_main_field._iria_nw_main_field_0071.event.note3	Use ice crystals here.，It seems to be possible to build an ice bridge.。
iria_nw_main_field._iria_nw_main_field_0071.event.note4	Use ice crystals here.，It seems to be possible to build an ice bridge.。
iria_nw_main_field._iria_nw_main_field_0071.prop.note0	;The Gate of Magic in the South of Persims.
iria_nw_main_field._iria_nw_main_field_0073.prop.note0	The Gate of Magic in the Runay Valley.
iria_nw_main_field._iria_nw_main_field_0074.prop.note0	;The Gate of Magic on the Yus River.
iria_nw_main_field._iria_nw_main_field_0083.prop.note0	The Gate of Magic in the Balapo Basin.
iria_nw_main_field._iria_nw_main_field_0083.prop.note1	<mini>TO</mini> Zaldin.
iria_nw_main_field._iria_nw_main_field_0089.event.note0	A bird that can't fly.
iria_nw_main_field._iria_nw_main_field_0089.event.note1	There is a bird pattern not seen on the snowy snowfield.。
iria_nw_main_field._iria_nw_main_field_0089.prop.note0	;The door of magic without winged bird pattern.
iria_nw_mine._iria_nw_mine_1.event.note0	The Sherwin Mine is underground.1Layer.
iria_nw_mine_hall._iria_nw_mine_hall_1.event.note0	The Hillwyn Mine Hall.
iria_nw_mine_hall._iria_nw_mine_hall_1.event.note1	The Hillwyn Mine Hall.
iria_nw_mine_hall._iria_nw_mine_hall_1.prop.note0	<mini>ENTER</mini> Exit.
iria_nw_mine_hall._iria_nw_mine_hall_1.prop.note1	<mini>ENTER</mini> Exit.
iria_nw_mineb2._iria_nw_mineb2_1.event.note0	The Sherwin Mine is underground.2Layer.
iria_nw_mineb3._iria_nw_mineb3_1.event.note0	The Sherwin Mine is underground.3Layer.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note0	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note1	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note2	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note3	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note4	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note5	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note6	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note7	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note8	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note9	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note10	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note11	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note12	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note13	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note14	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note15	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note16	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note17	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note18	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note19	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note20	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note21	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note22	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note23	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note24	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0000.event.note25	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note0	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note1	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note2	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note3	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note4	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note5	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note6	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note7	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note8	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note9	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note10	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note11	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note12	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note13	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0001.event.note14	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0002.prop.note0	<mini>OUT</mini>Persings.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note0	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note1	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note2	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note3	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note4	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note5	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note6	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note7	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note8	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note9	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note10	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note11	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note12	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note13	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.event.note14	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0003.prop.note0	<mini>OUT</mini>Solier.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note0	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note1	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note2	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note3	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note4	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note5	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note6	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note7	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note8	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note9	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note10	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note11	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note12	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note13	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note14	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note15	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note16	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note17	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note18	Open the chest.
iria_nw_tunnel_n._iria_nw_tunnel_n_0005.event.note19	Open the chest.
iria_nw_tunnel_outside._iria_nw_tunnel_outside_04.event.note0	Star pattern.
iria_nw_tunnel_outside._iria_nw_tunnel_outside_04.event.note1	There is a glowing pattern of stars on the green grass.。
iria_nw_tunnel_outside._iria_nw_tunnel_outside_04.prop.note0	<mini>TO</mini>The dungeon gate.
iria_nw_tunnel_outside._iria_nw_tunnel_outside_05.prop.note0	<mini>TO</mini>The dungeon gate.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note0	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note1	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note2	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note3	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note4	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note5	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note6	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note7	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note8	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note9	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note10	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note11	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note12	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note13	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note14	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note15	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note16	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note17	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note18	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0000.event.note19	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note0	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note1	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note2	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note3	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note4	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note5	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note6	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note7	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note8	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note9	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note10	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note11	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note12	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note13	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note14	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note15	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note16	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note17	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note18	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0001.event.note19	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note0	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note1	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note2	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note3	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note4	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note5	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note6	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note7	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note8	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note9	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note10	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note11	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note12	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note13	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note14	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note15	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note16	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note17	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.event.note18	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0002.prop.note0	<mini>OUT</mini>Solier.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note0	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note1	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note2	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note3	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note4	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note5	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note6	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note7	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note8	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note9	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note10	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note11	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note12	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note13	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note14	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note15	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note16	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note17	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note18	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.event.note19	Open the chest.
iria_nw_tunnel_s._iria_nw_tunnel_s_0003.prop.note0	<mini>OUT</mini>Norbes.
iria_nw_tunnel_s._iria_nw_tunnel_s_0005.event.note0	Open the chest.
iria_nw_tutorial._iria_nw_tutorial_04.prop.note0	to Bales.
iria_se_chiefhouse._iria_se_chiefhouse.event.note0	The Chief's Hall.
iria_se_chiefhouse._iria_se_chiefhouse.event.note1	Chief Castina's home.。
iria_se_chiefhouse._iria_se_chiefhouse.prop.note0	<mini>OUT</mini> Exit.
iria_se_desert_01_dg_after._iria_se_desert_01_dg_after.event.note0	Leave\nExit the ruins.
iria_se_desert_01_dg_after._iria_se_desert_01_dg_after.event.note1	Want to exit the ruins?？
iria_se_desert_01_dg_after._iria_se_desert_01_dg_after.prop.note0	<mini>DOWN</mini>Next layer.
iria_se_desert_01_dg_after._iria_se_desert_01_dg_after.prop.note1	<mini>EXIT</mini> Exit.
iria_se_desert_01_dg_before._iria_se_desert_01_dg_before.event.note0	Throw the props on the stone.，you can move to the ruins.。
iria_se_desert_01_dg_before._iria_se_desert_01_dg_before.prop.note0	<mini>EXIT</mini>Exit the ruins.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note0	Warning
iria_se_desert_underground._iria_se_desert_underground_0001.event.note1	Deep bottom.，An underground passageway that does not know where to go.。\nDo you want to go down?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note2	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note3	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note4	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note5	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note6	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note7	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note8	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note9	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note10	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note11	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note12	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note13	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note14	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note15	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note16	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note17	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note18	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note19	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note20	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note21	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note22	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note23	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note24	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note25	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note26	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note27	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note28	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note29	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note30	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note31	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note32	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note33	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note34	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note35	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note36	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note37	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note38	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note39	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note40	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note41	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note42	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note43	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note44	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note45	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note46	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note47	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note48	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note49	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note50	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note51	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note52	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note53	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note54	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note55	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note56	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note57	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note58	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note59	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note60	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note61	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note62	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note63	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note64	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note65	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note66	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note67	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note68	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note69	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note70	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note71	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note72	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note73	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note74	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note75	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note76	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note77	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note78	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note79	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.event.note80	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0001.event.note81	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0001.prop.note0	;The entrance to the dungeon somewhere.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note0	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note1	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note2	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note3	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note4	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note5	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note6	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note7	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note8	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note9	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note10	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note11	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note12	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note13	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note14	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note15	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note16	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note17	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note18	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note19	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note20	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note21	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note22	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note23	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note24	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note25	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note26	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note27	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note28	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note29	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note30	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note31	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note32	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note33	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note34	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note35	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note36	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note37	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note38	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note39	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note40	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note41	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note42	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note43	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note44	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note45	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note46	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note47	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note48	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note49	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note50	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note51	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note52	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note53	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note54	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note55	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note56	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note57	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note58	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note59	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note60	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note61	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note62	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note63	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note64	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note65	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note66	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note67	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note68	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note69	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note70	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note71	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note72	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note73	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note74	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note75	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note76	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note77	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note78	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note79	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note80	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note81	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0002.event.note82	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0002.event.note83	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0004.event.note0	Warning
iria_se_desert_underground._iria_se_desert_underground_0004.event.note1	Deep bottom.，An underground passageway that does not know where to go.。\nDo you want to go down?？
iria_se_desert_underground._iria_se_desert_underground_0004.prop.note0	;The entrance to the dungeon somewhere.
iria_se_desert_underground._iria_se_desert_underground_0005.prop.note0	;An exit to the ground.
iria_se_desert_underground._iria_se_desert_underground_0005.prop.note1	An exit to the ground.
iria_se_desert_underground._iria_se_desert_underground_0007.event.note0	Warning
iria_se_desert_underground._iria_se_desert_underground_0007.event.note1	Deep bottom.，An underground passageway that does not know where to go.。\nDo you want to go down?？
iria_se_desert_underground._iria_se_desert_underground_0007.prop.note0	;The entrance to the dungeon somewhere.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note0	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note1	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note2	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note3	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note4	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note5	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note6	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note7	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note8	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note9	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note10	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note11	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note12	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note13	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note14	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note15	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note16	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note17	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note18	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note19	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note20	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note21	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note22	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note23	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note24	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note25	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note26	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note27	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note28	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note29	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note30	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note31	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note32	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note33	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note34	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note35	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note36	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note37	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note38	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note39	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note40	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note41	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note42	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note43	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note44	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note45	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note46	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note47	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note48	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note49	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note50	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note51	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note52	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note53	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note54	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note55	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note56	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note57	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note58	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note59	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note60	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note61	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note62	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note63	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note64	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note65	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note66	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note67	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note68	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note69	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note70	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note71	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note72	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note73	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note74	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note75	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note76	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note77	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0008.event.note78	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0008.event.note79	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0009.event.note0	Warning
iria_se_desert_underground._iria_se_desert_underground_0009.event.note1	Deep bottom.，An underground passageway that does not know where to go.。\nDo you want to go down?？
iria_se_desert_underground._iria_se_desert_underground_0009.prop.note0	;The entrance to the dungeon somewhere.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note0	Warning
iria_se_desert_underground._iria_se_desert_underground_0011.event.note1	Deep bottom.，An underground passageway that does not know where to go.。\nDo you want to go down?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note2	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note3	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note4	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note5	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note6	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note7	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note8	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note9	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note10	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note11	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note12	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note13	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note14	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note15	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note16	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note17	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note18	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note19	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note20	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note21	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note22	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note23	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note24	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note25	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note26	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note27	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note28	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note29	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note30	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note31	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note32	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note33	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note34	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note35	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note36	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note37	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note38	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note39	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note40	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note41	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note42	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note43	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note44	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note45	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note46	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note47	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note48	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note49	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note50	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note51	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note52	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note53	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note54	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note55	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note56	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note57	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note58	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note59	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note60	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note61	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note62	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note63	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note64	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note65	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note66	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note67	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note68	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note69	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note70	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note71	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note72	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note73	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note74	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note75	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note76	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note77	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note78	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note79	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.event.note80	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0011.event.note81	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0011.prop.note0	;The entrance to the dungeon somewhere.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note0	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note1	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note2	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note3	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note4	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note5	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note6	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note7	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note8	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note9	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note10	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note11	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note12	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note13	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note14	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note15	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note16	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note17	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note18	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note19	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note20	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note21	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note22	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note23	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note24	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note25	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note26	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note27	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note28	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note29	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note30	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note31	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note32	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note33	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note34	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note35	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note36	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note37	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note38	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note39	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note40	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note41	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note42	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note43	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note44	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note45	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note46	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note47	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note48	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note49	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note50	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note51	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note52	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note53	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note54	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note55	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note56	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note57	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note58	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note59	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note60	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note61	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note62	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note63	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note64	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note65	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note66	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note67	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note68	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note69	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note70	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note71	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note72	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note73	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note74	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note75	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note76	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note77	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_0013.event.note78	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_0013.event.note79	Do you want to open the chest?？
iria_se_desert_underground._iria_se_desert_underground_tresurebox.1	Open the chest.
iria_se_desert_underground._iria_se_desert_underground_tresurebox.2	Do you want to open the chest?？
iria_se_elfarena_lobby._iria_se_elfarena_lobby1.event.note0	Want to be in the audience??
iria_se_elfarena_lobby._iria_se_elfarena_lobby1.event.note1	Want to be in the audience??
iria_se_elfarena_lobby._iria_se_elfarena_lobby1.prop.note0	<mini>TO</mini> Audience.
iria_se_elfarena_lobby._iria_se_elfarena_lobby1.prop.note1	<mini>TO</mini> Audience.
iria_se_elfarena_lobby._iria_se_elfarena_lobby1.prop.note2	;Recruit the team.\n\nTwo columns.，Click on any one.，can join the relevant team.。\nThe first person to click on the post can become the team leader.。\nRecruit teams. 50After a few seconds, it will automatically enter the arena.。\nNo one to join the team.，You can enter the audience through the door next to you.。\n\n- Youfu. -
iria_se_elfarena_lobby._iria_se_elfarena_lobby1.prop.note3	;Kenneus Arena.\n\nAn arena where teams can fight.。\n 1up to a maximum capacity in a team.20Name.。\nThose who do not participate in the match can also sit in the audience and watch the battle.。\nLose to each other in a battle.，There will be no punishment.。\n\n- Youfu. -
iria_se_elfarena_lobby._iria_se_elfarena_lobby1.prop.note4	;Arena rules.\n\nThere's in the arena.10The preparation time and .5Minute symn time.。\nbefore the war.，Apply all skills.，Once the war begins, it will all disappear.。\nYou cannot attack a group of people.，After defeating the other side, you can grab the stars from the other side.。\nWhen the role cannot act.，will be resurrected from the place of resurrection on our side.。\n\n- Youfu. -
iria_se_elfarena_lobby._iria_se_elfarena_lobby1.prop.note5	;Team victory with arena coin.\n\nAfter the round, they are moved to the arena hall.。\nThe two teams won the one-star side.。\nIf you want to change the stars for coins, come to me.。\n\n- Youfu. -
iria_se_elfarena_lobby._iria_se_elfarena_lobby2.event.note0	Leave Arena\nExit the arena.
iria_se_elfarena_lobby._iria_se_elfarena_lobby2.event.note1	Are you really going to quit the arena??
iria_se_main_field._iria_se_main_field_0001.prop.note0	Nells Highlands. The gate of magic.
iria_se_main_field._iria_se_main_field_0001.prop.note1	;The Gate of Magic in the Heart of the Neres Plateau.
iria_se_main_field._iria_se_main_field_0017.event.note0	Rhino pattern.
iria_se_main_field._iria_se_main_field_0017.event.note1	You can see the giant rhino motif on the ground.。
iria_se_main_field._iria_se_main_field_0018.prop.note0	Magic Gate of the Rufis Desert Area.
iria_se_main_field._iria_se_main_field_0021.prop.note0	;The Gate of Magic in the Northern Ruffis Desert.
iria_se_main_field._iria_se_main_field_0046.event.note0	Scorpio pattern.
iria_se_main_field._iria_se_main_field_0046.event.note1	There is a huge Scorpio pattern on the ground.。
iria_se_main_field._iria_se_main_field_0056.prop.note0	The Gate of Magic in the Southern Area of the Lenga Desert.
iria_se_main_field._iria_se_main_field_0060.prop.note0	The Gate of Magic in the Northern Area of the Lenga Desert.
iria_se_main_field._iria_se_main_field_0064.prop.note0	;The Gate of Magic in the West of Yerrans Canyon.
iria_se_main_field._iria_se_main_field_0072.prop.note0	;Oasis Gate of Magic.
iria_se_main_field._iria_se_main_field_0076.event.note0	Spider pattern.
iria_se_main_field._iria_se_main_field_0076.event.note1	There is a spider pattern on the ground.。
iria_se_main_field._iria_se_main_field_0081.event.note0	Kenus seaside gold rush.
iria_se_main_field._iria_se_main_field_0081.event.note1	Use gold digging to the seaside or where the river is flashing.\ncan collect ore and gems.。\nBuy a gold-digging sieve at the grocery store and get to know about gold rush.。
iria_se_main_field._iria_se_main_field_0082.prop.note0	;The door of the magic of the fish pattern.
iria_se_main_field._iria_se_main_field_0083.event.note0	Fish pattern.
iria_se_main_field._iria_se_main_field_0083.event.note1	There is a mysterious fish on it in the sand.。
iria_se_main_field._iria_se_main_field_0090.prop.note0	Gate of Magic in the Yerrans Canyon area.
iria_se_main_field._iria_se_main_field_0090.prop.note1	;Gate of Magic at Yellance Canyon.
iria_se_main_field._iria_se_main_field_0098.prop.note0	The Gate of Magic in the Eastern Region of the Lenga Desert.
iria_se_main_field._iria_se_main_field_0101.prop.note0	The Gate of Ferria's Magic.
iria_se_main_field._iria_se_main_field_0101.prop.note1	<mini>ENTER</mini> Kenneus Arena.
iria_se_main_field._iria_se_main_field_0114.event.note0	Welcome to Filia.。
iria_se_main_field._iria_se_main_field_0114.event.note1	Figlia.
iria_se_main_field._iria_se_main_field_0114.prop.note0	<MINI>ENTER Enter.</MINI>
iria_se_main_field._iria_se_main_field_0114.prop.note1	<mini>ENTER</mini> Portia's home.
iria_se_main_field._iria_se_main_field_0114.prop.note2	<mini>ENTER</mini> The Chief's Hall.
iria_se_main_field._iria_se_main_field_0124.event.note0	Sandworm monster pattern.
iria_se_main_field._iria_se_main_field_0124.event.note1	There is a strange pattern of sandworms above the desert.。
iria_se_main_field._iria_se_main_field_0124.prop.note0	;The magic gate of the sandworm monster pattern.
iria_se_main_field._iria_se_main_field_0128.event.note0	Lizard pattern.
iria_se_main_field._iria_se_main_field_0128.event.note1	There is a huge lizard pattern on the ground.。
iria_se_main_field._iria_se_main_field_0128.prop.note0	;The Gate of Magic at the Hirian Ecological Reserve.
iria_se_main_field._iria_se_main_field_0129.prop.note0	
iria_se_main_field._iria_se_main_field_0151.prop.note0	;The gate of magic in the gold-digging fields of Kenus by the sea.
iria_se_main_field._iria_se_main_field_0164.event.note0	Kenus seaside gold rush.
iria_se_main_field._iria_se_main_field_0164.event.note1	Use gold digging to the seaside or where the river is flashing.\ncan collect ore and gems.。\nBuy a gold-digging sieve at the grocery store and get to know about gold rush.。
iria_se_main_field._iria_se_main_field_0171.prop.note0	;The gate of magic along the river in the Neres Plateau.
iria_se_main_field._iria_se_main_field_0184.prop.note0	<MINI>ENTER Tous.</MINI>
iria_se_main_field._iria_se_main_field_0184.prop.note1	;The door of the Tusks Canyon Magic.
iria_se_minefield._iria_se_minefield_4.prop.note0	
iria_se_minefield._iria_se_minefield_7.event.note0	The Hirian Ecological Reserve.\nCentral building.
iria_se_minefield01._iria_se_minefield01_3.event.note0	The Hirian Ecological Reserve.\nOutofed city. 1Area.
iria_se_minefield02._iria_se_minefield02_3.event.note0	The Hirian Ecological Reserve.\nOutofed city. 2Area.
iria_se_monsterraid01._iria_se_monsterraid01_0000.event.note0	Tous Gorge.
iria_se_monsterraid01._iria_se_monsterraid01_0000.event.note1	There will be a lot of powerful monsters infested.,So be extra careful.。
iria_se_monsterraid01._iria_se_monsterraid01_0002.prop.note0	<MINI>OUT Rufus Desert.</MINI>
iria_se_portia_room._iria_se_portia_room_1.prop.note0	<mini>OUT</mini> Exit.
iria_sw_main_field._iria_sw_main_field_0022.event.note0	Krak camp.
iria_sw_main_field._iria_sw_main_field_0022.event.note1	Welcome to Camp Kla.。
iria_sw_main_field._iria_sw_main_field_0022.prop.note0	The Gate of Magic at The Port of Clare.
iria_sw_main_field._iria_sw_main_field_0022.prop.note1	<mini>TO</mini>Go to the port of Kla.
iria_sw_main_field._iria_sw_main_field_0022.prop.note2	<mini>TO</mini> Go to the novice village.
iria_sw_main_field._iria_sw_main_field_0022.prop.note3	<mini>TO</mini> Go to the camp.
iria_sw_main_field._iria_sw_main_field_0022.prop.note4	Wells.
iria_sw_main_field._iria_sw_main_field_0022.prop.note5	Wells.
iria_sw_main_field._iria_sw_main_field_0037.prop.note0	The Gate of Magic to the North of the Metz Plain.
iria_sw_main_field._iria_sw_main_field_0046.event.note0	Flower pattern.
iria_sw_main_field._iria_sw_main_field_0046.event.note1	A huge flower pattern was painted on the ground.。
iria_sw_main_field._iria_sw_main_field_0051.event.note0	Rano Beach gold rush.
iria_sw_main_field._iria_sw_main_field_0051.event.note1	Use gold digging to the seaside or where the river is flashing.\ncan collect ore and gems.。\nBuy a gold-digging sieve at the grocery store and get to know about gold rush.。
iria_sw_main_field._iria_sw_main_field_0054.prop.note0	Carpi Canyon Magic Gate.
iria_sw_main_field._iria_sw_main_field_0055.prop.note0	;Carpi Canyon Magic Gate.
iria_sw_main_field._iria_sw_main_field_0060.event.note0	Rano Beach gold rush.
iria_sw_main_field._iria_sw_main_field_0060.event.note1	Use gold digging to the seaside or where the river is flashing.\ncan collect ore and gems.。\nBuy a gold-digging sieve at the grocery store and get to know about gold rush.。
iria_sw_main_field._iria_sw_main_field_0061.event.note0	Bird pattern.
iria_sw_main_field._iria_sw_main_field_0061.event.note1	The ground reflected the bird pattern of the wings.。
iria_sw_main_field._iria_sw_main_field_0061.prop.note0	;The door of the magic of the bird pattern.
iria_sw_main_field._iria_sw_main_field_0066.event.note0	The sun pattern.
iria_sw_main_field._iria_sw_main_field_0066.event.note1	He had seen the huge solar pattern painted on the ground.。
iria_sw_main_field._iria_sw_main_field_0070.prop.note0	;The gate of magic in the gold-digging fields of Rano Beach.
iria_sw_main_field._iria_sw_main_field_0076.prop.note0	;The gate of magic in the sun pattern.
iria_sw_main_field._iria_sw_main_field_0078.event.note0	People pattern.
iria_sw_main_field._iria_sw_main_field_0078.event.note1	Mysterious human-shaped patterns are painted on the plains.。
iria_sw_main_field._iria_sw_main_field_0078.prop.note0	;The door of man-patterned magic.
iria_sw_main_field._iria_sw_main_field_0080.event.note0	Use gold digging to the seaside or where the river is flashing.\ncan collect ore and gems.。\nBuy a gold-digging sieve at the grocery store and get to know about gold rush.。
iria_sw_main_field._iria_sw_main_field_0080.event.note1	Rano Beach gold rush.
iria_sw_main_field._iria_sw_main_field_0082.prop.note0	The gate of magic on the south side of the desert.
iria_sw_main_field._iria_sw_main_field_0085.prop.note0	;The door of magic in the keel cemetery.
iria_sw_main_field._iria_sw_main_field_0087.prop.note0	The Gate of Magic to the Northeast of the Metz Plain.
iria_sw_main_field._iria_sw_main_field_0091.event.note0	Snake pattern.
iria_sw_main_field._iria_sw_main_field_0091.event.note1	Geometric snake patterns are painted on the ground.。
iria_sw_main_field._iria_sw_main_field_0091.prop.note0	;The door of the snake pattern magic.
iria_sw_main_field._iria_sw_main_field_0106.event.note0	Sheep pattern.
iria_sw_main_field._iria_sw_main_field_0106.event.note1	The huge sheep texture is displayed on the ground.。
iria_sw_main_field._iria_sw_main_field_0110.prop.note0	The gate of magic to the south of the Karu Forest.
iria_sw_main_field._iria_sw_main_field_0115.prop.note0	The Gate of Magic to the north of the Karu Forest.
iria_sw_main_field._iria_sw_main_field_0116.prop.note0	;The Gate of Magic on the Rutra River.
iria_sw_main_field._iria_sw_main_field_0122.prop.note0	;The door of the magic of the tree pattern.
iria_sw_main_field._iria_sw_main_field_0123.event.note0	Tree pattern.
iria_sw_main_field._iria_sw_main_field_0123.event.note1	A huge tree pattern appeared on the ground.。
iria_sw_main_field._iria_sw_main_field_0148.prop.note0	The Gate of Magic at Nobeth.
iria_sw_main_field._iria_sw_main_field_0148.prop.note1	;The Gate of Magic in the Nobes Mountains.
iria_sw_main_field._iria_sw_main_field_0154.prop.note0	<mini>TO</mini>The Nobes Mountains.
iria_sw_main_field._iria_sw_main_field_0154.prop.note1	<mini>TO</mini>Metz Plains.
iria_sw_main_field._iria_sw_main_field_0160.event.note0	Monkey pattern.
iria_sw_main_field._iria_sw_main_field_0160.event.note1	An animal pattern with a long tail on the ground.。
iria_sw_main_field._iria_sw_main_field_0161.prop.note0	<MINI>TO</MINI>The dungeon gate.
iria_sw_main_field._iria_sw_main_field_0161.prop.note1	;The gate of the dungeon.
iria_sw_ruins_dg_after._iria_sw_ruins_dg_after.event.note0	Leave\nLeave the ruins.
iria_sw_ruins_dg_after._iria_sw_ruins_dg_after.event.note1	Leaving the ruins?？
iria_sw_ruins_dg_after._iria_sw_ruins_dg_after.prop.note0	<mini>DOWN</mini> down the next layer.
iria_sw_ruins_dg_after._iria_sw_ruins_dg_after.prop.note1	<mini>EXIT</mini> Exit.
iria_sw_ruins_dg_before._iria_sw_ruins_dg_before.event.note0	Put down your belongings at the entrance to the site and you can enter the ruins.。
iria_sw_ruins_dg_before._iria_sw_ruins_dg_before.prop.note0	<mini>EXIT</mini>Leave the ruins.
private_elf_wedding_ceremonialhall._private_elf_wedding_ceremonialhall.prop.note0	<MINI>OUT Exit.</MINI>
private_elf_wedding_ceremonialhall._private_elf_wedding_ceremonialhall.prop.note1	<MINI>OUT Exit.</MINI>
private_elf_wedding_ceremonialhall._private_elf_wedding_ceremonialhall.prop.note2	<MINI>OUT Exit.</MINI>
private_elf_wedding_waitingroom._private_elf_wedding_waitingroom.prop.note0	<MINI>ENTER Enter.</MINI>
private_elf_wedding_waitingroom._private_elf_wedding_waitingroom.prop.note1	<MINI>ENTER Enter.</MINI>
private_elf_wedding_waitingroom._private_elf_wedding_waitingroom.prop.note2	<MINI>ENTER Enter.</MINI>
private_elf_wedding_waitingroom._private_elf_wedding_waitingroom.prop.note3	<MINI>OUT Exit.</MINI>
private_promotion_testroom._private_promotion_testroom.event.note0	Are you sure you want to leave?？
private_promotion_testroom_waiting._private_promotion_testroom_waiting.prop.note0	<mini>OUT</mini>Leave.
private_promotion_testroom_waiting._private_promotion_testroom_waiting.prop.note1	<mini>OUT</mini>Leave.
private_wedding_ceremonialhall._private_wedding_ceremonialhall.prop.note0	<mini>OUT</mini> Exit.
private_wedding_ceremonialhall._private_wedding_ceremonialhall.prop.note1	<mini>OUT</mini> Exit.
private_wedding_ceremonialhall._private_wedding_ceremonialhall.prop.note2	<mini>OUT</mini> Exit.
private_wedding_waitingroom._private_wedding_waitingroom.prop.note0	<mini>ENTER</mini> Enter.
private_wedding_waitingroom._private_wedding_waitingroom.prop.note1	<mini>ENTER</mini> Enter.
private_wedding_waitingroom._private_wedding_waitingroom.prop.note2	<mini>ENTER</mini> Enter.
private_wedding_waitingroom._private_wedding_waitingroom.prop.note3	<mini>OUT</mini> Exit.
re_nekojima_islet._re_nekojima_islet_03.event.note0	Romantic island.
re_nekojima_islet._re_nekojima_islet_03.event.note1	Welcome to Romantic Island.。
sen_mag_keep._sen_mag_keep_001.event.note0	Storage.
sen_mag_keep._sen_mag_keep_001.event.note1	Where to store building materials.，Please put the material on the ground.。
sen_mag_keep._sen_mag_keep_001.event.note2	Fairy City.
sen_mag_keep._sen_mag_keep_001.event.note3	The castle where the fairy lived.
sen_mag_keep._sen_mag_keep_001.prop.note0	;A place where the materials for the construction of the city are stored.。\nIt's like dropping something on top of the dungeon altar.，\nThis is also the range of the cable representation can be thrown.。\nThe castle will disappear when it is built.。
sen_mag_keep._sen_mag_keep_002.event.note0	Moon stone.
sen_mag_keep._sen_mag_keep_002.event.note1	You can collect the moonstone that returns to the city of Fairy.。
sen_mag_keep._sen_mag_keep_002.event.note2	The entrance to the Fairy City.
sen_mag_keep._sen_mag_keep_002.event.note3	The road to the City of Fairy.。
sen_mag_keep._sen_mag_keep_002.prop.note0	;The road to the place of the fairy.
sen_mag_keep._sen_mag_keep_002.prop.note1	;Moon stone.\nAnyone can collect moonstones.\n-The master of the city.-
sen_mag_keep._sen_mag_keep_002.prop.note2	;Metro.\nThe road to the Lord of the Fairy.
sen_mag_keep._sen_mag_keep_002.prop.note3	;The moon-length stone can be collected with a cruta.。
sen_mag_keep._sen_mag_keep_002.prop.note4	;Fishing pond.\nAnyone can fish.\n-The master of the city.-
sen_mag_keep._sen_mag_keep_002.prop.note5	<mini>TO</mini>The place of residence of the fairy.
sen_mag_keep._sen_mag_keep_002.prop.note6	Moon stone.
sen_mag_keep_dgnhall_after._sen_mag_keep_dgnhall_after.event.note0	Leave the dungeon.
sen_mag_keep_dgnhall_after._sen_mag_keep_dgnhall_after.event.note1	Leaving the dungeon?？
sen_mag_keep_dgnhall_after._sen_mag_keep_dgnhall_after.prop.note0	<mini>DOWN</mini> down the next layer.
sen_mag_keep_dgnhall_before._sen_mag_keep_dgnhall_before.event.note0	Goddess altar.
sen_mag_keep_dgnhall_before._sen_mag_keep_dgnhall_before.event.note1	Drop the castle dungeon pass at the altar and move to the dungeon.。
sen_mag_keep_dgnhall_before._sen_mag_keep_dgnhall_before.prop.note0	<mini>EXIT</mini> Exit.
sen_mag_town._sen_mag_town_001.event.note0	The stump square.
sen_mag_town._sen_mag_town_001.event.note1	A square for the inhabitants of the immortal residence.。
sen_mag_town._sen_mag_town_001.event.note2	The place of residence of the fairy.
sen_mag_town._sen_mag_town_001.event.note3	The houses where the fairy sage live get together.。
sen_mag_town._sen_mag_town_001.prop.note0	1_30
sen_mag_town._sen_mag_town_001.prop.note1	1_31
sen_mag_town._sen_mag_town_001.prop.note2	1_29
sen_mag_town._sen_mag_town_001.prop.note3	1_13
sen_mag_town._sen_mag_town_001.prop.note4	1_26
sen_mag_town._sen_mag_town_001.prop.note5	1_27
sen_mag_town._sen_mag_town_001.prop.note6	1_28
sen_mag_town._sen_mag_town_001.prop.note7	1_22
sen_mag_town._sen_mag_town_001.prop.note8	1_23
sen_mag_town._sen_mag_town_001.prop.note9	1_24
sen_mag_town._sen_mag_town_001.prop.note10	1_25
sen_mag_town._sen_mag_town_001.prop.note11	1_50
sen_mag_town._sen_mag_town_001.prop.note12	1_16
sen_mag_town._sen_mag_town_001.prop.note13	1_17
sen_mag_town._sen_mag_town_001.prop.note14	1_18
sen_mag_town._sen_mag_town_001.prop.note15	1_9
sen_mag_town._sen_mag_town_001.prop.note16	1_10
sen_mag_town._sen_mag_town_001.prop.note17	1_11
sen_mag_town._sen_mag_town_001.prop.note18	1_3
sen_mag_town._sen_mag_town_001.prop.note19	1_2
sen_mag_town._sen_mag_town_001.prop.note20	1_1
sen_mag_town._sen_mag_town_001.prop.note21	1_21
sen_mag_town._sen_mag_town_001.prop.note22	1_20
sen_mag_town._sen_mag_town_001.prop.note23	1_19
sen_mag_town._sen_mag_town_001.prop.note24	1_15
sen_mag_town._sen_mag_town_001.prop.note25	1_8
sen_mag_town._sen_mag_town_001.prop.note26	1_14
sen_mag_town._sen_mag_town_001.prop.note27	1_12
sen_mag_town._sen_mag_town_001.prop.note28	1_5
sen_mag_town._sen_mag_town_001.prop.note29	1_6
sen_mag_town._sen_mag_town_001.prop.note30	1_39
sen_mag_town._sen_mag_town_001.prop.note31	1_7
sen_mag_town._sen_mag_town_001.prop.note32	6_40
sen_mag_town._sen_mag_town_001.prop.note33	6_39
sen_mag_town._sen_mag_town_001.prop.note34	6_37
sen_mag_town._sen_mag_town_001.prop.note35	6_38
sen_mag_town._sen_mag_town_001.prop.note36	6_36
sen_mag_town._sen_mag_town_001.prop.note37	6_35
sen_mag_town._sen_mag_town_001.prop.note38	6_34
sen_mag_town._sen_mag_town_001.prop.note39	6_33
sen_mag_town._sen_mag_town_001.prop.note40	6_32
sen_mag_town._sen_mag_town_001.prop.note41	6_31
sen_mag_town._sen_mag_town_001.prop.note42	6_30
sen_mag_town._sen_mag_town_001.prop.note43	6_29
sen_mag_town._sen_mag_town_001.prop.note44	6_28
sen_mag_town._sen_mag_town_001.prop.note45	1_52
sen_mag_town._sen_mag_town_001.prop.note46	1_53
sen_mag_town._sen_mag_town_001.prop.note47	1_49
sen_mag_town._sen_mag_town_001.prop.note48	1_46
sen_mag_town._sen_mag_town_001.prop.note49	1_51
sen_mag_town._sen_mag_town_001.prop.note50	1_48
sen_mag_town._sen_mag_town_001.prop.note51	1_47
sen_mag_town._sen_mag_town_001.prop.note52	1_45
sen_mag_town._sen_mag_town_001.prop.note53	1_44
sen_mag_town._sen_mag_town_001.prop.note54	1_43
sen_mag_town._sen_mag_town_001.prop.note55	1_41
sen_mag_town._sen_mag_town_001.prop.note56	1_40
sen_mag_town._sen_mag_town_001.prop.note57	1_32
sen_mag_town._sen_mag_town_001.prop.note58	1_42
sen_mag_town._sen_mag_town_001.prop.note59	1_37
sen_mag_town._sen_mag_town_001.prop.note60	1_36
sen_mag_town._sen_mag_town_001.prop.note61	1_34
sen_mag_town._sen_mag_town_001.prop.note62	1_38
sen_mag_town._sen_mag_town_001.prop.note63	1_33
sen_mag_town._sen_mag_town_001.prop.note64	6_26
sen_mag_town._sen_mag_town_001.prop.note65	6_27
sen_mag_town._sen_mag_town_001.prop.note66	1_35
sen_mag_town._sen_mag_town_001.prop.note67	;The road to the fairy plains.
sen_mag_town._sen_mag_town_001.prop.note68	;The road to the city of Fairy.
sen_mag_town._sen_mag_town_001.prop.note69	1_54
sen_mag_town._sen_mag_town_001.prop.note70	1_55
sen_mag_town._sen_mag_town_001.prop.note71	1_4
sen_mag_town._sen_mag_town_002.prop.note0	;The road to the Dugard corridor.
sen_mag_town._sen_mag_town_002.prop.note1	2_31
sen_mag_town._sen_mag_town_002.prop.note2	2_29
sen_mag_town._sen_mag_town_002.prop.note3	2_27
sen_mag_town._sen_mag_town_002.prop.note4	2_30
sen_mag_town._sen_mag_town_002.prop.note5	2_28
sen_mag_town._sen_mag_town_002.prop.note6	2_24
sen_mag_town._sen_mag_town_002.prop.note7	2_26
sen_mag_town._sen_mag_town_002.prop.note8	2_25
sen_mag_town._sen_mag_town_002.prop.note9	2_21
sen_mag_town._sen_mag_town_002.prop.note10	2_15
sen_mag_town._sen_mag_town_002.prop.note11	2_22
sen_mag_town._sen_mag_town_002.prop.note12	2_23
sen_mag_town._sen_mag_town_002.prop.note13	2_17
sen_mag_town._sen_mag_town_002.prop.note14	2_16
sen_mag_town._sen_mag_town_002.prop.note15	2_14
sen_mag_town._sen_mag_town_002.prop.note16	2_12
sen_mag_town._sen_mag_town_002.prop.note17	2_11
sen_mag_town._sen_mag_town_002.prop.note18	2_10
sen_mag_town._sen_mag_town_002.prop.note19	2_9
sen_mag_town._sen_mag_town_002.prop.note20	2_3
sen_mag_town._sen_mag_town_002.prop.note21	2_2
sen_mag_town._sen_mag_town_002.prop.note22	2_1
sen_mag_town._sen_mag_town_002.prop.note23	2_18
sen_mag_town._sen_mag_town_002.prop.note24	2_20
sen_mag_town._sen_mag_town_002.prop.note25	2_7
sen_mag_town._sen_mag_town_002.prop.note26	2_6
sen_mag_town._sen_mag_town_002.prop.note27	2_5
sen_mag_town._sen_mag_town_002.prop.note28	2_4
sen_mag_town._sen_mag_town_002.prop.note29	2_19
sen_mag_town._sen_mag_town_002.prop.note30	3_6
sen_mag_town._sen_mag_town_002.prop.note31	3_30
sen_mag_town._sen_mag_town_002.prop.note32	3_29
sen_mag_town._sen_mag_town_002.prop.note33	3_28
sen_mag_town._sen_mag_town_002.prop.note34	3_26
sen_mag_town._sen_mag_town_002.prop.note35	3_27
sen_mag_town._sen_mag_town_002.prop.note36	3_25
sen_mag_town._sen_mag_town_002.prop.note37	3_24
sen_mag_town._sen_mag_town_002.prop.note38	3_23
sen_mag_town._sen_mag_town_002.prop.note39	3_22
sen_mag_town._sen_mag_town_002.prop.note40	3_21
sen_mag_town._sen_mag_town_002.prop.note41	3_20
sen_mag_town._sen_mag_town_002.prop.note42	3_19
sen_mag_town._sen_mag_town_002.prop.note43	3_18
sen_mag_town._sen_mag_town_002.prop.note44	3_15
sen_mag_town._sen_mag_town_002.prop.note45	3_17
sen_mag_town._sen_mag_town_002.prop.note46	3_16
sen_mag_town._sen_mag_town_002.prop.note47	3_14
sen_mag_town._sen_mag_town_002.prop.note48	3_13
sen_mag_town._sen_mag_town_002.prop.note49	3_12
sen_mag_town._sen_mag_town_002.prop.note50	3_11
sen_mag_town._sen_mag_town_002.prop.note51	3_10
sen_mag_town._sen_mag_town_002.prop.note52	3_9
sen_mag_town._sen_mag_town_002.prop.note53	3_8
sen_mag_town._sen_mag_town_002.prop.note54	3_7
sen_mag_town._sen_mag_town_002.prop.note55	3_5
sen_mag_town._sen_mag_town_002.prop.note56	3_4
sen_mag_town._sen_mag_town_002.prop.note57	3_3
sen_mag_town._sen_mag_town_002.prop.note58	3_2
sen_mag_town._sen_mag_town_002.prop.note59	The road to the Moluba corridor.
sen_mag_town._sen_mag_town_002.prop.note60	The way to the Magic Plains.
sen_mag_town._sen_mag_town_002.prop.note61	;The road to the Moluba corridor.\nThe way to The Fairy City.
sen_mag_town._sen_mag_town_002.prop.note62	<mini>TO</mini> Fairy Plains.
sen_mag_town._sen_mag_town_002.prop.note63	3_1
sen_mag_town._sen_mag_town_002.prop.note64	2_13
sen_mag_town._sen_mag_town_002.prop.note65	2_8
sen_mag_town._sen_mag_town_002.prop.note66	3_58
sen_mag_town._sen_mag_town_003.prop.note0	5_32
sen_mag_town._sen_mag_town_003.prop.note1	6_25
sen_mag_town._sen_mag_town_003.prop.note2	6_24
sen_mag_town._sen_mag_town_003.prop.note3	6_22
sen_mag_town._sen_mag_town_003.prop.note4	6_21
sen_mag_town._sen_mag_town_003.prop.note5	6_41
sen_mag_town._sen_mag_town_003.prop.note6	6_19
sen_mag_town._sen_mag_town_003.prop.note7	6_12
sen_mag_town._sen_mag_town_003.prop.note8	6_17
sen_mag_town._sen_mag_town_003.prop.note9	6_14
sen_mag_town._sen_mag_town_003.prop.note10	6_13
sen_mag_town._sen_mag_town_003.prop.note11	6_10
sen_mag_town._sen_mag_town_003.prop.note12	6_9
sen_mag_town._sen_mag_town_003.prop.note13	6_15
sen_mag_town._sen_mag_town_003.prop.note14	5_33
sen_mag_town._sen_mag_town_003.prop.note15	5_31
sen_mag_town._sen_mag_town_003.prop.note16	5_30
sen_mag_town._sen_mag_town_003.prop.note17	5_29
sen_mag_town._sen_mag_town_003.prop.note18	5_27
sen_mag_town._sen_mag_town_003.prop.note19	5_24
sen_mag_town._sen_mag_town_003.prop.note20	5_21
sen_mag_town._sen_mag_town_003.prop.note21	5_28
sen_mag_town._sen_mag_town_003.prop.note22	5_19
sen_mag_town._sen_mag_town_003.prop.note23	5_20
sen_mag_town._sen_mag_town_003.prop.note24	5_26
sen_mag_town._sen_mag_town_003.prop.note25	5_25
sen_mag_town._sen_mag_town_003.prop.note26	5_22
sen_mag_town._sen_mag_town_003.prop.note27	5_18
sen_mag_town._sen_mag_town_003.prop.note28	5_17
sen_mag_town._sen_mag_town_003.prop.note29	5_14
sen_mag_town._sen_mag_town_003.prop.note30	5_8
sen_mag_town._sen_mag_town_003.prop.note31	5_9
sen_mag_town._sen_mag_town_003.prop.note32	5_13
sen_mag_town._sen_mag_town_003.prop.note33	5_7
sen_mag_town._sen_mag_town_003.prop.note34	5_6
sen_mag_town._sen_mag_town_003.prop.note35	5_16
sen_mag_town._sen_mag_town_003.prop.note36	5_15
sen_mag_town._sen_mag_town_003.prop.note37	5_10
sen_mag_town._sen_mag_town_003.prop.note38	5_3
sen_mag_town._sen_mag_town_003.prop.note39	5_12
sen_mag_town._sen_mag_town_003.prop.note40	5_4
sen_mag_town._sen_mag_town_003.prop.note41	5_5
sen_mag_town._sen_mag_town_003.prop.note42	5_2
sen_mag_town._sen_mag_town_003.prop.note43	4_41
sen_mag_town._sen_mag_town_003.prop.note44	6_18
sen_mag_town._sen_mag_town_003.prop.note45	6_2
sen_mag_town._sen_mag_town_003.prop.note46	6_3
sen_mag_town._sen_mag_town_003.prop.note47	6_4
sen_mag_town._sen_mag_town_003.prop.note48	6_5
sen_mag_town._sen_mag_town_003.prop.note49	6_6
sen_mag_town._sen_mag_town_003.prop.note50	6_8
sen_mag_town._sen_mag_town_003.prop.note51	5_1
sen_mag_town._sen_mag_town_003.prop.note52	6_7
sen_mag_town._sen_mag_town_003.prop.note53	6_23
sen_mag_town._sen_mag_town_003.prop.note54	;The stump tip version.
sen_mag_town._sen_mag_town_003.prop.note55	;The road to the City of Fairy.
sen_mag_town._sen_mag_town_003.prop.note56	;Fairy Plains Road. \nThe road to the Moranba corridor.
sen_mag_town._sen_mag_town_003.prop.note57	<mini>TO</mini> Fairy City.
sen_mag_town._sen_mag_town_003.prop.note58	6_1
sen_mag_town._sen_mag_town_003.prop.note59	6_11
sen_mag_town._sen_mag_town_003.prop.note60	6_16
sen_mag_town._sen_mag_town_003.prop.note61	5_23
sen_mag_town._sen_mag_town_003.prop.note62	5_11
sen_mag_town._sen_mag_town_003.prop.note63	6_20
sen_mag_town._sen_mag_town_004.prop.note0	3_60
sen_mag_town._sen_mag_town_004.prop.note1	3_59
sen_mag_town._sen_mag_town_004.prop.note2	3_57
sen_mag_town._sen_mag_town_004.prop.note3	3_56
sen_mag_town._sen_mag_town_004.prop.note4	3_55
sen_mag_town._sen_mag_town_004.prop.note5	3_54
sen_mag_town._sen_mag_town_004.prop.note6	3_53
sen_mag_town._sen_mag_town_004.prop.note7	3_52
sen_mag_town._sen_mag_town_004.prop.note8	3_50
sen_mag_town._sen_mag_town_004.prop.note9	3_49
sen_mag_town._sen_mag_town_004.prop.note10	3_48
sen_mag_town._sen_mag_town_004.prop.note11	3_47
sen_mag_town._sen_mag_town_004.prop.note12	3_46
sen_mag_town._sen_mag_town_004.prop.note13	3_42
sen_mag_town._sen_mag_town_004.prop.note14	3_41
sen_mag_town._sen_mag_town_004.prop.note15	3_40
sen_mag_town._sen_mag_town_004.prop.note16	3_45
sen_mag_town._sen_mag_town_004.prop.note17	3_44
sen_mag_town._sen_mag_town_004.prop.note18	3_43
sen_mag_town._sen_mag_town_004.prop.note19	3_51
sen_mag_town._sen_mag_town_004.prop.note20	3_37
sen_mag_town._sen_mag_town_004.prop.note21	3_38
sen_mag_town._sen_mag_town_004.prop.note22	3_36
sen_mag_town._sen_mag_town_004.prop.note23	3_35
sen_mag_town._sen_mag_town_004.prop.note24	3_33
sen_mag_town._sen_mag_town_004.prop.note25	3_34
sen_mag_town._sen_mag_town_004.prop.note26	3_32
sen_mag_town._sen_mag_town_004.prop.note27	3_31
sen_mag_town._sen_mag_town_004.prop.note28	4_38
sen_mag_town._sen_mag_town_004.prop.note29	4_37
sen_mag_town._sen_mag_town_004.prop.note30	4_40
sen_mag_town._sen_mag_town_004.prop.note31	4_31
sen_mag_town._sen_mag_town_004.prop.note32	4_27
sen_mag_town._sen_mag_town_004.prop.note33	4_32
sen_mag_town._sen_mag_town_004.prop.note34	4_39
sen_mag_town._sen_mag_town_004.prop.note35	4_33
sen_mag_town._sen_mag_town_004.prop.note36	4_35
sen_mag_town._sen_mag_town_004.prop.note37	4_26
sen_mag_town._sen_mag_town_004.prop.note38	4_25
sen_mag_town._sen_mag_town_004.prop.note39	4_23
sen_mag_town._sen_mag_town_004.prop.note40	4_29
sen_mag_town._sen_mag_town_004.prop.note41	4_16
sen_mag_town._sen_mag_town_004.prop.note42	4_21
sen_mag_town._sen_mag_town_004.prop.note43	4_15
sen_mag_town._sen_mag_town_004.prop.note44	4_9
sen_mag_town._sen_mag_town_004.prop.note45	4_8
sen_mag_town._sen_mag_town_004.prop.note46	4_20
sen_mag_town._sen_mag_town_004.prop.note47	4_3
sen_mag_town._sen_mag_town_004.prop.note48	4_17
sen_mag_town._sen_mag_town_004.prop.note49	4_14
sen_mag_town._sen_mag_town_004.prop.note50	4_13
sen_mag_town._sen_mag_town_004.prop.note51	4_12
sen_mag_town._sen_mag_town_004.prop.note52	4_7
sen_mag_town._sen_mag_town_004.prop.note53	4_4
sen_mag_town._sen_mag_town_004.prop.note54	4_30
sen_mag_town._sen_mag_town_004.prop.note55	4_19
sen_mag_town._sen_mag_town_004.prop.note56	4_11
sen_mag_town._sen_mag_town_004.prop.note57	;The road to the Moranba corridor.
sen_mag_town._sen_mag_town_004.prop.note58	;The road to the City of Fairy.\nThe road to the plains of the fairy.
sen_mag_town._sen_mag_town_004.prop.note59	<mini>TO</mini> Moranba corridor.
sen_mag_town._sen_mag_town_004.prop.note60	4_28
sen_mag_town._sen_mag_town_004.prop.note61	4_18
sen_mag_town._sen_mag_town_004.prop.note62	4_5
sen_mag_town._sen_mag_town_004.prop.note63	4_6
sen_mag_town._sen_mag_town_004.prop.note64	4_2
sen_mag_town._sen_mag_town_004.prop.note65	4_10
sen_mag_town._sen_mag_town_004.prop.note66	3_39
sen_mag_town._sen_mag_town_004.prop.note67	4_1
sen_mag_town._sen_mag_town_004.prop.note68	4_22
sen_mag_town._sen_mag_town_004.prop.note69	4_36
sen_mag_town._sen_mag_town_004.prop.note70	4_34
sen_mag_town._sen_mag_town_004.prop.note71	4_24
sidhe_sneachta_n._sidhe_sneachta_n2.prop.note0	; Sidch Snoworiginal Star Moon Gate.
sidhe_sneachta_n._sidhe_sneachta_n2.prop.note1	; Sidch Snoworiginal Star Moon Gate.
sidhe_sneachta_s._sidhe_sneachta_n1.prop.note100	<mini>TO</mini> Sidch Snowfield is in the southern wild.
sidhe_sneachta_s._sidhe_sneachta_n2.prop.note100	The wild north of Sidch Snowfield.
sidhe_sneachta_s._sidhe_sneachta_s.prop.note100	;“Have you seen it carefully?？It's really careful.？Serious.、Try to do it.!!"\n\nA message from the ancient Druid, which denounced the disciples' stupidity.
sidhe_sneachta_s._sidhe_sneachta_s.prop.note101	;- devCAT Tips. -\n\nIf the speed is too slow. ；Press the right side of the keyboard.‘ * ’ Turn off the Light effect or press the right side of the keyboard.‘ - ’ Adjust the visual effect.。
sidhe_sneachta_s._sidhe_sneachta_s.prop.note102	;Snowman pile.\n\nThe sacrifice of the great ancient Druid was made with a snowman pile.，A snowman made of him and his disciples.。\nDruid's snowman can be seen with expert eyes.，It's a little different from other snowmen.，But it requires careful observation.。\n-Royal Cultural and Tourism Hall.-
sidhe_sneachta_s._sidhe_sneachta_s.prop.note103	;Watch out for the wolf.! It's very wary.\n-Leonard.-
sidhe_sneachta_s._sidhe_sneachta_s.prop.note104	;Infinite mystery earrings.\n\nEarrings are a regular occurrence among Druid's snowmen alone.，Is it the great magic of Druids, who always liked to joke?？\n-Lockrian.-
sidhe_sneachta_s._sidhe_sneachta_s.prop.note105	Sidch Snowfield is in the southern wild.
sidhe_sneachta_s._sidhe_sneachta_s.prop.note106	There are snowmen in the wild.。
sidhe_sneachta_s._sidhe_sneachta_s.prop.note107	<mini>TO</mini> Dilconel.
sidhe_sneachta_s._sidhe_sneachta_s.prop.note108	<mini>TO</mini> The plains to the north of The Sidch Snow Field.
studio_tara_library._studio_tara_library.event.note0	The library.
studio_tara_library._studio_tara_library.prop.note0	<mini>OUT</mini>Exit.
taillteann_e_field._taillteann_e_field_0001.prop.note0	<mini>TO</mini>Tartin.
taillteann_e_field._taillteann_e_field_0001.prop.note1	;The way to Tartin.
taillteann_e_field._taillteann_e_field_0004.prop.note0	;Rocks can be collected with crossbows.。\n
taillteann_e_field._taillteann_e_field_0004.prop.note1	Tartin direction.
taillteann_e_field._taillteann_e_field_0004.prop.note2	The way to live in Cologne.
taillteann_e_field._taillteann_e_field_0004.prop.note3	The way to The Place where Queline lives.
taillteann_e_field._taillteann_e_field_0004.prop.note4	<mini>TO</mini> Querrey. Where you live.
taillteann_e_field._taillteann_e_field_0004.prop.note5	; Star Gate in the Rock Zone.
taillteann_e_field._taillteann_e_field_0004.prop.note6	; Slibe star moon gate.
taillteann_e_field._taillteann_e_field_0007.prop.note0	<mini>TO</mini>Dugard corridor.
taillteann_e_field._taillteann_e_field_0007.prop.note1	;A logging camp leading to the Dugard corridor.
taillteann_main_field._taillteann_main_field_0003.prop.note0	;Now in construction.
taillteann_main_field._taillteann_main_field_0003.prop.note1	<mini>TO</mini>Caulliver Canyon.
taillteann_main_field._taillteann_main_field_0003.prop.note2	;The road to Caulfe.
taillteann_main_field._taillteann_main_field_0010.prop.note0	; Tartin West Star Moon Gate.
taillteann_main_field._taillteann_main_field_0017.prop.note0	<mini>UP</mini>On the fire stand.
taillteann_main_field._taillteann_main_field_0017.prop.note1	<mini>DOWN</mini>Under the fire.
taillteann_main_field._taillteann_main_field_0018.event.note0	Altar.
taillteann_main_field._taillteann_main_field_0018.event.note1	Want to enter the shadow world?？
taillteann_main_field._taillteann_main_field_0018.event.note2	Into the shadow world.
taillteann_main_field._taillteann_main_field_0018.event.note3	Want to enter the shadow world?？
taillteann_main_field._taillteann_main_field_0018.prop.note0	Altar.
taillteann_main_field._taillteann_main_field_0023.event.note0	Farmland.
taillteann_main_field._taillteann_main_field_0023.event.note1	Farmland can be rented to grow crops.。
taillteann_main_field._taillteann_main_field_0023.prop.note0	; Tartin Farm Star Moon Gate.
taillteann_main_field._taillteann_main_field_0024.prop.note0	;The road to the boulders.
taillteann_main_field._taillteann_main_field_0025.prop.note0	; Druid House Star Moon Gate.
taillteann_main_field._taillteann_main_field_0029.event.note0	Farmland.
taillteann_main_field._taillteann_main_field_0029.event.note1	Farmland can be rented to grow crops.。
taillteann_main_field._taillteann_main_field_0030.prop.note0	<mini>UP</mini>On the fire stand.
taillteann_main_field._taillteann_main_field_0030.prop.note1	<mini>DOWN</mini>Under the fire.
taillteann_main_field._taillteann_main_field_0030.prop.note2	;The road to Abunell.
taillteann_main_field._taillteann_main_field_0031.event.note0	Tartin.
taillteann_main_field._taillteann_main_field_0031.event.note1	Welcome to Tartin.。
taillteann_main_field._taillteann_main_field_0031.prop.note0	;Recruit church volunteers.\n\nMay all men be blessed by God...\nPeople who want to volunteer sign up when the sun rises at their highest.。
taillteann_main_field._taillteann_main_field_0031.prop.note1	;Recruit clothing store part-time.\n\nMust have a lot of physical strength and hard work.！\nIt doesn't matter if you don't feel about clothes.！\n\nMorning.7Point to.7Point.！
taillteann_main_field._taillteann_main_field_0031.prop.note2	;Recruit grocery stores part-time.\n\nFor simple and simple labor interested in people.，\nA person who needs a part-time job on the day.，\nIt doesn't matter if You haven't done a part-time job.！The beautiful lady is very welcome.！！\nPeople who use magic are preferred.。\nMorning.7Time to afternoon.7Point.
taillteann_main_field._taillteann_main_field_0031.prop.note3	;Anyone but the guards can come for treatment.！\n\nPeople who are unwell can come at any time.。\n\n-The military medical officer of the escort.-
taillteann_main_field._taillteann_main_field_0031.prop.note4	;Alchemist's home recruits part-time.\n\nBrothers and sisters who can help with the alchemy experiment.~！\nSomeone needs to collect wood or materials.！\nAnyone can do it.。\n\nMorning.9Point to night.9Point.！！
taillteann_main_field._taillteann_main_field_0031.prop.note5	;You can make alchemy musts.--Crystallization.。
taillteann_main_field._taillteann_main_field_0031.prop.note6	;May your experiment be successful.~！\n\n-Aiba.-
taillteann_main_field._taillteann_main_field_0031.prop.note7	;You have to hand it over if something goes wrong.10times the money.！！\nJoke.，Oh.。\nThis is a public goods.，Please cherish it.！\n\n-Brenda.-
taillteann_main_field._taillteann_main_field_0031.prop.note8	;Knight of Light.—Rulabada.
taillteann_main_field._taillteann_main_field_0036.event.note0	Farmland.
taillteann_main_field._taillteann_main_field_0036.event.note1	Farmland can be rented to grow crops.。
taillteann_main_field._taillteann_main_field_0036.prop.note0	<mini>TO</mini> Abnell.
taillteann_main_field._taillteann_main_field_0036.prop.note1	;The road to Abunell.
taillteann_main_field._taillteann_main_field_0036.prop.note2	; Tartin South Star Moon Gate.
taillteann_main_field._taillteann_main_field_0037.event.note0	Farmland.
taillteann_main_field._taillteann_main_field_0037.event.note1	Farmland can be rented to grow crops.。
taillteann_main_field._taillteann_main_field_0038.prop.note0	Well.
taillteann_main_field._taillteann_main_field_0038.prop.note1	<mini>UP</mini>On the fire stand.
taillteann_main_field._taillteann_main_field_0038.prop.note2	<mini>DOWN</mini>Under the fire.
taillteann_main_field._taillteann_main_field_0038.prop.note3	;The road to Slibe.
taillteann_main_field._taillteann_main_field_0038.prop.note4	; Tartin East Gate Star Moon Gate.
taillteann_main_field._taillteann_main_field_0045.prop.note0	<mini>TO</mini>Slibes.
taillteann_main_field._taillteann_main_field_0045.prop.note1	;The road to Slibe.
taillteann_main_field._taillteann_main_field_0047.prop.note0	; Graveyard Star Moon Gate.
taillteann_se_field._taillteann_se_field_0004.prop.note0	<mini>TO</mini>Where Abnell lives.
taillteann_se_field._taillteann_se_field_0004.prop.note1	;The road to The Place of Abunell's residence.
taillteann_se_field._taillteann_se_field_0004.prop.note2	;In construction.
taillteann_se_field._taillteann_se_field_0004.prop.note3	; Abnell Star Moon Gate.
taillteann_se_field._taillteann_se_field_0005.prop.note0	<mini>TO</mini>Tartin.
taillteann_se_field._taillteann_se_field_0005.prop.note1	;The road to Tartin.
taillteann_se_field._taillteann_se_field_0007.prop.note0	;！！！Attention.！！！\n\nRecent.，There are frequent cases of fishing from the shores of Lake Nell.。\nFor the safety of every angler.，Please don't go fishing after the sun goes down.！
taillteann_se_field._taillteann_se_field_0007.prop.note1	;Areas where fishing is possible.\n\nFishing is possible on Lake Nell.。\nFishing rods and bait boxes can be purchased at grocery stores in a nearby village.。
taillteann_se_field._taillteann_se_field_0007.prop.note2	; The poet camp star moon gate.
taillteann_se_field._taillteann_se_field_0009.prop.note0	<mini>TO</mini>Dunbaren.
taillteann_se_field._taillteann_se_field_0009.prop.note1	;The road to Dunbaren.
tara_alchemist._tara_alchemist.event.note0	Alchemy supplies store.
tara_alchemist._tara_alchemist.event.note1	Hurley's alchemy supply store.。
tara_alchemist._tara_alchemist.prop.note0	<mini>OUT</mini> Exit.
tara_bank._tara_bank.event.note0	Akins Bank.
tara_bank._tara_bank.event.note1	Money and items can be stored here.。
tara_bank._tara_bank.prop.note0	<mini>OUT</mini> Exit.
tara_castle_1f._tara_castle_1f.event.note0	This is the city of Lach.1Layer.。
tara_castle_1f._tara_castle_1f.event.note1	Cooking room
tara_castle_1f._tara_castle_1f.event.note2	It's the place to make Wangcheng food.。
tara_castle_1f._tara_castle_1f.prop.note0	<mini>ENTER</mini> Hall.
tara_castle_b1_entrance._tara_castle_b1_entrance.prop.note0	; The entrance to the underpass.
tara_castle_gatehall._tara_castle_gatehall.event.note0	Hall.
tara_castle_gatehall._tara_castle_gatehall.prop.note0	<mini>ENTER</mini> Wangcheng.1Layer.
tara_castle_gatehall._tara_castle_gatehall.prop.note1	<mini>ENTER</mini> Union Hall.
tara_castle_gatehall._tara_castle_gatehall.prop.note2	<mini>ENTER</mini> Wangcheng.2Layer.
tara_castle_gatehall._tara_castle_gatehall.prop.note3	<mini>OUT</mini> Exit.
tara_castle_greathall._tara_castle_greathall.event.note0	Auditorium.
tara_castle_greathall._tara_castle_greathall.prop.note0	<mini>OUT</mini>Exit.
tara_castle_greathall._tara_castle_greathall.prop.note1	<mini>ENTER</mini>Sky courtyard.
tara_castle_greathall._tara_castle_greathall.prop.note2	<mini>ENTER</mini>The library.
tara_castle_greathall._tara_castle_greathall.prop.note3	<mini>ENTER</mini>Meeting room.
tara_castle_greathall._tara_castle_greathall.prop.note4	<mini>ENTER</mini>Music room.
tara_castle_greathall._tara_castle_greathall.prop.note5	<mini>ENTER</mini>Office.
tara_castle_guildhall.tara_castle_guildhall.event.note0	Union Hall.
tara_castle_guildhall.tara_castle_guildhall.prop.note0	<mini>OUT</mini>Exit.
tara_castle_kingroom._tara_castle_kingroom.prop.note0	<mini>ENTER</mini> Auditorium.
tara_castle_library._tara_castle_library.event.note0	The library.
tara_castle_library._tara_castle_library.prop.note0	<mini>OUT</mini>Exit.
tara_castle_nobleroom_01._tara_castle_nobleroom_01.prop.note0	<mini>OUT</mini>Exit.
tara_castle_nobleroom_02._tara_castle_nobleroom_02.event.note0	Music room.
tara_castle_nobleroom_02._tara_castle_nobleroom_02.prop.note0	<mini>OUT</mini>Exit.
tara_church._tara_church.event.note0	The land of repentance.
tara_church._tara_church.event.note1	Enter the land of confession.。
tara_church._tara_church.event.note2	The shrine.
tara_church._tara_church.event.note3	Confessions.
tara_church._tara_church.event.note4	Enter the Confessions.。
tara_church._tara_church.event.note5	The shrine.
tara_church._tara_church.prop.note0	Donation.
tara_church._tara_church.prop.note1	Donation bulletin board.
tara_church._tara_church.prop.note2	The land of repentance.
tara_church._tara_church.prop.note3	<mini>OUT</mini> Exit.
tara_church._tara_church.prop.note4	<mini>OUT</mini> Exit.
tara_church._tara_church.prop.note5	Donation box.
tara_church._tara_church.prop.note6	Donate a billboard.
tara_church._tara_church.prop.note7	Confessions.
tara_church._tara_church.prop.note8	<mini>OUT</mini> Exit.
tara_church._tara_church.prop.note9	<mini>OUT</mini> Exit.
tara_church_confessional._tara_church_confessional.event.note0	The land of repentance.
tara_church_confessional._tara_church_confessional.event.note1	Go outside the place of confession.。
tara_cloth._tara_cloth.event.note0	Clothing store.
tara_cloth._tara_cloth.event.note1	Welcome to the Elinido Business Center clothing store.。
tara_cloth._tara_cloth.prop.note0	<mini>OUT</mini> Exit.
tara_healer._tara_healer.event.note0	Treatment.
tara_healer._tara_healer.event.note1	A place to take care of the patient.
tara_healer._tara_healer.prop.note0	<mini>OUT</mini> Exit.
tara_keep_rg._tara_keep_rg_0.event.note0	Queerin Castle.
tara_keep_rg._tara_keep_rg_0.event.note1	Castle in the Queilene area.。
tara_keep_rg._tara_keep_rg_0.event.note2	Storage.
tara_keep_rg._tara_keep_rg_0.event.note3	A place where the materials used to build the castle are stored.。Throw the material on the ground.。
tara_keep_rg._tara_keep_rg_0.prop.note0	;A place where the materials for the construction of the city are stored.。\nIt's like dropping something on top of the dungeon altar.，This is also the range of the cable representation can be thrown.。\nThe castle will disappear when it is built.。
tara_keep_rg._tara_keep_rg_1.event.note0	The entrance to Coylen Castle.
tara_keep_rg._tara_keep_rg_1.event.note1	The way to Coylen Castle.。
tara_keep_rg._tara_keep_rg_1.event.note2	Moon stone.
tara_keep_rg._tara_keep_rg_1.event.note3	Anyone is free to collect moonstones.。-The master of the city.-
tara_keep_rg._tara_keep_rg_1.event.note4	The entrance to Queilene Castle.
tara_keep_rg._tara_keep_rg_1.event.note5	The way to Queerin Castle.。
tara_keep_rg._tara_keep_rg_1.event.note6	Moon stone.
tara_keep_rg._tara_keep_rg_1.event.note7	Anyone can collect moonstones.。-The master of the city.-
tara_keep_rg._tara_keep_rg_1.prop.note0	The direction of the village of Tartin.
tara_keep_rg._tara_keep_rg_1.prop.note1	The way to live in Cologne.
tara_keep_rg._tara_keep_rg_1.prop.note2	;To Querrey. Where you live.
tara_keep_rg._tara_keep_rg_1.prop.note3	;The moon-length stone can be collected with a crossbar.。
tara_keep_rg._tara_keep_rg_1.prop.note4	;Castle.\nManage the Queering area.\nThe direction of the castle.
tara_keep_rg._tara_keep_rg_1.prop.note5	;Moon stone.\nAnyone can.\nCollect moon-long stones.。-The master of the city.-
tara_keep_rg._tara_keep_rg_1.prop.note6	;Lake.\nGo to the lake around Queilene Castle.
tara_keep_rg._tara_keep_rg_1.prop.note7	;Castle.\nManage the direction of the castle in the Queirearea area.
tara_keep_rg._tara_keep_rg_1.prop.note8	<mini>TO</mini> Querrey. Where you live.
tara_magic._tara_magic.event.note0	Magic supply store
tara_magic._tara_magic.event.note1	Finola's magic supply store.。
tara_magic._tara_magic.prop.note0	<mini>OUT</mini> Exit.
tara_main_field._tara_main_field_0007.event.note0	Tara.
tara_main_field._tara_main_field_0007.event.note1	Tara, the capital of the Kingdom of Elek.
tara_main_field._tara_main_field_0008.event.note0	Tara.
tara_main_field._tara_main_field_0008.event.note1	It's Tara, the capital of the Kingdom of Elek.。
tara_main_field._tara_main_field_0008.prop.note0	;Recruit part-time.\n\nA patented product made by Lilith.！Fantasy taste.！\nRecruit people who can collect honey wine materials.！\nEligibility criteria.！There is power.！You're handsome.！\nSign up quickly.！\n\nMorning.10Point to night.9Point.！\n\n- Lilith. -
tara_main_field._tara_main_field_0008.prop.note1	;The direction of The Coulibaly Canyon.
tara_main_field._tara_main_field_0008.prop.note2	;The entrance to the Knights' Battle Hall.
tara_main_field._tara_main_field_0008.prop.note3	<mini>TO</mini> Knight stormed the battlefield.
tara_main_field._tara_main_field_0008.prop.note4	<mini>TO</mini> Knight stormed the battlefield.
tara_main_field._tara_main_field_0008.prop.note5	<mini>TO</mini> Knight stormed the battlefield.
tara_main_field._tara_main_field_0008.prop.note6	<mini>TO</mini> Knight stormed the battlefield.
tara_main_field._tara_main_field_0008.prop.note7	<mini>TO</mini> Knight stormed the battlefield.
tara_main_field._tara_main_field_0008.prop.note8	<mini>TO</mini> Knight stormed the battlefield.
tara_main_field._tara_main_field_0008.prop.note9	<mini>TO</mini> Knight stormed the battlefield.
tara_main_field._tara_main_field_0008.prop.note10	<mini>TO</mini> Knight stormed the battlefield.
tara_main_field._tara_main_field_0008.prop.note11	<mini>TO</mini> Knight stormed the battlefield.
tara_main_field._tara_main_field_0008.prop.note12	<mini>TO</mini> Knight stormed the battlefield.
tara_main_field._tara_main_field_0008.prop.note13	; Knight stormed the hall of star moon gate.
tara_main_field._tara_main_field_0009.prop.note0	<mini>TO</mini>Caulliver Canyon.
tara_main_field._tara_main_field_0009.prop.note1	;The road to Caulfe.
tara_main_field._tara_main_field_0011.event.note0	Tara.
tara_main_field._tara_main_field_0011.event.note1	It's Tara, the capital of the Kingdom of Elek.。
tara_main_field._tara_main_field_0012.event.note0	Tara.
tara_main_field._tara_main_field_0012.event.note1	It's Tara, the capital of the Kingdom of Elek.。
tara_main_field._tara_main_field_0012.prop.note0	;Recruit part-time.！\n\nRecruit portrait models.。\nA person who has a special study of clothing.\nPlease attend.。\nJust sit and do it as a simple job.，\nSo newbies are welcome.！\n\nMorning.7Time to afternoon.4Point.\n\n- Hans. -
tara_main_field._tara_main_field_0012.prop.note1	;Recruit church volunteers.\n\nRecruitment time.:Noon.，The shadow points.\nIt starts just north.\n\n- Pecaster. -
tara_main_field._tara_main_field_0012.prop.note2	;The direction of the shrine square.
tara_main_field._tara_main_field_0012.prop.note3	;The way to the palace.
tara_main_field._tara_main_field_0012.prop.note4	;The direction of the square.
tara_main_field._tara_main_field_0012.prop.note5	;The direction of the commercial center.
tara_main_field._tara_main_field_0012.prop.note6	;The main entrance of the shrine.
tara_main_field._tara_main_field_0012.prop.note7	;The Knights stormed the venue.、The direction of The Coulibaly Canyon.
tara_main_field._tara_main_field_0012.prop.note8	;The direction of the shrine.
tara_main_field._tara_main_field_0012.prop.note9	<mini>ENTER</mini> The shrine.
tara_main_field._tara_main_field_0012.prop.note10	<mini>ENTER</mini> The shrine.
tara_main_field._tara_main_field_0012.prop.note11	; The shrine recruits volunteers.\n\nRecruitment time.: Morning.8Start at the point. \nAfternoon.8The point ends.\n\n- Claire. -
tara_main_field._tara_main_field_0012.prop.note12	<mini>ENTER</mini> The shrine.
tara_main_field._tara_main_field_0012.prop.note13	<mini>ENTER</mini> The shrine.
tara_main_field._tara_main_field_0012.prop.note14	; The shrine volunteer recruitment.\n\nRecruitment time.: Morning.8Point. \nuntil the afternoon.8Point.\n\n- Claire. -
tara_main_field._tara_main_field_0012.prop.note15	<mini>ENTER</mini> Wangcheng.
tara_main_field._tara_main_field_0013.event.note0	Into the shadow world.
tara_main_field._tara_main_field_0013.event.note1	Want to enter the shadow world?？
tara_main_field._tara_main_field_0013.event.note2	Into the shadow world.
tara_main_field._tara_main_field_0013.event.note3	Want to enter the shadow world?？
tara_main_field._tara_main_field_0013.event.note4	Into the shadow world.
tara_main_field._tara_main_field_0013.event.note5	Want to enter the shadow world?？
tara_main_field._tara_main_field_0013.event.note6	Tara.
tara_main_field._tara_main_field_0013.event.note7	It's Tara, the capital of the Kingdom of Elek.。
tara_main_field._tara_main_field_0013.event.note8	Lach City.
tara_main_field._tara_main_field_0013.event.note9	The king of the Kingdom of Alek.。
tara_main_field._tara_main_field_0013.prop.note0	Altar.
tara_main_field._tara_main_field_0013.prop.note1	Shadow task bulletin board.
tara_main_field._tara_main_field_0016.event.note0	Tara.
tara_main_field._tara_main_field_0016.event.note1	It's Tara, the capital of the Kingdom of Elek.。
tara_main_field._tara_main_field_0016.prop.note0	;The road to Emin Macha.
tara_main_field._tara_main_field_0016.prop.note1	;Pear grove.
tara_main_field._tara_main_field_0016.prop.note2	; Tara South Star Moon Gate.
tara_main_field._tara_main_field_0017.event.note0	Tara.
tara_main_field._tara_main_field_0017.event.note1	It's Tara, the capital of the Kingdom of Elek.。
tara_main_field._tara_main_field_0017.prop.note0	;Access to Akins Bank.，Akins Business Center Road.
tara_main_field._tara_main_field_0017.prop.note1	;The road to Akins Bank.
tara_main_field._tara_main_field_0017.prop.note2	;Clothing store.。\n\nFree use of hand-woven scones and looms.！
tara_main_field._tara_main_field_0017.prop.note3	; Recruit part-time students.!\n\nAskin Bank headquarters.\nRecruit a postman as a part-time student.。\nThis is a person who needs to personally deliver the item. \n'On-site service.'part-time.。\nHope is strong.、a person with a wide range of people. \nMore to apply.。\n\n- Morning.7Start at the point.，Afternoon.11The point ends. \n You can all day. -
tara_main_field._tara_main_field_0017.prop.note4	<mini>ENTER</mini> Treatment.
tara_main_field._tara_main_field_0017.prop.note5	<mini>ENTER</mini> Clothing store.
tara_main_field._tara_main_field_0017.prop.note6	<mini>ENTER</mini> Bank.
tara_main_field._tara_main_field_0017.prop.note7	<mini>ENTER</mini> Alchemy supplies store.
tara_main_field._tara_main_field_0017.prop.note8	<mini>ENTER</mini> Magic supply store
tara_main_field._tara_main_field_0017.prop.note9	; Recruit part-time students.!\n\nAskin Bank headquarters.\nRecruit a postman as a part-time student.。\nThis is a person who needs to personally deliver the item. \n'On-site service.'part-time.。\nHope is strong.、a person with a wide range of people. \nMore to apply.。\n\n- Morning.7Start at the point.，Afternoon.11The point ends. \n You can all day. -
tara_main_field._tara_main_field_0017.prop.note10	<mini>ENTER</mini> Treatment.
tara_main_field._tara_main_field_0017.prop.note11	<mini>ENTER</mini> Weapons store
tara_main_field._tara_main_field_0017.prop.note12	<mini>ENTER</mini> Grocery store.
tara_main_field._tara_main_field_0017.prop.note13	<mini>ENTER</mini> Clothing store.
tara_main_field._tara_main_field_0017.prop.note14	<mini>ENTER</mini> Bank.
tara_main_field._tara_main_field_0017.prop.note15	Wells.
tara_main_field._tara_main_field_0017.prop.note16	Wells.
tara_main_field._tara_main_field_0018.event.note0	Lach City.
tara_main_field._tara_main_field_0018.prop.note0	<mini>ENTER</mini>Auditorium.
tara_main_field._tara_main_field_0018.prop.note1	<mini>ENTER</mini>Auditorium.
tara_main_field._tara_main_field_0018.prop.note2	<mini>ENTER</mini> Hall.
tara_main_field._tara_main_field_0018.prop.note3	<mini>ENTER</mini> Lach City.
tara_main_field._tara_main_field_0021.prop.note0	;Emin Macha direction.\nIt's under construction now.
tara_main_field._tara_main_field_0021.prop.note1	<mini>To</mini>Prague Plains.
tara_main_field._tara_main_field_0021.prop.note2	;The road to the Prague Plains.
tara_main_field._tara_main_field_0021.prop.note3	;In construction.
tara_main_field_shadowversion._tara_main_field_shadowversion_17.prop.note0	Wells.
tara_main_kingdom_field._tara_main_kingdom_field_12.prop.note0	<mini>OUT</mini> Exit.
tara_main_kingdom_field._tara_main_kingdom_field_18.prop.note0	; Lach King City Star Moon Gate.
tara_misc._tara_misc.event.note0	Grocery store.
tara_misc._tara_misc.event.note1	Eliza's commercial center grocery store.。
tara_misc._tara_misc.prop.note0	<mini>OUT</mini> Exit.
tara_n_field._tara_n_field_0009.prop.note0	;The road to Tara.
tara_n_field._tara_n_field_0009.prop.note1	<mini>TO</mini> Tara.
tara_n_field._tara_n_field_0010.prop.note0	<mini>TO</mini> Tartin.
tara_n_field._tara_n_field_0010.prop.note1	;The road to Tartin.
tara_se_field._tara_se_field_0000.prop.note0	<mini>TO</mini> Tara.
tara_se_field._tara_se_field_0000.prop.note1	;The way to Tara.
tara_se_field._tara_se_field_0002.prop.note0	; Elinido Brewing CoinSe Star Moongate.
tara_se_field._tara_se_field_0003.prop.note0	; Lezar Brewing Star Moon Gate.
tara_se_field._tara_se_field_0006.prop.note0	;The way to EmminMacha.
tara_se_field._tara_se_field_0006.prop.note1	<mini>TO</mini> Emin Macha.
tara_se_field._tara_se_field_0006.prop.note2	; Star Moon Gate east of Prague Plain.
tara_tournament_field._tara_tournament_field_8.event.note0	Knight stormed the battlefield.
tara_tournament_field._tara_tournament_field_8.event.note1	Welcome to the Knight Battle Battlefield.。
tara_tournament_field._tara_tournament_field_8.prop.note0	<mini>TO</mini> The Knights stormed outside the battlefield.
tara_tournament_field._tara_tournament_field_8.prop.note1	<mini>TO</mini> The Knights stormed outside the battlefield.
tara_tournament_field._tara_tournament_field_8.prop.note2	<mini>TO</mini> The Knights stormed outside the battlefield.
tara_tournament_field._tara_tournament_field_8.prop.note3	<mini>TO</mini> The Knights stormed outside the battlefield.
tara_tournament_field._tara_tournament_field_8.prop.note4	<mini>TO</mini> The Knights stormed outside the battlefield.
tara_tournament_field._tara_tournament_field_12.prop.note0	<mini>ENTER</mini> The shrine.
tara_town_rg._tara_town_rg_12.prop.note0	The direction of Tartin Castle.
tara_town_rg._tara_town_rg_12.prop.note1	The way to clone the castle.
tara_town_rg._tara_town_rg_12.prop.note2	;The way to Queanbeyan Castle.
tara_town_rg._tara_town_rg_12.prop.note3	;The way to Queanbeyan Castle.
tara_town_rg._tara_town_rg_12.prop.note4	;The way to The Place where Queline lives. The road to Slibe.
tara_town_rg._tara_town_rg_12.prop.note5	<mini>TO</mini> Queerin Castle.
tara_town_rg._tara_town_rg_12.prop.note6	;The road to The Direction of Slibe.
tara_town_rg._tara_town_rg_16.event.note0	There are many houses in the coylen area.。
tara_town_rg._tara_town_rg_16.event.note1	Coylen. Where you live.
tara_town_rg._tara_town_rg_16.event.note2	The stump square.
tara_town_rg._tara_town_rg_16.event.note3	A square for the residents of the Koilen residence.。
tara_town_rg._tara_town_rg_16.event.note4	Querrey. Where you live.
tara_town_rg._tara_town_rg_16.event.note5	There are many houses in the area where Queilene lives.。
tara_town_rg._tara_town_rg_16.event.note6	The stump square.
tara_town_rg._tara_town_rg_16.event.note7	A square built for the residents of The Place of Queer.。
tara_town_rg._tara_town_rg_16.prop.note0	1_14
tara_town_rg._tara_town_rg_16.prop.note1	1_13
tara_town_rg._tara_town_rg_16.prop.note2	1_12
tara_town_rg._tara_town_rg_16.prop.note3	1_11
tara_town_rg._tara_town_rg_16.prop.note4	1_10
tara_town_rg._tara_town_rg_16.prop.note5	1_1
tara_town_rg._tara_town_rg_16.prop.note6	;The road to Slibe.
tara_town_rg._tara_town_rg_16.prop.note7	;The road to Slibe.
tara_town_rg._tara_town_rg_16.prop.note8	;The road to Queerin Castle in the district.
tara_town_rg._tara_town_rg_16.prop.note9	;The road to Slibe.
tara_town_rg._tara_town_rg_16.prop.note10	;The road to Slibe.
tara_town_rg._tara_town_rg_16.prop.note11	;The road to Queerin Castle in the district.
tara_town_rg._tara_town_rg_16.prop.note12	;The road to Queerin Castle in the district.
tara_town_rg._tara_town_rg_16.prop.note13	;The road to Slibe.
tara_town_rg._tara_town_rg_16.prop.note14	;The road to Queerin Castle in the district.
tara_town_rg._tara_town_rg_16.prop.note15	;The road to Queerin Castle in the district.
tara_town_rg._tara_town_rg_16.prop.note16	;The road to Slibe.
tara_town_rg._tara_town_rg_16.prop.note17	;The road to Queerin Castle in the district.
tara_town_rg._tara_town_rg_16.prop.note18	;The road to Slibe.
tara_town_rg._tara_town_rg_17.prop.note0	Slibey direction.
tara_town_rg._tara_town_rg_17.prop.note1	The road to Slibey direction.
tara_town_rg._tara_town_rg_17.prop.note2	The road to Slibe.
tara_town_rg._tara_town_rg_17.prop.note3	The way to Slibe.
tara_town_rg._tara_town_rg_17.prop.note4	The way to The Place where Queline lives. The road to Queerin Castle in the district.
tara_town_rg._tara_town_rg_17.prop.note5	;The road to The Direction of Slibe.
tara_town_rg._tara_town_rg_17.prop.note6	<mini>TO</mini> Slibes.
tara_town_rg._tara_town_rg_17.prop.note7	;The road leading to Queerin Castle.
tara_weapon._tara_weapon.event.note0	Weapons store
tara_weapon._tara_weapon.event.note1	Welcome to Crum's arms store.。
tara_weapon._tara_weapon.prop.note0	<mini>OUT</mini>Exit.
tutorial_zone._tutorial_zone_01.event.note0	Novice zone.
tutorial_zone._tutorial_zone_01.event.note1	Spaces specially prepared for novices.。
ula_bangor._ula_bangor.event.note0	Bangor.
ula_bangor._ula_bangor.event.note1	Welcome to the mining village of Bange.。
ula_bangor._ula_bangor.event.note2	Waterwheel.
ula_bangor._ula_bangor.prop.note0	;It is expected to hire part-time jobs in the future.。\n- Banger Hotel. -
ula_bangor._ula_bangor.prop.note1	;Brothers and sisters.，Start hiring part-time.！\nRecruitment time. : Morning.10Point.，Shadow.\nStartwhen pointing to the northwest.\n- Zion. -
ula_bangor._ula_bangor.prop.note2	;Hire a blacksmith to shop part-time.\n\nRecruitment time. : Noon shadow.\nPoint to the north bound to start.\n\n- Healthy beauty girl. Irene. -
ula_bangor._ula_bangor.prop.note3	<mini>ENTER</mini> Barry Dungeon.
ula_bangor._ula_bangor.prop.note4	<mini>TO</mini> Geltz Hills.
ula_bangor._ula_bangor.prop.note5	;Don't bother Abby.。\n- Zion. -
ula_bangor._ula_bangor.prop.note6	;Brothers and sisters want to smelt iron ore to ask Zion.。Cheap service.。\n- Customer Satisfaction Bang Welfare Club member Zion. -
ula_bangor._ula_bangor.prop.note7	;The church hires part-time.\n\nRecruitment time. : Noon shadow.\nPoint to the north bound to start.\n\n- Kangan. -
ula_bangor._ula_bangor.prop.note8	;The myth of steel.！\nThis is the most famous Ayton teacher in Yula Lu.。\n- His disciples. -
ula_bangor._ula_bangor.prop.note9	;This is a man who does banking.。\nA man who is very responsible.。\n- Bryce. -
ula_bangor._ula_bangor.prop.note10	<mini>TO</mini> Geltz Hills.
ula_bangor._ula_bangor.prop.note11	;The road is closed.。\n\n- devCAT Civil engineering. -
ula_bangor._ula_bangor.prop.note12	<mini>TO</mini>Moranba corridor.
ula_bangor._ula_bangor.prop.note13	;The road to the Moranba corridor.
ula_bangor._ula_bangor.prop.note14	;The blacksmith shop was convened by the staff.\n\nCall time. : Morning.7Point.，\nThe shadow begins when it faces the north-west and the west.\n\n- Aton. -
ula_ceann_harbor._ula_ceann_harbor_01.event.note0	This is the port of Kai'an on the land of Yola.。
ula_ceann_harbor._ula_ceann_harbor_01.prop.note0	<mini>TO</mini> Take a boat.
ula_ceann_harbor._ula_ceann_harbor_01.prop.note1	<mini>TO</mini> Moranba corridor.
ula_ceann_harbor._ula_ceann_harbor_01.prop.note2	; Kaian Port Star Moon Gate.
ula_dgnarena_dunbarton_arena._ula_dgnarena_dunbarton_arena.event.note0	Rabbi's Arena.
ula_dgnarena_dunbarton_lobby._ula_dgnarena_dunbarton_lobby1.event.note0	Rabbi Arena Lounge.
ula_dgnarena_dunbarton_lobby._ula_dgnarena_dunbarton_lobby1.event.note1	Enter the lounge of the Rabbi Arena.
ula_dgnarena_dunbarton_lobby._ula_dgnarena_dunbarton_lobby1.prop.note0	;Rabbi. Arena.\n\nThis is the Exclusive Arena for Paladin and the Dark Knight.。\nChanging in the arena does not affect the time of the outside world.。\nRoles that run out of time off the field can change indefinitely in the arena.。\nThere will be no punishment for being defeated by monsters or enemies.。\nBut those who lose all the stars will be driven back to the hall.。\n- Walter. The pen. -
ula_dgnarena_dunbarton_lobby._ula_dgnarena_dunbarton_lobby1.prop.note1	;Survival Duel Rules.\n\nEach of the arenas.5Minutes to start a new round.。\nPlayers who do not have stars at the end of the round will be withdrawn from the hall.。\nIt can be revived countless times in the round.。\nDefeat the other side can win the stars.。\n- Walter. The pen. -
ula_dgnarena_dunbarton_lobby._ula_dgnarena_dunbarton_lobby1.prop.note2	;Surrender rules.\n\nInside there will be monsters dedicated to attacking humans and dark knights.。\nAfter being subdued by the Dark Knight, he turns to attacking humans and Paladin.。\nYou can use downwear skills when you find that things are not good.。\n- Walter. The pen.-
ula_dgnarena_dunbarton_lobby._ula_dgnarena_dunbarton_lobby1.prop.note3	;Arena coins.\n\nYou can trade the stars you won in the battle for the arena coin.。\nBut it doesn't make sense to trade too few stars for coins.。\n- Walter. The pen.-
ula_dgnarena_dunbarton_waitingroom._ula_dgnarena_dunbarton_waitingroom.event.note0	Want to exit the arena hall?？
ula_dgnarena_dunbarton_waitingroom._ula_dgnarena_dunbarton_waitingroom.prop.note0	;Enter the door of the Rabbi Arena.。
ula_dgnarena_dunbarton_waitingroom._ula_dgnarena_dunbarton_waitingroom.prop.note1	;The door to the lobby of the Rabbi's Arena.。
ula_dgnarena_tircho_arena._ula_dgnarena_tircho_arena.event.note0	Ibe Arena.
ula_dgnarena_tircho_arena._ula_dgnarena_tircho_arena.event.note1	Survival game rules. - round 5Minutes.
ula_dgnarena_tircho_arena._ula_dgnarena_tircho_arena.prop.note0	<mini>OUT</mini> Exit the arena.
ula_dgnarena_tircho_arena._ula_dgnarena_tircho_arena.prop.note1	<mini>OUT</mini> Exit the arena.
ula_dgnarena_tircho_arena._ula_dgnarena_tircho_arena.prop.note2	<mini>OUT</mini> Exit the arena.
ula_dgnarena_tircho_arena._ula_dgnarena_tircho_arena.prop.note3	<mini>OUT</mini> Exit the arena.
ula_dgnarena_tircho_lobby._ula_dgnarena_tircho_lobby1.prop.note0	<mini>ENTER</mini> Enter the arena.
ula_dgnarena_tircho_lobby._ula_dgnarena_tircho_lobby1.prop.note1	;how it is carried out.\n\nAttackon of a man in a fighting war.，Its behaviour is shameful.。\nThe person who wins in a fierce battle is the real winner and the honor.！\n- Gru. -
ula_dgnarena_tircho_lobby._ula_dgnarena_tircho_lobby1.prop.note2	;how it is carried out.\n\n5After a minute a person with no stars will return to the waiting room.。\n Roundcan be resurrected.，You can also attack people with stars.。\n- Gru. -
ula_dgnarena_tircho_lobby._ula_dgnarena_tircho_lobby1.prop.note3	;Ibe Arena.\n\nThis is The Ibi Arena.。\nThe arena can be fought without penalties.。\nWhether it's losing to monsters or someone else.，There's no loss.。\n- Gru. -
ula_dgnarena_tircho_lobby._ula_dgnarena_tircho_lobby1.prop.note4	;Arena coins.\n\nThe stars of victory can be exchanged for arena coins.。\nBut if the number of stars is too small.，Maybe you won't get back the entrance fee.。\n- Gru. -
ula_dgnarena_tircho_lobby._ula_dgnarena_tircho_lobby1.prop.note5	;Memorial.100Victory.\n\nRay. Na. De.\n\nPray for prosperity.。\n- Leonard. -
ula_dgnarena_tircho_lobby._ula_dgnarena_tircho_lobby2.event.note0	The Ibe Arena waiting room.
ula_dgnarena_tircho_lobby._ula_dgnarena_tircho_lobby2.event.note1	Enter the waiting room at The Ibe Arena.。
ula_dgnarena_tircho_lobby._ula_dgnarena_tircho_lobby2.event.note100	Do you want to exit into the arena hall??
ula_dgnarena_tircho_lobby._ula_dgnarena_tircho_lobby2.event.note101	Leave Arena\nExit the arena.
ula_dgnarena_tircho_lobby._ula_dgnarena_tircho_lobby2.event.note102	Are you really going to quit the arena??
ula_dgnhall_bangor_after._ula_dgnhall_bangor_after.prop.note0	<mini>DOWN</mini> next floor.
ula_dgnhall_bangor_after._ula_dgnhall_bangor_after.prop.note1	<mini>OUT</mini> Exit.
ula_dgnhall_bangor_before1._ula_dgnhall_bangor_before1.event.note0	The altar of the goddess.
ula_dgnhall_bangor_before1._ula_dgnhall_bangor_before1.event.note1	Put anything on the altar.，can be transferred to the dungeon.。
ula_dgnhall_bangor_before1._ula_dgnhall_bangor_before1.prop.note0	<mini>OUT</mini> Exit.
ula_dgnhall_bangor_before1._ula_dgnhall_bangor_before1.prop.note1	<mini>DROP</mini> Altar.
ula_dgnhall_bangor_before1._ula_dgnhall_bangor_before1.prop.note2	;Abby I love you.！\n- Zion. -
ula_dgnhall_bangor_before2._ula_dgnhall_bangor_before2.event.note0	The altar of the goddess.
ula_dgnhall_bangor_before2._ula_dgnhall_bangor_before2.event.note1	Put anything on the altar.，can be transferred to the dungeon.。
ula_dgnhall_bangor_before2._ula_dgnhall_bangor_before2.prop.note0	<mini>DROP</mini> Altar.
ula_dgnhall_coill_after._ula_dgnhall_coill_after.event.note0	Quit Dungeon\nLeave the dungeon.
ula_dgnhall_coill_after._ula_dgnhall_coill_after.event.note1	Leaving the dungeon?？
ula_dgnhall_coill_after._ula_dgnhall_coill_after.event.note2	던전에서 나가기
ula_dgnhall_coill_before._ula_dgnhall_coill_before.prop.note0	<mini>OUT</mini> Exit.
ula_dgnhall_danu_before._ula_dgnhall_danu_before.event.note100	Goddess altar.
ula_dgnhall_danu_before._ula_dgnhall_danu_before.event.note101	No matter what items are thrown at the altar, you can enter the dungeon.。
ula_dgnhall_danu_before._ula_dgnhall_danu_before.prop.note100	<mini>OUT</mini> Leave.
ula_dgnhall_dunbarton_after._ula_dgnhall_dunbarton_after.prop.note0	<mini>DOWN</mini> next floor.
ula_dgnhall_dunbarton_after._ula_dgnhall_dunbarton_after.prop.note1	<mini>OUT</mini> Exit.
ula_dgnhall_dunbarton_before1._ula_dgnhall_dunbarton_before1.event.note0	The altar of the goddess.
ula_dgnhall_dunbarton_before1._ula_dgnhall_dunbarton_before1.event.note1	Put anything on the altar.，can be transferred to the dungeon.。
ula_dgnhall_dunbarton_before1._ula_dgnhall_dunbarton_before1.prop.note0	<mini>DROP</mini> Altar.
ula_dgnhall_dunbarton_before1._ula_dgnhall_dunbarton_before1.prop.note1	<mini>OUT</mini> Exit.
ula_dgnhall_dunbarton_before2._ula_dgnhall_dunbarton_before2.event.note0	The altar of the goddess.
ula_dgnhall_dunbarton_before2._ula_dgnhall_dunbarton_before2.event.note1	Put anything on the altar.，can be transferred to the dungeon.。
ula_dgnhall_dunbarton_before2._ula_dgnhall_dunbarton_before2.prop.note0	<mini>OUT</mini> Exit.
ula_dgnhall_dunbarton_before2._ula_dgnhall_dunbarton_before2.prop.note1	<mini>DROP</mini> Altar.
ula_dgnhall_peaca_after._ula_dgnhall_peaca_after.prop.note0	<mini>DOWN</mini> next floor.
ula_dgnhall_peaca_before._ula_dgnhall_peaca_before.prop.note0	<mini>OUT</mini> Exit.
ula_dgnhall_runda_after._ula_dgnhall_runda_after.prop.note0	<mini>DOWN</mini> next floor.
ula_dgnhall_runda_before._ula_dgnhall_runda_before.prop.note0	<mini>OUT</mini> Exit.
ula_dgnhall_runda_before._ula_dgnhall_runda_before.prop.note1	<mini>ENTER</mini> old room.
ula_dgnhall_tirnanog_before1._ula_dgnhall_tirnanog_before1.event.note0	The altar of the goddess.
ula_dgnhall_tirnanog_before1._ula_dgnhall_tirnanog_before1.event.note1	Put anything on the altar.，can be transferred to the dungeon.。
ula_dgnhall_tirnanog_before1._ula_dgnhall_tirnanog_before1.event.note100	Goddess altar.
ula_dgnhall_tirnanog_before1._ula_dgnhall_tirnanog_before1.event.note101	No matter what items are thrown at the altar, you can enter the dungeon.。
ula_dgnhall_tirnanog_before1._ula_dgnhall_tirnanog_before1.prop.note100	<mini>OUT</mini> Get out.
ula_dun_to_bangor.field_dunban_center.event.note0	Dragon stone like a excavation site.
ula_dun_to_bangor.field_dunban_center.event.note1	A place to excavate ancient dragon and stone statues.。
ula_dun_to_bangor.field_dunban_center.prop.note0	; Dragon Relics Star Moon Gate.
ula_dun_to_bangor.field_dunban_n2.prop.note0	;Natural mahogany.\nErin's natural monuments. 223No.
ula_dun_to_bangor.field_dunban_n3.prop.note0	;The road to Bangor.
ula_dun_to_bangor.field_dunban_n3.prop.note1	;-In construction.-\n\nThe road to Emin Macha.
ula_dun_to_bangor.field_dunban_n3.prop.note2	;The road to Emin Macha.(In construction.)
ula_dun_to_bangor.field_dunban_n3.prop.note3	;The road to Dunbaren.
ula_dun_to_bangor.field_dunban_n3.prop.note4	; Fiona Dungeon Star Moon Gate.
ula_dun_to_bangor.field_dunban_n3.prop.note100	;Road to Fiona Dungeon.
ula_dun_to_bangor.field_dunban_n3.prop.note101	;Closed.
ula_dun_to_bangor.field_dunban_n3.prop.note102	<mini>ENTER</mini> Fiona Dungeon.
ula_dun_to_bangor.field_dunban_n3.prop.note500	;The way to Emin Macha.
ula_dun_to_bangor.field_dunban_n3.prop.note501	;Go in the direction of Emin Macha.
ula_dun_to_bangor.field_dunban_n3.prop.note502	;Go to Dunbaron.、Bangor's direction.
ula_dun_to_bangor.field_dunban_n3.prop.note503	;To the direction of Fiona Dungeon.
ula_dun_to_bangor.field_dunban_n3.prop.note504	<mini>TO</mini> Fairy Plains.
ula_dun_to_bangor.field_dunban_n4.prop.note0	<mini>TO</mini> Dunbaren.
ula_dun_to_bangor.field_dunban_n4.prop.note1	;Dunbaren.
ula_dun_to_bangor.field_dunban_n4.prop.note2	;The road to Bangor.
ula_dun_to_bangor.field_dunban_s2.event.note0	Rheinat.
ula_dun_to_bangor.field_dunban_s2.event.note1	the wasteland around the rock.。
ula_dun_to_bangor.field_dunban_s2.prop.note0	; Rheinat Star Moon Gate.
ula_dun_to_bangor.field_dunban_s3.prop.note0	;The entrance to Bangor.
ula_dun_to_bangor.field_dunban_s3.prop.note1	<mini>TO</mini> Bangor.
ula_dun_to_bangor.field_dunban_s3.prop.note2	;To Dunbaren.，The road of Rhineatt.
ula_emainmacha._ula_emainmacha_c.event.note0	Emin Macha Square.
ula_emainmacha._ula_emainmacha_c.event.note1	The center of Emin Macha has a square with beautiful fountains.
ula_emainmacha._ula_emainmacha_c.event.note2	Look ahead to the top of the tower.
ula_emainmacha._ula_emainmacha_c.event.note3	A place where you can see beautiful scenery.。
ula_emainmacha._ula_emainmacha_c.event.note4	The public theater.
ula_emainmacha._ula_emainmacha_c.event.note5	A public performance venue for the festival can be performed.。
ula_emainmacha._ula_emainmacha_c.prop.note0	<MINI>ENTER</MINI> Beanjuya.
ula_emainmacha._ula_emainmacha_c.prop.note1	<MINI>ENTER</MINI> The vision desk. 1Layer.
ula_emainmacha._ula_emainmacha_c.prop.note2	<MINI>ENTER</MINI> The vision desk. 2Layer.
ula_emainmacha._ula_emainmacha_c.prop.note3	;-Urgently hire signed staff.-\nUrgently hire a contracting staff member.。\nThe person in charge of the artist's closing work.。\nThe shadow points to the northwest in the morning.10Start ingested.。\nThe remuneration is negotiable.。\n-The wind-singing poet Narle.
ula_emainmacha._ula_emainmacha_c.prop.note4	;-Flower delivery service.-\n\nA variety of beautiful fresh flowers.\nThe price is very reasonable.。\nOpening.、Congratulate.、Flower.、Garland.、Wedding.\nFlower delivery service.。Fast delivery.。\nPlease look for the Dyer and Dellen sisters.。\n\nP。S every morning.8Point.\nRecruit the person who delivered the flower.。\nPlease come when the shadow points to the northwest.。
ula_emainmacha._ula_emainmacha_c.prop.note5	;-Food delivery.-\n\nThe smell of cackling ohs.\nRecruited in Emin Macha.\nIndustrious.、Careful.、Honest delivery man.。\nThe shadow points to a noon when the north is pointing.\nPlease come again when the time comes.，Welcome beauty.。\nIt's well paid.。\n\n-Representative of Emin Machasi Restaurant.，Cacite Ohs.。\nP.S. Please come and find Peyrad.。
ula_emainmacha._ula_emainmacha_c.prop.note6	;-Urgent lying as a handyman.-\n\nI want to make money.，Just come here.。\nThe working atmosphere is like a big family.\nWelcome to the beginners.，Good-looking.\nAsk. : Look ahead to the tower of the handsome galvin.\nP.S. Morning.7about.，When the shadow points to the west.。\n
ula_emainmacha._ula_emainmacha_c.prop.note7	;-Urgent recruitment. : Part-time.-\n\nPeople who want to work while studying.\nPlease be the doctor's assistant.\nWelcome to the beginners.，Experience is preferred.\nEvery time.200Above the gold coin.\nAsk. : The treatment is Agnes.\nMorning.6Point.，Shadows can be applied when pointing to the west.
ula_emainmacha._ula_emainmacha_c.prop.note8	;Good news.，You can make money by doing simple things.。\nEvery day.3、4about.，When the shadow points to the northeast.\nFind Osra at the weapons store.。\nWelcome to work part-time.。
ula_emainmacha._ula_emainmacha_c.prop.note9	;At Treen Scoyd.\nRecruitment led to the popularity of Emin Macha.\nVisit the negotiator.。\nVisit the customer's home in person.\nDeliver good clothes over.。\nYou can work part-time.，You can also sign up.。\nevery morning.7Point.，Shadows can be applied when pointing to the west.。
ula_emainmacha._ula_emainmacha_c.prop.note10	;-Delivery by Askin Bank.-\nPersonal goods delivery.\nMove.，The company moved.\nRelocation items.，All kinds of goods are kept.\nGuaranteed insurance.\nYou can access it at any time.\nWelcome to come to discuss business.\nRecruit staff. : Salesman. OOName.\nDiscounts can be made in the summer solstice.，It's cheap.~
ula_emainmacha._ula_emainmacha_c.prop.note11	;With the blessing of the Lord.\nChurch recruitment.\nPart-time workers.。\nWalk across the bridge south of Emin Macha.\nto the church of James.\nApply for an interview.。
ula_emainmacha._ula_emainmacha_c.prop.note12	<MINI>ENTER</MINI> Bank.
ula_emainmacha._ula_emainmacha_c.prop.note13	;It is only open at night.。
ula_emainmacha._ula_emainmacha_c.prop.note14	;With the blessing of the Lord.，The church recruits part-time staff.。Walk across the bridge south of Emin Macha.，Go to the church and apply to James for an interview.。P.S. Lunch is not available.。
ula_emainmacha._ula_emainmacha_c.prop.note15	<MINI>ENTER</MINI> Julia's home.
ula_emainmacha._ula_emainmacha_c.prop.note16	<MINI>ENTER</MINI> The city.
ula_emainmacha._ula_emainmacha_c.prop.note17	<mini>ENTER</mini> Enter.
ula_emainmacha._ula_emainmacha_c.prop.note18	<mini>ENTER</mini> Enter.
ula_emainmacha._ula_emainmacha_c.prop.note19	<mini>ENTER</mini> The room of the puppet craftsman.
ula_emainmacha._ula_emainmacha_c.prop.note20	;Raise part-time work.!\n\nRaise some people.，to make puppet parts for sale to the puppet workshop.。A warm welcome to alchemists and craftsmen.。I hope you can give more support.。\n\nFundraising time.: from the morning.7point until the afternoon.4Point. - Leary. -
ula_emainmacha._ula_emainmacha_e_dg.prop.note0	<mini>ENTER</mini> Lunda Dungeon.
ula_emainmacha._ula_emainmacha_e_dg.prop.note1	;The road to the Dunga dungeon.
ula_emainmacha._ula_emainmacha_e_dg.prop.note2	;The road to the Dunga dungeon.
ula_emainmacha._ula_emainmacha_lake_s_bridge.prop.note0	;XXXX
ula_emainmacha._ula_emainmacha_lake_s_portal.prop.note0	<MINI>TO </MINI>Fairy Plains.
ula_emainmacha._ula_emainmacha_lake_water_5.prop.note0	; Emin Macha's Simon Star Moon Gate.
ula_emainmacha._ula_emainmacha_n_1.prop.note0	;The road to Dunbaren.
ula_emainmacha._ula_emainmacha_n_1.prop.note1	;The road to Dunbaren.
ula_emainmacha._ula_emainmacha_n_1.prop.note2	;The road to Dunbaren.
ula_emainmacha._ula_emainmacha_n_1.prop.note3	;The road to Dunbaren.
ula_emainmacha._ula_emainmacha_n_1.prop.note4	;The Creet Dungeon.
ula_emainmacha._ula_emainmacha_n_1.prop.note5	;Paladin's practice field.
ula_emainmacha._ula_emainmacha_n_2.prop.note0	; Emin Macha North Gate Star Moon Gate.
ula_emainmacha._ula_emainmacha_n_3.prop.note0	;The road to Dunbaren.
ula_emainmacha._ula_emainmacha_n_3.prop.note1	<mini>ENTER</mini> The entrance examination room.
ula_emainmacha._ula_emainmacha_n_coill.prop.note0	<MINI>ENTER</MINI> The Creet Dungeon.
ula_emainmacha._ula_emainmacha_n_coill.prop.note1	<mini>TO</mini>Where Abnell lives.
ula_emainmacha._ula_emainmacha_n_coill.prop.note2	;The road to The Place of Abunell's residence.
ula_emainmacha._ula_emainmacha_n_coill.prop.note3	;In construction.
ula_emainmacha._ula_emainmacha_n_coill.prop.note4	; The Creell Dungeon Star Moon Gate.
ula_emainmacha._ula_emainmacha_n_portal.prop.note0	<mini>GO TO </mini>Osnasay.
ula_emainmacha._ula_emainmacha_n_portal.prop.note1	;The road to Dunbaren.
ula_emainmacha._ula_emainmacha_n_portal.prop.note2	;The road is very steep.。 \n  Please be careful.！
ula_emainmacha._ula_emainmacha_s.prop.note0	<MINI>ENTER</MINI> Church.
ula_emainmacha._ula_emainmacha_w.prop.note0	;Restricted access to the area.。
ula_emainmacha._ula_emainmacha_w.prop.note1	;Paladin's practice field.
ula_emainmacha._ula_emainmacha_w.prop.note2	<mini>TO</mini> Prague Plains.
ula_emainmacha._ula_emainmacha_w.prop.note3	;Road to Prague Plains.
ula_emainmacha._ula_emainmacha_w.prop.note4	;Construction is under way.
ula_emainmacha_bank._ula_emainmacha_bank.prop.note0	<mini>OUT</mini> Exit.
ula_emainmacha_castle._ula_emainmacha_castle.prop.note0	;<mini>OUT</mini> Exit.
ula_emainmacha_castle._ula_emainmacha_castle.prop.note1	;<mini>ENTER</mini> Reception.
ula_emainmacha_castle._ula_emainmacha_castle.prop.note2	;<mini>OUT</mini> Exit.
ula_emainmacha_castle._ula_emainmacha_castle.prop.note3	;<mini>OUT</mini> Exit.
ula_emainmacha_castle_chamber_a._ula_emainmacha_castle_chamber_a.prop.note0	;<mini>OUT</mini> Exit.
ula_emainmacha_castle_chamber_b._ula_emainmacha_castle_chamber_b.prop.note0	;<mini>OUT</mini> Exit.
ula_emainmacha_cathedral._ula_emainmacha_cathedral.prop.note0	<mini>OUT</mini> Exit.
ula_emainmacha_ceo._ula_emainmacha_ceo_c1.prop.note0	<mini>ENTER</mini> Enter.
ula_emainmacha_club._ula_emainmacha_club.event.note0	Hotel.
ula_emainmacha_club._ula_emainmacha_club.event.note1	It's the gorgeous night club Beanjuya.。
ula_emainmacha_club._ula_emainmacha_club.prop.note0	<mini>OUT</mini> Exit.
ula_emainmacha_dollwalker._ula_emainmacha_dollwalker_1.prop.note0	<mini>OUT</mini> Exit the puppetmaker's room.
ula_emainmacha_lookout_1st._ula_emainmacha_lookout_1st.prop.note0	<mini>OUT</mini> Exit.
ula_emainmacha_lookout_1st._ula_emainmacha_lookout_1st.prop.note1	<mini>UP</mini> To the upper level.
ula_emainmacha_lookout_2nd._ula_emainmacha_lookout_2nd.prop.note0	<mini>DOWN</mini> next floor.
ula_emainmacha_lookout_2nd._ula_emainmacha_lookout_2nd.prop.note1	<mini>OUT</mini> Look ahead to the top of the tower.
ula_emainmacha_oidtobar_hall._ula_emainmacha_oidtobar_hall.prop.note0	<mini>OUT</mini> Exit.
ula_hardmode_dgnhall_ciar_after._ula_hardmode_dgnhall_ciar_after.event.note0	Quit Dungeon Leave the dungeon.
ula_hardmode_dgnhall_ciar_after._ula_hardmode_dgnhall_ciar_after.event.note1	Quit Dungeon Leave the dungeon.
ula_hardmode_dgnhall_ciar_after._ula_hardmode_dgnhall_ciar_after.prop.note0	<mini>DOWN</mini> next floor.
ula_hardmode_dgnhall_ciar_before._ula_hardmode_dgnhall_ciar_before.event.note0	Put anything on the altar.，can be transferred to the dungeon.。
ula_hardmode_dgnhall_ciar_before._ula_hardmode_dgnhall_ciar_before.prop.note0	<mini>OUT</mini> Leave.
ula_hardmode_dgnhall_runda_after._ula_hardmode_dgnhall_runda_after.event.note0	Quit Dungeon Leave the dungeon.
ula_hardmode_dgnhall_runda_after._ula_hardmode_dgnhall_runda_after.prop.note0	<mini>DOWN</mini> next floor.
ula_hardmode_dgnhall_runda_before._ula_hardmode_dgnhall_runda_before.event.note0	Put anything on the altar.，can be transferred to the dungeon.。
ula_hardmode_dgnhall_tirchonaill_after._ula_hardmode_dgnhall_tirchonaill_after.event.note0	Quit Dungeon Leave the dungeon.
ula_hardmode_dgnhall_tirchonaill_after._ula_hardmode_dgnhall_tirchonaill_after.prop.note0	<mini>DOWN</mini> next floor.
ula_hardmode_dgnhall_tirchonaill_before._ula_hardmode_dgnhall_tirchonaill_before.event.note0	Put anything on the altar.，can be transferred to the dungeon.。
ula_hardmode_dgnhall_tirchonaill_before._ula_hardmode_dgnhall_tirchonaill_before.prop.note0	<mini>OUT</mini> Leave.
ula_morva_aisle._ula_morva_aisle_01.prop.note0	<mini>TO</mini>Bangor.
ula_morva_aisle._ula_morva_aisle_01.prop.note1	;The road to Bang.
ula_morva_aisle._ula_morva_aisle_02.prop.note0	;The road to the port of Kaian.
ula_morva_aisle._ula_morva_aisle_02.prop.note1	;The road to the place of the fairy.
ula_morva_aisle._ula_morva_aisle_02.prop.note2	;The road to Bang.
ula_morva_aisle._ula_morva_aisle_02.prop.note3	; Moranbar Corridor Star Moon Gate.
ula_morva_aisle._ula_morva_aisle_05.prop.note0	<mini>TO</mini>Kaian Port.
ula_morva_aisle._ula_morva_aisle_05.prop.note1	;The road to the port of Kaian.
ula_morva_aisle._ula_morva_aisle_07.prop.note0	<mini>TO</mini> The place of residence of the fairy.
ula_morva_aisle._ula_morva_aisle_07.prop.note1	;The road to the place of the fairy.
ula_osna_sail._ula_osna_sail_c.prop.note100	;The way to Emin Macha.
ula_osna_sail._ula_osna_sail_c.prop.note101	;The way to Dunbaren.
ula_osna_sail._ula_osna_sail_e_p.prop.note100	<mini>GO TO </mini> Dunbaren.
ula_osna_sail._ula_osna_sail_e_p.prop.note101	;The way to Dunbaren.
ula_osna_sail._ula_osna_sail_w_p.prop.note100	<mini>GO TO </mini>Emin Macha.
ula_osna_sail._ula_osna_sail_w_p.prop.note101	;The way to Emin Macha.
ula_sen_mag._ula_sen_mag_c1.prop.note0	; Fairy Plains Star Moon Gate.
ula_sen_mag._ula_sen_mag_c1.prop.note10	<mini>ENTER</mini> Pickup Dungeon.
ula_sen_mag._ula_sen_mag_c1.prop.note11	;The road to the pickup dungeon.
ula_sen_mag._ula_sen_mag_c1.prop.note100	;The way to Emin Macha.
ula_sen_mag._ula_sen_mag_c1.prop.note101	;The way to Geltz.
ula_sen_mag._ula_sen_mag_dg.prop.note0	; Pickup Dungeon Star Moon Gate.
ula_sen_mag._ula_sen_mag_e_p.prop.note100	<mini>TO</mini> Geltz Plain.
ula_sen_mag._ula_sen_mag_s_p.prop.note0	<mini>TO</mini>The place of residence of the fairy.
ula_sen_mag._ula_sen_mag_s_p.prop.note1	;The road to the place of the fairy.
ula_sen_mag._ula_sen_mag_w_p.prop.note100	<mini>TO</mini> Emin Macha.
ula_tirnanog._uladh_tirnanog.prop.note100	;(The font is too long.，I can't read it.)
ula_tirnanog._uladh_tirnanog.prop.note101	;<color=2>The village is everywhere.</color>\nGraveyard.\n\n(I don't know who put it.)
ula_tirnanog._uladh_tirnanog.prop.note102	;Doug's home.
ula_tirnanog._uladh_tirnanog.prop.note103	Another world.
ula_tirnanog._uladh_tirnanog.prop.note104	came to an uninvited world.
ula_tirnanog.field_tirnanog_n_aa.prop.note1	<mini>TO</mini> Albert Dungeon.
ula_tirnanog.field_tirnanog_n_aa.prop.note2	;The entrance to the Albert Dungeon.
ula_tirnanog.field_tirnanog_n_aa.prop.note3	;The road into the Albert Dungeon.
ula_tirnanog_g3._ula_tirnanog_g3.event.note0	Another world.
ula_tirnanog_g3._ula_tirnanog_g3.event.note1	came into an unwelcome world.。
ula_tirnanog_g3._ula_tirnanog_g3.prop.note0	<mini>TO</mini> Another world.
ula_tirnanog_g3._ula_tirnanog_g3.prop.note1	<mini>ENTER</mini> Barr Dungeon.
ula_tirnanog_g3_gairech_hill.field_tirnanog_g3_gairech_hill_center.event.note0	The remains of an unwelcome world.
ula_tirnanog_g3_gairech_hill.field_tirnanog_g3_gairech_hill_center.event.note1	Many traces of large-scale mining have been preserved.。
ula_tirnanog_g3_gairech_hill.field_tirnanog_g3_gairech_hill_center.event.note0_wrong	The remains of an unwelcome world.
ula_tirnanog_g3_gairech_hill.field_tirnanog_g3_gairech_hill_s2.event.note0	Another world.
ula_tirnanog_g3_gairech_hill.field_tirnanog_g3_gairech_hill_s2.event.note1	came into an unwelcome world.。
ula_tirnanog_g3_gairech_hill.field_tirnanog_g3_gairech_hill_s2.prop.note0	<mini>TO</mini> Another world.
uladh_cobh_harbor._uladh_cobh_harbor_1.prop.note0	;The tomb of Gwenlia.\n\nAt the focal point of survival and oblivion.，Listen to the beautiful wind.，Sleeping.
uladh_cobh_harbor._uladh_cobh_harbor_1.prop.note1	;Alasdair's tomb.\n\nlost young Asca.，It made him extremely sad and remorseful.
uladh_cobh_harbor._uladh_cobh_harbor_1.prop.note2	;The way to Dunbaren.
uladh_cobh_harbor._uladh_cobh_harbor_1.prop.note3	;Wells.
uladh_cobh_harbor._uladh_cobh_harbor_1.prop.note4	<mini>TO</mini> Dunbaren.
uladh_cobh_harbor._uladh_cobh_harbor_4.event.note0	Cap Port.
uladh_cobh_harbor._uladh_cobh_harbor_4.event.note1	Welcome to the port of Cap.
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note0	;Swimming is prohibited.\n\nThere are sharks infested.\nBare-handedly trying to catch a shark and try to win a title.，Already.89People lost their lives.。
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note1	;Karp.\n\nA port of trade where dreams and hopes coexist.
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note2	;A personal store area at Cap Port.\n\nUp to trading.1000Million gold coins.！
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note3	;Recruit lighthouse part-time students.\n\nRecruitment time. : Afternoon.4Point.，\nWhen the shadow is facing northeast.\n\n- Aska. -
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note4	;The direction of the Cap port market.\n\nSeafood.！Weapons.！Groceries.！Everything.！
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note5	<mini>Enter</mini> Inside the hotel.
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note6	<mini>Enter</mini> above the lighthouse.
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note7	<mini>Enter</mini> below the lighthouse.
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note8	;The direction of the fishing area.
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note9	;The direction of the hotel in Anico.
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note10	;Port.，Personal store direction.
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note11	;Swimming is prohibited.\n\nGrey shark infested area.\nBare-handedly trying to catch a shark and try to win a title.，Already.89People lost their lives.。
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note12	;Swimming is prohibited.\n\nGrey shark infested area.\nBare-handedly trying to catch a shark and try to win a title.，Already.89People lost their lives.。
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note13	;Belfast Pier direction.
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note14	<mini>TO</mini> Carat port.
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note15	<mini>TO</mini> Belfast.
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note16	;The direction of the Port of Kra.
uladh_cobh_harbor._uladh_cobh_harbor_4.prop.note17	; Lighthouse Star Moon Gate.
uladh_dun_to_tircho.field_duntir_00.event.note0	Southern passage way of the Dugard Corridor.
uladh_dun_to_tircho.field_duntir_00.event.note1	The passage connecting the Dugard corridor with Dunbaren.
uladh_dun_to_tircho.field_duntir_00.prop.note0	<mini>TO</mini> Dunbaren.
uladh_dun_to_tircho.field_duntir_00.prop.note1	;Start at Dunbaron here.\n\nWelcome to come again next time.。\n- The Kingdom of Alek. -
uladh_dun_to_tircho.field_duntir_02.prop.note0	;It's been really hard to get here.。\nBe careful when you go back.。
uladh_dun_to_tircho.field_duntir_05.prop.note0	;Beware of wolves.！\nIt is dangerous to put up a fight in front of a wolf pack.。
uladh_dun_to_tircho.field_duntir_06.prop.note0	; Swirling hilly star moon gate.
uladh_dun_to_tircho.field_duntir_07.prop.note0	;The road to Dunbaren.
uladh_dun_to_tircho.field_duntir_07.prop.note1	;The road to Dilconel.
uladh_dun_to_tircho.field_duntir_08.event.note0	Yolaid Woods.
uladh_dun_to_tircho.field_duntir_08.event.note1	The bear-infested woods.。
uladh_dun_to_tircho.field_duntir_08.prop.note0	;Public test promotional video.\n Britney DThe music played.\nIt's in this place.！\n- Alek Kingdom Sightseeing Hall. -
uladh_dun_to_tircho.field_duntir_08.prop.note1	;in the silent woods.\nSilently practicing into a warrior.！\n- Leonard. -
uladh_dun_to_tircho.field_duntir_08.prop.note2	<mini>TO</mini>Slibes.
uladh_dun_to_tircho.field_duntir_08.prop.note3	<mini>TO</mini>Slibes.
uladh_dun_to_tircho.field_duntir_09.event.note0	Yolaid logging camp.
uladh_dun_to_tircho.field_duntir_09.event.note1	A camp for loggers.。
uladh_dun_to_tircho.field_duntir_09.prop.note0	;The road to Dilconel.
uladh_dun_to_tircho.field_duntir_09.prop.note1	;Recruit part-time logging.\n\nKeep the balance of natural resources.\nSome control is required.\nIn order to properly control the natural balance, some trees need to be cut down.！\n<color=3>Morning.7When the shadow points around the northwest.</color>Begin.~\n\n- Tracy. -
uladh_dun_to_tircho.field_duntir_09.prop.note2	;The road to Dunbaren.
uladh_dun_to_tircho.field_duntir_09.prop.note3	;The road to Dugard's place of residence.
uladh_dun_to_tircho.field_duntir_09.prop.note4	;Dugard's place of residence.
uladh_dun_to_tircho.field_duntir_09.prop.note3_wrong	;The road to Dugard's place of residence.
uladh_dun_to_tircho.field_duntir_10.event.note0	Yolaide House.
uladh_dun_to_tircho.field_duntir_10.event.note1	old house.
uladh_dun_to_tircho.field_duntir_10.prop.note0	;Public test promotional video.\nAdventurers make bonfires.\nthe scene of the venue.。\n- Alek Kingdom Sightseeing Hall. -
uladh_dun_to_tircho.field_duntir_10.prop.note1	;-No entry.-\nThis is a private place.。\nPay attention to pet cattle.\n- The master said. -
uladh_dun_to_tircho.field_duntir_10.prop.note2	<mini>TO</mini> Dugard's place of residence.
uladh_dun_to_tircho.field_duntir_10.prop.note3	;The road to Dugard's place of residence.
uladh_dun_to_tircho.field_duntir_11.prop.note0	;To go to Dunbaron, you need to cross the yo-Slade.。\n- Tracy. -
uladh_dun_to_tircho.field_duntir_11.prop.note1	; The logging farm star moon gate.
uladh_dun_to_tircho.field_duntir_13.event.note0	The northern passage way of the Dugard corridor.
uladh_dun_to_tircho.field_duntir_13.event.note1	Connect the Dilconel and Dunbaren passageways.
uladh_dun_to_tircho.field_duntir_13.prop.note0	;The road to Dilconel.
uladh_dun_to_tircho.field_duntir_13.prop.note1	<mini>TO</mini> Dilconel.
uladh_dunbarton._uladh_dunbarton.event.note0	Dunbaren.
uladh_dunbarton._uladh_dunbarton.event.note1	Welcome to Dunbaron.。
uladh_dunbarton._uladh_dunbarton.event.note2	Hand-woven car.
uladh_dunbarton._uladh_dunbarton.event.note3	Can be used to spin a thread.。
uladh_dunbarton._uladh_dunbarton.event.note4	Loom.
uladh_dunbarton._uladh_dunbarton.event.note5	Can be used to spin a thread.。
uladh_dunbarton._uladh_dunbarton.event.note6	In front of the bronze statue of the unicorn.
uladh_dunbarton._uladh_dunbarton.event.note7	A place for a party or recital.
uladh_dunbarton._uladh_dunbarton.prop.note0	;Please don't break it.，Use well.。\n- Simon. -
uladh_dunbarton._uladh_dunbarton.prop.note1	;The adventurer United union hires part-time.\n\nRecruitment time. : Morning.7Point.，Shadow.\nStartwhen pointing to the northwest.\n\n- Ewen. -
uladh_dunbarton._uladh_dunbarton.prop.note2	;Recruit part-time.\n\nRecruitment time. : Noon shadow.\nPoint to the north bound to start.\n\n- Crest. -
uladh_dunbarton._uladh_dunbarton.prop.note3	;Waste depository.\n\nFind the missing item to ask Ewen.。
uladh_dunbarton._uladh_dunbarton.prop.note4	;The direction leading to the Rabbi Dungeon.
uladh_dunbarton._uladh_dunbarton.prop.note5	<mini>ENTER</mini> Bank.
uladh_dunbarton._uladh_dunbarton.prop.note6	<mini>ENTER</mini> Treatment.
uladh_dunbarton._uladh_dunbarton.prop.note7	;Food stores hire part-time workers.\n\nRecruitment time. : Noon shadow.\nPoint to the north bound to start.\n\n- Glinas. -
uladh_dunbarton._uladh_dunbarton.prop.note8	;Simon's clothing store hires part-time.\n\nRecruitment time. : Morning.7Point.，Shadow.\nStartwhen pointing to the northwest.\n\n- Simon. -
uladh_dunbarton._uladh_dunbarton.prop.note9	<mini>ENTER</mini> Clothing store.
uladh_dunbarton._uladh_dunbarton.prop.note10	;Bookstores hire part-time jobs.\n\nRecruitment time. : Afternoon.1Point.，Shadow.\nStartwhen pointing northeast.\n\n- Leila. -
uladh_dunbarton._uladh_dunbarton.prop.note11	<mini>ENTER</mini> Church.
uladh_dunbarton._uladh_dunbarton.prop.note12	;Arms shop hires part-time.\n\nRecruitment time. : Afternoon.3Point.，Shadow.\nStartwhen pointing northeast.\n\n- Nellis. -
uladh_dunbarton._uladh_dunbarton.prop.note13	;Recruit part-time.\n\nRecruitment time. : Morning.6Point.，Shadow.\nPoint to the west and start.\n\n- Manus. -
uladh_dunbarton._uladh_dunbarton.prop.note14	;Grocery recruitment part-time.\n\nRecruitment time. : Morning.7Point.，Shadow.\nStartwhen pointing to the northwest.\n\n- Walter. -
uladh_dunbarton._uladh_dunbarton.prop.note15	<mini>ENTER</mini> School.
uladh_dunbarton._uladh_dunbarton.prop.note16	;Even if the reinforcement fails.\nAnd don't make any noise.。\n\n- Ewen. -
uladh_dunbarton._uladh_dunbarton.prop.note17	;It is permissible to place kiosks along this wall.。Please line up to keep it beautiful.。 - Ewen. -
uladh_dunbarton._uladh_dunbarton.prop.note18	;There are kiosks on the city walls south of Dunbaren.，If a dispute is caused by location.，Please resolve it through dialogue.。 - Ewen. -
uladh_dunbarton._uladh_dunbarton.prop.note19	; The road to the Rabbi Dungeon.
uladh_dunbarton._uladh_dunbarton.prop.note20	; The road to the Rabbi Dungeon.
uladh_dunbarton._uladh_dunbarton.prop.note21	; The way to Emin Macha.
uladh_dunbarton._uladh_dunbarton.prop.note100	;The way to Emin Macha.
uladh_dunbarton._uladh_dunbarton.prop.note101	;- Recruit library part-time. -\n\nRecruit part-time to help the library return books.。\nWilling to help and responsible.，A diligent person.！\nPlease come to the Magic School for help.，There will be very good pay.。\nPlease in the morning in the shadow to the northwest.9Dot.。\n\n- Magic teacher Stewart. -
uladh_dunbarton.field_dunbarton_00.prop.note0	;The road to the Rabbi Dungeon.
uladh_dunbarton.field_dunbarton_00.prop.note1	;(Agree.) Owl Manager Qualification Exam Information.，\nInformation on the topic is provided free of charge.\n- Goblin Shop.(Put Naylor's head rope in the Syer Dungeon and turn right.) -
uladh_dunbarton.field_dunbarton_00.prop.note2	<mini>ENTER</mini> Rabbi Dungeon.
uladh_dunbarton.field_dunbarton_00.prop.note3	<mini>TO</mini>Abnell.
uladh_dunbarton.field_dunbarton_00.prop.note4	; The road to the Rabbi Dungeon.
uladh_dunbarton.field_dunbarton_00.prop.note5	;Rabbi Dungeon Star Gate.
uladh_dunbarton.field_dunbarton_03.prop.note0	<mini>ENTER</mini> Maas Dungeon.
uladh_dunbarton.field_dunbarton_03.prop.note1	;Mars Dungeon Star Gate.
uladh_dunbarton.field_dunbarton_04.prop.note0	;The direction leading to the Maas Dungeon.
uladh_dunbarton.field_dunbarton_04.prop.note1	;The road to the Maas Dungeon.
uladh_dunbarton.field_dunbarton_04.prop.note2	<mini>TO</mini> Cap Port.
uladh_dunbarton.field_dunbarton_04.prop.note3	; The road to the Maas Dungeon.
uladh_dunbarton.field_dunbarton_04.prop.note4	; The road to the Maas Dungeon.
uladh_dunbarton.field_dunbarton_04.prop.note5	; The road to the Maas Dungeon.
uladh_dunbarton.field_dunbarton_05.prop.note0	;Road to Cap Port.
uladh_dunbarton.field_dunbarton_09.prop.note0	;(Advertising.) Loans can be made on the same day at Erin's lowest interest rate.！\nPayment cards can also be loaned.！ Bad credit cards also.OK！\nPut in the Ibe Dungeon.camera Girlthe .cameraEnter.。\nHey.~
uladh_dunbarton.field_dunbarton_10.prop.note0	;Recently because of the collapse.，The road was temporarily closed.。\nWe will be open to traffic for a short time.，Please understand.。\n- Dunbaren. City Hall. -
uladh_dunbarton.field_dunbarton_10.prop.note100	<mini>GO TO </mini>Osnasay.
uladh_dunbarton.field_dunbarton_p1.prop.note0	;The corridor to Dugard.，Dilconel's Road.
uladh_dunbarton.field_dunbarton_p1.prop.note1	<mini>TO</mini> Dugard corridor.
uladh_dunbarton.field_dunbarton_p1.prop.note2	;Dunbaren.
uladh_dunbarton.field_dunbarton_p1.prop.note3	; The road to the Maas Dungeon.
uladh_dunbarton.field_dunbarton_p1.prop.note4	; The road to the Rabbi Dungeon.
uladh_dunbarton.field_dunbarton_p1.prop.note5	; Dunbaren.
uladh_dunbarton.field_dunbarton_p1.prop.note6	; The corridor to Dugard.，Dilconel's Road.
uladh_dunbarton.field_dunbarton_p3.prop.note0	;The road to Dunbaren.
uladh_dunbarton.field_dunbarton_p3.prop.note1	;To Gelz.，Bangor's road.
uladh_dunbarton.field_dunbarton_p3.prop.note2	<mini>TO</mini> Geltz Hills.
uladh_dunbarton_bank._uladh_dunbarton_bank.event.note0	Askins Bank.
uladh_dunbarton_bank._uladh_dunbarton_bank.event.note1	A place where money or items can be stored.。
uladh_dunbarton_bank._uladh_dunbarton_bank.prop.note0	<mini>OUT</mini> Exit.
uladh_dunbarton_church._uladh_dunbarton_church.event.note0	Dunbaren Church.
uladh_dunbarton_church._uladh_dunbarton_church.event.note1	A church dedicated to the god Remilas.。
uladh_dunbarton_church._uladh_dunbarton_church.prop.note0	<mini>OUT</mini> Exit.
uladh_dunbarton_cloth._uladh_dunbarton_cloth.event.note0	Clothing store.
uladh_dunbarton_cloth._uladh_dunbarton_cloth.event.note1	Welcome to Simon's clothing store.。
uladh_dunbarton_cloth._uladh_dunbarton_cloth.prop.note0	<mini>OUT</mini> Exit.
uladh_dunbarton_healer._uladh_dunbarton_healer.event.note0	Treatment.
uladh_dunbarton_healer._uladh_dunbarton_healer.event.note1	A place to treat the patient.。
uladh_dunbarton_healer._uladh_dunbarton_healer.prop.note0	<mini>OUT</mini> Exit.
uladh_dunbarton_school._uladh_dunbarton_school.event.note0	The magic classroom in Dunbaron.
uladh_dunbarton_school._uladh_dunbarton_school.event.note1	A place to study magic.。
uladh_dunbarton_school._uladh_dunbarton_school.prop.note0	<mini>OUT</mini> Exit.
uladh_dunbarton_school_lectureroom._uladh_dunbarton_school_lectureroom.prop.note100	<mini>OUT</mini> The hall of the school of magic.
uladh_dunbarton_schoolhall_before._uladh_dunbarton_schoolhall_before.prop.note100	<mini>EXIT</mini> Get out.
uladh_dunbarton_schoolhall_before._uladh_dunbarton_schoolhall_before.prop.note101	<mini>ENTER</mini> Library.
uladh_dunbarton_schoolhall_before._uladh_dunbarton_schoolhall_before.prop.note102	<mini>ENTER</mini> Magic Class
uladh_dungeon_beginners_hall1._uladh_dungeon_beginners_hall1.event.note0	The altar of the goddess.
uladh_dungeon_beginners_hall1._uladh_dungeon_beginners_hall1.event.note1	Put anything on the altar.，can be transferred to the dungeon.。
uladh_dungeon_beginners_hall1._uladh_dungeon_beginners_hall1.prop.note0	;It's easy to get in the team.。\nAfter the leader puts the item in.\nAll the team members will be transported together to the dungeon.。\n- Leonard. -
uladh_dungeon_beginners_hall1._uladh_dungeon_beginners_hall1.prop.note1	<mini>OUT</mini> Exit.
uladh_dungeon_beginners_hall1._uladh_dungeon_beginners_hall1.prop.note2	<mini>DROP</mini> Altar.
uladh_dungeon_beginners_hall1._uladh_dungeon_beginners_hall1.prop.note3	;Depending on what the altar puts in.\nThe appearance of the dungeon will also be different.。\nPut in the same items as everyone else.\nwill enter the same dungeon.。\nIf you want to explore alone.\nThen put in some of the less common items....\n- Leonard. -
uladh_dungeon_beginners_hall1._uladh_dungeon_beginners_hall1.prop.note4	;If a person enters, it's best to take a weapon.\nEven if it's just a stick.。\nIf you still can't cope.\nThat's better to quit.。\nOtherwise I won't save you if you're in danger.。\n- Quver. -
uladh_dungeon_beginners_hall1._uladh_dungeon_beginners_hall1.prop.note5	<mini>ENTER</mini> old room.
uladh_dungeon_beginners_hall1._uladh_dungeon_beginners_hall1.prop.note6	;There is not enough strength.\nA practitioner.\nIt's best not to enter.。\n- Leonard. -
uladh_dungeon_black_wolfs_hall1._uladh_dungeon_black_wolfs_hall1.event.note0	The altar of the goddess.
uladh_dungeon_black_wolfs_hall1._uladh_dungeon_black_wolfs_hall1.event.note1	Put anything on the altar.，can be transferred to the dungeon.。
uladh_dungeon_black_wolfs_hall1._uladh_dungeon_black_wolfs_hall1.prop.note0	<mini>DROP</mini> Altar.
uladh_dungeon_black_wolfs_hall1._uladh_dungeon_black_wolfs_hall1.prop.note1	<mini>OUT</mini> Exit.
uladh_dungeon_black_wolfs_hall1._uladh_dungeon_black_wolfs_hall1.prop.note2	;The goddess of suffering.\n(The age is unknown.，The author is not known.)\n\nFound by farmers who had cultivated land near the dungeon.。\nThe guardian of life.\nDepicts the elegantness of the goddess's posture and realism style.\nFor the stone statue.，Dungeon scholars or.\nThe artists are amazed.。\n…Joke.。\n- Lockrian. -
uladh_dungeon_black_wolfs_hall1._uladh_dungeon_black_wolfs_hall1.prop.note3	<mini>ENTER</mini> old room.
uladh_dungeon_black_wolfs_hall2._uladh_dungeon_black_wolfs_hall2.prop.note0	<mini>OUT</mini> Exit.
uladh_dungeon_black_wolfs_hall2._uladh_dungeon_black_wolfs_hall2.prop.note1	<mini>DOWN</mini> next floor.
uladh_main.field_tir_e_aa.event.note0	Dilconel Ranch.
uladh_main.field_tir_e_aa.event.note1	A place where the sheep are to be released.。
uladh_main.field_tir_e_aa.prop.note0	;This side is the Searle Dungeon.。\nEveryone but me will be in danger.，Be careful.... Roar.\n- Guard Trevor. -
uladh_main.field_tir_e_aa.prop.note1	;Recruit part-time.\n\nRecruitment time. : Morning.7Point.，Shadow.\nStartwhen pointing to the northwest.\n\n- Sheep-letting teenager Dean. -
uladh_main.field_tir_e_ab.prop.note0	<mini>ENTER</mini> Sayer Dungeon.
uladh_main.field_tir_e_ab.prop.note1	;The front runs to the Searle Dungeon.15Seconds.\n- Quver. -
uladh_main.field_tir_e_ab.prop.note2	;The entrance to the Searle Dungeon.
uladh_main.field_tir_e_ab.prop.note3	; Searle Dungeon Star Gate.
uladh_main.field_tir_e_ba.event.note0	The eastern wilderness of Dilconel.
uladh_main.field_tir_e_ba.event.note1	Many great animals will haunt here.，Be careful.。
uladh_main.field_tir_e_ba.prop.note0	;The road to the syr dungeon.\n(Loop.)\n- Guard Trevor.86 -
uladh_main.field_tir_e_ba.prop.note1	;Memorial public test planting of trees.\n2003.12.18\n- Art D -
uladh_main.field_tir_n_aa.prop.note0	;Ibi Dungeon.BOSSIt's a giant spider.！\n- Spoiler Man -
uladh_main.field_tir_n_aa.prop.note1	<mini>ENTER</mini> Ibi Dungeon.
uladh_main.field_tir_n_aa.prop.note2	;The road to the Ibi dungeon.
uladh_main.field_tir_n_aa.prop.note3	; Ibi Dungeon Star Moon Gate.
uladh_main.field_tir_n_aa.prop.note100	<mini>TO</mini> Sidch Snowfield is in the southern wild.
uladh_main.field_tir_n_aa.prop.note101	;Sidch Snow field gate.
uladh_main.field_tir_s_aa.event.note0	A place where wolves are present.。
uladh_main.field_tir_s_aa.event.note1	The southern wilderness of Dilconel.
uladh_main.field_tir_s_aa.prop.note0	;The corridor to Dugard.，Logging camps.，Dunbaren Road.\nThe road to Tracy.\n- Tracy. -
uladh_main.field_tir_s_aa.prop.note1	;Beware of wolves.！\nIt is dangerous to put up a fight in front of a wolf pack.。\n- Leonard. -
uladh_main.field_tir_s_aa.prop.note2	<mini>TO</mini> Dugard corridor.
uladh_main.field_tir_s_aa.prop.note3	;The corridor to Dugard.，Logging camps.，\nDunbaren Road.
uladh_main.field_tir_s_ba.prop.note0	;The road to the Dugard corridor.
uladh_main.town_tirchonaill.event.note0	You can get spider silk.。\nPress when looking for spider silk in the grass.ALTKeys are more convenient.。
uladh_main.town_tirchonaill.event.note1	Dilconel's grave.
uladh_main.town_tirchonaill.event.note2	The farmland of Dilconel.
uladh_main.town_tirchonaill.event.note3	A place where barley or wheat is harvested.。
uladh_main.town_tirchonaill.event.note4	Windmill.
uladh_main.town_tirchonaill.event.note5	Dilconel.
uladh_main.town_tirchonaill.event.note6	Welcome to Dilconel.。
uladh_main.town_tirchonaill.event.note7	The border area north of the village of Dilconel.。
uladh_main.town_tirchonaill.event.note8	North of Dilconel.
uladh_main.town_tirchonaill.event.note9	Textile skills can be used to spin threads.。
uladh_main.town_tirchonaill.event.note10	Hand-woven car.
uladh_main.town_tirchonaill.event.note11	Loom.
uladh_main.town_tirchonaill.event.note12	Textile skills can be used to weave.。
uladh_main.town_tirchonaill.prop.note0	;Beware of wolves.！\nIt is dangerous to put up a fight in front of a wolf pack.。\n- Leonard. -
uladh_main.town_tirchonaill.prop.note1	<mini>ENTER</mini> Grocery store.
uladh_main.town_tirchonaill.prop.note2	;Recruit part-time.\n\nRecruitment time. : Morning.6Point.，Shadow.\nPoint to the west and start.\n\n- Dillis. -
uladh_main.town_tirchonaill.prop.note3	<mini>ENTER</mini> Food store.
uladh_main.town_tirchonaill.prop.note4	;The fox has all repelled.\nJunior players can travel to Ibi Dungeon....\n- Ibe sealed the messenger. -
uladh_main.town_tirchonaill.prop.note5	;Recruit part-time.\n\nRecruitment time. : Morning.7Point.，Shadow.\nStartwhen pointing to the northwest.\n\n- Piras. -
uladh_main.town_tirchonaill.prop.note6	;This is the pasture.\nContinue the road leading to the basement of Sayer.
uladh_main.town_tirchonaill.prop.note7	<mini>ENTER</mini> Magic Class
uladh_main.town_tirchonaill.prop.note8	;Dilconel School direction.。\nThe start of the class is in the morning.7Point.，When the shadow points to the northwest.。
uladh_main.town_tirchonaill.prop.note9	;In front of the hill was the home of the village chief of Duncan.。\nBut there is a little respect for him.。\n- Guard Trevor. -
uladh_main.town_tirchonaill.prop.note10	;Christmas is over.。\nSee you next year.~\n\n- Snowman. -
uladh_main.town_tirchonaill.prop.note11	;Recruit part-time.\n\nRecruitment time. : Morning.7Point.，Shadow.\nStartwhen pointing to the northwest.\n\n- Malcolm. -
uladh_main.town_tirchonaill.prop.note12	;Recruit part-time.\n\nRecruitment time. : Noon shadow.\nPoint to the north bound to start.\n\n- Fergus. -
uladh_main.town_tirchonaill.prop.note13	<mini>ENTER</mini> The village chief's home.
uladh_main.town_tirchonaill.prop.note14	<mini>ENTER</mini> Bank.
uladh_main.town_tirchonaill.prop.note15	;Don't walk the bridge to the blacksmith's shop.\nIt's faster to walk the bridge on the left.。\n- Fergus. -
uladh_main.town_tirchonaill.prop.note16	;The road to the cemetery.
uladh_main.town_tirchonaill.prop.note17	;The road to the pasture.\nThe road to the syr dungeon.
uladh_main.town_tirchonaill.prop.note18	;Dilconel School.\nIntroduction to the teaching fee.\n\nCombat science. 300G\nMagic. 4000G\n\n\nStart teaching.:\n\nMorning.7Point.，When the shadow points to the northwest.
uladh_main.town_tirchonaill.prop.note19	;compared to the function of rest ingress skills.\nThe reward of the value of life is more beneficial.。\nSpecial level. E The value of life. +10.\n- Rest Mania. -
uladh_main.town_tirchonaill.prop.note20	<mini>ENTER</mini> Hotel.
uladh_main.town_tirchonaill.prop.note21	;Recruit part-time.\n\nRecruitment time. : Noon shadow.\nPoint to the north bound to start.\n\n- Ndilly. -
uladh_main.town_tirchonaill.prop.note22	<mini>ENTER</mini> Treatment.
uladh_main.town_tirchonaill.prop.note23	;The road to the pasture.
uladh_main.town_tirchonaill.prop.note24	;The road to the pasture.\nThe road to the syr dungeon.
uladh_main.town_tirchonaill.prop.note25	;Recruit part-time.\n\nRecruitment time. : Noon shadow.\nPoint to the north bound to start.\n\n- Kai. -
uladh_main.town_tirchonaill.prop.note26	<mini>ENTER</mini> Church.
uladh_main.town_tirchonaill.prop.note27	;-The fishing platform.-\nFishing rods and baits are needed for fishing.\nYou can go to the grocery store and ask.。\n-Malcolm.
uladh_main.town_tirchonaill.prop.note28	;-The fishing platform.-\nFishing rods and baits.\nYou can go to the grocery store and ask.。\n-Fergus.
uladh_main.town_tirchonaill.prop.note100	;The fox escanted.\nNovices go to Ibe....\n- Ibe's sealed broken ngack. -\n\n<color=2>Then what are they.？\n            - Novice. - </color>
uladh_tircho_bank._uladh_tircho_bank.event.note0	Askins Bank.
uladh_tircho_bank._uladh_tircho_bank.event.note1	A place where money or items can be stored.。
uladh_tircho_bank._uladh_tircho_bank.prop.note0	<mini>OUT</mini> Exit.
uladh_tircho_chiefhouse._uladh_tircho_chiefhouse.event.note0	The village chief's house.
uladh_tircho_chiefhouse._uladh_tircho_chiefhouse.event.note1	Where the duncan village chief lived.。
uladh_tircho_chiefhouse._uladh_tircho_chiefhouse.prop.note0	<mini>OUT</mini> Exit.
uladh_tircho_church._uladh_tircho_church.event.note0	Church.
uladh_tircho_church._uladh_tircho_church.event.note1	A church dedicated to the god Remilas.。
uladh_tircho_church._uladh_tircho_church.prop.note0	<mini>OUT</mini> Exit.
uladh_tircho_grocery._uladh_tircho_grocery.event.note0	Food store.
uladh_tircho_grocery._uladh_tircho_grocery.event.note1	Welcome to Kai's food store.。
uladh_tircho_grocery._uladh_tircho_grocery.prop.note0	<mini>OUT</mini> Exit.
uladh_tircho_healer._uladh_tircho_healer.event.note0	Treatment.
uladh_tircho_healer._uladh_tircho_healer.event.note1	A place to treat the patient.。
uladh_tircho_healer._uladh_tircho_healer.prop.note0	<mini>OUT</mini> Exit.
uladh_tircho_inn._uladh_tircho_inn.event.note0	Dilconel Inn.
uladh_tircho_inn._uladh_tircho_inn.event.note1	A place for the travellers to rest.。
uladh_tircho_inn._uladh_tircho_inn.prop.note0	<mini>OUT</mini> Exit.
uladh_tircho_miscshop._uladh_tircho_miscshop.event.note0	Hand-woven car.
uladh_tircho_miscshop._uladh_tircho_miscshop.event.note1	Can be used to spin a thread.。
uladh_tircho_miscshop._uladh_tircho_miscshop.event.note2	Grocery store.
uladh_tircho_miscshop._uladh_tircho_miscshop.event.note3	Malcolm runs a grocery store.。
uladh_tircho_miscshop._uladh_tircho_miscshop.prop.note0	<mini>OUT</mini> Exit.
uladh_tircho_miscshop._uladh_tircho_miscshop.prop.note1	<mini>TOOL</mini> Hand-woven car.
uladh_tircho_miscshop._uladh_tircho_miscshop.prop.note2	<mini>TOOL</mini> Hand-woven car.
uladh_tircho_school._uladh_tircho_schoolmagic.event.note0	Dilconel Magic Classroom.
uladh_tircho_school._uladh_tircho_schoolmagic.event.note1	A place to study magic.。
uladh_tircho_school._uladh_tircho_schoolmagic.prop.note0	<mini>OUT</mini> Exit.
